Keywords

Keywords give the player information about a card's properties or effects in compact form. They are used most often for game mechanics and rules that come into play repeatedly on many cards, like or. Because using a keyword is shorter than writing out the whole explanation, more text can be written on a card. Players are expected to learn and recognize these words, but for many Blue Manchu also provides a helpful tooltip on mouseover.

Armor X
(more info)

Attach
(more info)

Block
(more info)

Burning X
(more info)

Burst X
(more info)

Cantrip
(more info)

Chance
(more info)

Cone
(more info)

Damage
Damage reduces the health points of one or more characters by a given number. It is not unusual for reaction cards to increase or decrease the amount of damage after the initial card is played. Damage may be listed in an Icon Box, or be included in a card's instructions either expressly or as part of another keyword. There are many types of damage, and every card that does damage should have a Damage Type listed in the Information Bar, card instructions, or as part of another keyword (for example, always does  damage).

Duration
Every attachment has a duration measured in rounds that it remains in play. The current duration appears as a number inside a small circle in the upper right corner when zoomed in to an attached card. During the start of the round before players draw new cards, this number is reduced by one to reflect the age of the attachment; when the counter is reduced to zero the attachment is removed from the field of play and discarded. (See Attachment for more info.)

Encumber X
(more info)

Fly

 * In-Game Text: "You may move through impassable terrain. You are not required to stop when entering any square."

Fly describes a type of movement that allows a character to travel over any obstacles other than Blocked Terrain. The destination square cannot be impassable or occupied by another character. See Movement for a complete description of movement rules.

Form
(more info)

Free Action
(more info)

Free Card
(more info)

Free Draw
(more info)

Free Move
(more info)

Frenzy X
(more info)

Halt
(more info)

Hard to Block X
(more info)

Heal X
(more info)

Immediately
(more info)

Immune
(more info)

Immunity
(more info)

Keep
(more info)

Keep Unless X
(more info)

Linear
(more info)

Linear Cardinal
(more info)

Linear Diagonal
(more info)

Major Erratic Damage
(more info)

Mandatory Action
(more info)

May Self Target
(more info)

Melee Frenzy X
(more info)

Minor Erratic Damage
(more info)

Move X

 * ''This paragraph describes the use of 'Move' as a keyword, for more information see Movement.

Move is an instruction for a character to travel on the game board. It may appear in an Icon Box, or be included in a card's instructions either expressly or as part of another keyword (such as ). The number X designates the length of the move, measured in squares counted away from the character's current square. See Movement for a complete description of rules for moving.

Penetrating
(more info)

Pivot
Pivot is an instruction that the character may change its facing to any of the four cardinal directions, without moving from its current square.

Poison X
Poison describes a damaging effect that attaches to a character and activates at the start of each round for the of the attachment. The number X is the amount of damage performed by the card in each round. Once attached, Poison cannot be or reduced by.

Push X
(more info)

Range X
Range may be written but is usually displayed in an Icon Box, and describes the distance, in squares counted from the character that plays the card, at which a valid target may be found for the card's effect. Range may be counted to a number X of squares in any direction including diagonals. Unless special instructions apply, the character must have line of sight with the target square.

By convention, cards with a Range of zero omit this information. Zero range cards can only target the character or the character's square.

Saving Roll
(more info)

Single Use
When a character plays a card with the Single Use property, that card may not be used again for the remainder of the battle.

Slide X
(more info)

Slide Back X
(more info)

Stealthy
(more info)

Step X
(more info)

Stop
(more info)

Stun
(more info)

Teleport
(more info)

Trait
(more info)

Unblockable
(more info)

Unbuffable
(more info)