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		<updated>2026-05-18T13:43:17Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Priest</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Priest"/>
				<updated>2013-03-10T04:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;Cid29: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A '''Priest''' is a healer and caregiver who has taken vows to aid those in need, especially bold adventurers. But don't make the mistake of thinking all Priests are pure and called to serve in the light: dreadful artifacts may bestow {{K|Unholy}} demonic abilities as well. Priests will have good armor to withstand the rigors of battle, but their true specialty is bestowing all manner of blessings and support for their fellow party members.&lt;br /&gt;
&lt;br /&gt;
[[File:ElfPriestM01A.png|frameless|Elf Priest]][[File:HumanPriestF01A.png|frameless|Human Priest]][[File:DwarfPriestF01A.png|frameless|Dwarf Priest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Priests by race====&lt;br /&gt;
'''Elf'''&lt;br /&gt;
* &amp;quot;Elven Priests are highly mobile support characters who can both heal and curse from a distance. Though they have decent melee weapons, they can't hang in a fight for too long. At higher levels they gain even more powerful Elf movement Skills.&amp;quot;&lt;br /&gt;
* Elven Priests begin with 9 HP and gain 1 slightly more often than every other level. (No gain at level 4, 6, 8, 10, 13, 15, 17)&lt;br /&gt;
'''Human'''&lt;br /&gt;
* &amp;quot;Human Priests are healers and fighters who can fight in close, aid their friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws.&amp;quot;&lt;br /&gt;
* Human Priests begin with 12 HP and gain 1 about three out of every four levels. (No gain at level 5, 9, 13, 17)&lt;br /&gt;
'''Dwarf'''&lt;br /&gt;
* &amp;quot;Dwarven Priests are resilient support characters. With their natural Dwarven toughness, they can hang in a fight but they may have trouble getting into range. At higher levels, their Dwarven Skills make them even harder to hurt.&amp;quot;&lt;br /&gt;
* Dwarven Priests begin with 15 HP and gain 1 on almost every level. (No gain at level 14)&lt;br /&gt;
&lt;br /&gt;
===Priest equipment===&lt;br /&gt;
All Priests begin with a [[:Category:Divine Weapon|Divine Weapon]] slot, a [[:Category:Divine Item|Divine Item]] slot, and [[:Category:Boots|Boots]].  They start with a {{I|Crude Healing Charm}} equipped.&lt;br /&gt;
&lt;br /&gt;
* At level 2 they put on [[:Category:Divine Armor|Divine Armor]].&lt;br /&gt;
* At level 3 they equip another [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* At level 4 they learn a [[:Category:Divine Skill|Divine Skill]].&lt;br /&gt;
* At level 5 they wield a second [[:Category:Divine Weapon|Divine Weapon]].&lt;br /&gt;
* At level 6 they start using a [[:Category:Shield|Shield]].&lt;br /&gt;
* At level 7 they find room for a third [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* And at level 8 their final slot is for a special Racial Skill ([[:Category:Human Skill|Human]], [[:Category:Elf Skill|Elf]], or [[:Category:Dwarf Skill|Dwarf]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Priest Health Table===&lt;br /&gt;
{{PriestHealthTable}}&lt;br /&gt;
[[Category:Character Class]]&lt;/div&gt;</summary>
		<author><name>Cid29</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Wizard</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Wizard"/>
				<updated>2013-03-05T17:49:06Z</updated>
		
		<summary type="html">&lt;p&gt;Cid29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A '''Wizard''' is a crafty spellcaster who commands elemental forces in battle, from the pure energy of the {{K|Arcane}} to searing {{K|Fire}} and {{K|Acid}}. Typically, they must study long and hard to learn such incantions and so their physical strength suffers compared to other adventurers. Yet why would a Wizard choose to contest with brawn when he or she musters many of the longest range attacks in the land?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ElfWizardF01A.png|frameless|Elf Wizard]][[File:HumanWizardM01A.png|frameless|Human Wizard]][[File:DwarfWizardM01A.png|frameless|Dwarf Wizard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wizards by race====&lt;br /&gt;
