Priest

A Priest is a healer and caregiver who has taken vows to aid those in need, especially bold adventurers. But don't make the mistake of thinking all Priests are pure and called to serve in the light: dreadful artifacts may bestow demonic abilities as well. Priests will have good armor to withstand the rigors of battle, but their true specialty is bestowing all manner of blessings and support for their fellow party members.



Priests by race
Elf Human Dwarf
 * "Elven Priests are highly mobile support characters who can both heal and curse from a distance. Though they have decent melee weapons, they can't hang in a fight for too long. At higher levels they gain even more powerful Elf movement Skills."
 * Elven Priests begin with 9 HP and gain 1 slightly more often than every other level. (No gain at level 4, 6, 8, 10, 13, 15, 17)
 * "Human Priests are healers and fighters who can fight in close, aid their friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws."
 * Human Priests begin with 12 HP and gain 1 about three out of every four levels. (No gain at level 5, 9, 13, 17)
 * "Dwarven Priests are resilient support characters. With their natural Dwarven toughness, they can hang in a fight but they may have trouble getting into range. At higher levels, their Dwarven Skills make them even harder to hurt."
 * Dwarven Priests begin with 15 HP and gain 1 on almost every level. (No gain at level 14)

Priest equipment
All Priests begin with a Divine Weapon slot, a Divine Item slot, and Boots. They start with a equipped.


 * At level 2 they put on Divine Armor.
 * At level 3 they equip another Divine Item.
 * At level 4 they learn a Divine Skill (table).
 * At level 5 they wield a second Divine Weapon.
 * At level 6 they start using a Shield.
 * At level 7 they find room for a third Divine Item.
 * And at level 8 their final slot is for a special Racial Skill (Human (table), Elf (table), or Dwarf (table)).