Temple Tussle (Ranked)

Crowd Control
Crowd control (CC) is a term used in MMORPGs (Massive Multiplayer Online Role-Playing Games) and MOBA (Multiplayer Online Battle Arena) games to refer to the ability to limit the number of mobs actively fighting during an encounter. It also refers to abilities that influence or prevent the abilities or actions of other character(s). Crowd control is extremely powerful as it forces opponents to use a smaller set of abilities/actions, rendering an opponent nearly useless. In Card Hunter, CC is neither an offensive or defensive strategy. Instead it belongs in its own category and merits a separate discussion. In the context of a pvp map guide, we focus on terrain based forms of CC and present two useful examples centered around Wall of Stone and Winds of War.

Wall of Stone (WoS)
Wall of Stone introduces up to three blocking terrains for a duration of two turns. TT is a great map for WoS. The narrow restrictive paths make it easy to shut down lanes, areas and cut off retreat routes. The most obvious being the area around the victory terrain. Figs. 11, 12 and 13 show zoomed-in illustrations of the various uses.

Winds of War (WoW)
Winds of War is an attack card that does low damage. The nifty part of this card is that it allows the caster to alter the placement of two units up to a maximum of three squares. This makes it a very useful CC card that opens up three major types of applications.
 * Use Winds of War to move two allies.
 * Use Winds of War to move two enemies.
 * Use Winds of War to move 1 ally and/or 1 enemy.

In TT, Winds of War and the aforementioned 4 difficult terrains combine to great effectiveness. Figure 16 and 17 show offensive and defensive applications.

Credits
Phaselock: Author of this guide.

Lance: Proofread this guide. I really appreciated it. :)