'''Elf'''&lt;br /&gt;
* &amp;quot;Elven Wizards are renowned for their ability to annoy by casting spells from afar. Their natural mobility lets them dance out of danger more often than not. At higher levels, their Elven Skills accentuate this mobility even further.&amp;quot;&lt;br /&gt;
* Elven Wizards begin with only 8 HP and gain 1 the next level and every other level thereafter. (No gain at level 3, 5, 7, etc.)&lt;br /&gt;
'''Human'''&lt;br /&gt;
* &amp;quot;Human Wizards manipulate and damage from afar. They have a good balance of mobility and toughness and at higher levels get access to the Human tactical planning Skills.&amp;quot;&lt;br /&gt;
* Human Wizards begin with 10 HP and gain 1 on a little less than two out of every three levels. (No gain at level 4, 7, 10, 12, 14, 17)&lt;br /&gt;
'''Dwarf'''&lt;br /&gt;
* &amp;quot;Dwarven Wizards usually come out best in a ranged fight due to their high health. However, they may have trouble staying out of melee range due to their slow movement. At higher levels, they can resist magic and shrug off damage.&amp;quot;&lt;br /&gt;
* Dwarven Wizards begin with 13 HP and gain 1 except on every fifth level. (No gain at level 6, 11, 16, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wizard equipment===&lt;br /&gt;
All Wizards begin with a [[:Category:Staff|Staff]] slot, an [[:Category:Arcane Item|Arcane Item]] slot, and [[:Category:Boots|Boots]].  They start with a {{I|Beginner's Staff}} equipped.&lt;br /&gt;
&lt;br /&gt;
* At level 2 they start using a second [[:Category:Arcane Item|Arcane Item]].&lt;br /&gt;
* At level 3 they learn an [[:Category:Arcane Skill|Arcane Skill]].&lt;br /&gt;
* At level 4 they don a set of [[:Category:Robe|Robes]].&lt;br /&gt;
* At level 5 they wield still another [[:Category:Arcane Item|Arcane Item]].&lt;br /&gt;
* At level 6 they unlock their Racial Skill abilities, whether [[:Category:Human Skill|Human]], [[:Category:Elf Skill|Elf]], or [[:Category:Dwarf Skill|Dwarf]].&lt;br /&gt;
* At level 7 they pick up a second [[:Category:Staff|Staff]].&lt;br /&gt;
* And at level 8 their final slot is for a fourth, yes fourth, [[:Category:Arcane Item|Arcane Item]].&lt;/div&gt;</summary>
		<author><name>Cid29</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Priest</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Priest"/>
				<updated>2013-03-05T17:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Cid29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A '''Priest''' is a healer and caregiver who has taken vows to aid those in need, especially bold adventurers. But don't make the mistake of thinking all Priests are pure and called to serve in the light: dreadful artifacts may bestow {{K|Unholy}} demonic abilities as well. Priests will have good armor to withstand the rigors of battle, but their true specialty is bestowing all manner of blessings and support for their fellow party members.&lt;br /&gt;
&lt;br /&gt;
[[File:ElfPriestM01A.png|frameless|Elf Priest]][[File:HumanPriestF01A.png|frameless|Human Priest]][[File:DwarfPriestF01A.png|frameless|Dwarf Priest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Priests by race====&lt;br /&gt;
'''Elf'''&lt;br /&gt;
* &amp;quot;Elven Priests are highly mobile support characters who can both heal and curse from a distance. Though they have decent melee weapons, they can't hang in a fight for too long. At higher levels they gain even more powerful Elf movement Skills.&amp;quot;&lt;br /&gt;
* Elven Priests begin with 9 HP and gain 1 slightly less often than every other level. (No gain at level 4, 6, 8, 10, 13, 15, 17)&lt;br /&gt;
'''Human'''&lt;br /&gt;
* &amp;quot;Human Priests are healers and fighters who can fight in close, aid their friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws.&amp;quot;&lt;br /&gt;
* Human Priests begin with 12 HP and gain 1 about three out of every four levels. (No gain at level 5, 9, 13, 17)&lt;br /&gt;
'''Dwarf'''&lt;br /&gt;
* &amp;quot;Dwarven Priests are resilient support characters. With their natural Dwarven toughness, they can hang in a fight but they may have trouble getting into range. At higher levels, their Dwarven Skills make them even harder to hurt.&amp;quot;&lt;br /&gt;
* Dwarven Priests begin with 15 HP and gain 1 on almost every level. (No gain at level 14)&lt;br /&gt;
&lt;br /&gt;
===Priest equipment===&lt;br /&gt;
All Priests begin with a [[:Category:Divine Weapon|Divine Weapon]] slot, a [[:Category:Divine Item|Divine Item]] slot, and [[:Category:Boots|Boots]].  They start with a {{I|Crude Healing Charm}} equipped.&lt;br /&gt;
&lt;br /&gt;
* At level 2 they put on [[:Category:Divine Armor|Divine Armor]].&lt;br /&gt;
* At level 3 they equip another [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* At level 4 they learn a [[:Category:Divine Skill|Divine Skill]].&lt;br /&gt;
* At level 5 they wield a second [[:Category:Divine Weapon|Divine Weapon]].&lt;br /&gt;
* At level 6 they start using a [[:Category:Shield|Shield]].&lt;br /&gt;
* At level 7 they find room for a third [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* And at level 8 their final slot is for a special Racial Skill ([[:Category:Human Skill|Human]], [[:Category:Elf Skill|Elf]], or [[:Category:Dwarf Skill|Dwarf]]).&lt;/div&gt;</summary>
		<author><name>Cid29</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Priest</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Priest"/>
				<updated>2013-03-05T17:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Cid29: /* Priests by race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A '''Priest''' is a healer and caregiver who has taken vows to aid those in need, especially bold adventurers. But don't make the mistake of thinking all Priests are pure and called to serve in the light: dreadful artifacts may bestow {{K|Unholy}} demonic abilities as well. Priests will have good armor to withstand the rigors of battle, but their true specialty is bestowing all manner of blessings and support for their fellow party members.&lt;br /&gt;
&lt;br /&gt;
[[File:HumanPriestF01A.png|frameless|Human Priest]][[File:ElfPriestM01A.png|frameless|Elf Priest]][[File:DwarfPriestF01A.png|frameless|Dwarf Priest]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Priests by race====&lt;br /&gt;
'''Elf'''&lt;br /&gt;
* &amp;quot;Elven Priests are highly mobile support characters who can both heal and curse from a distance. Though they have decent melee weapons, they can't hang in a fight for too long. At higher levels they gain even more powerful Elf movement Skills.&amp;quot;&lt;br /&gt;
* Elven Priests begin with 9 HP and gain 1 slightly less often than every other level. (No gain at level 4, 6, 8, 10, 13, 15, 17)&lt;br /&gt;
'''Human'''&lt;br /&gt;
* &amp;quot;Human Priests are healers and fighters who can fight in close, aid their friends and curse their enemies. At higher levels they get access to Skill cards that let them manipulate their card draws.&amp;quot;&lt;br /&gt;
* Human Priests begin with 12 HP and gain 1 about three out of every four levels. (No gain at level 5, 9, 13, 17)&lt;br /&gt;
'''Dwarf'''&lt;br /&gt;
* &amp;quot;Dwarven Priests are resilient support characters. With their natural Dwarven toughness, they can hang in a fight but they may have trouble getting into range. At higher levels, their Dwarven Skills make them even harder to hurt.&amp;quot;&lt;br /&gt;
* Dwarven Priests begin with 15 HP and gain 1 on almost every level. (No gain at level 14)&lt;br /&gt;
&lt;br /&gt;
===Priest equipment===&lt;br /&gt;
All Priests begin with a [[:Category:Divine Weapon|Divine Weapon]] slot, a [[:Category:Divine Item|Divine Item]] slot, and [[:Category:Boots|Boots]].  They start with a {{I|Crude Healing Charm}} equipped.&lt;br /&gt;
&lt;br /&gt;
* At level 2 they put on [[:Category:Divine Armor|Divine Armor]].&lt;br /&gt;
* At level 3 they equip another [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* At level 4 they learn a [[:Category:Divine Skill|Divine Skill]].&lt;br /&gt;
* At level 5 they wield a second [[:Category:Divine Weapon|Divine Weapon]].&lt;br /&gt;
* At level 6 they start using a [[:Category:Shield|Shield]].&lt;br /&gt;
* At level 7 they find room for a third [[:Category:Divine Item|Divine Item]].&lt;br /&gt;
* And at level 8 their final slot is for a special Racial Skill ([[:Category:Human Skill|Human]], [[:Category:Elf Skill|Elf]], or [[:Category:Dwarf Skill|Dwarf]]).&lt;/div&gt;</summary>
		<author><name>Cid29</name></author>	</entry>

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