<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.cardhuntria.com/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.cardhuntria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grolibus</id>
		<title>Card Hunter Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.cardhuntria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grolibus"/>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Special:Contributions/Grolibus"/>
		<updated>2026-04-23T04:14:50Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.11</generator>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T04:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
The '''background Color''' indicates the function of the card. Cards can have two functions, and therefore two colors (Bash has red for Attack and orange for Boost).&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
For more information, see the [[Card Colors]] article.&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
As well as giving the name of the card, its color indicates the card's '''Quality Rating''':&lt;br /&gt;
* Black (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
Between the illustration and the instructions, the '''Information Bar''' gives:&lt;br /&gt;
* On the left side, the Action Type (Melee/Projectile/Magic) and Damage Type if applicable (many cards affect other cards of only certain specific types). For more information, see [[Card Types]].&lt;br /&gt;
* On the right side, the name of the item the card came from.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
* The light tan box with black text describe what the card does when played normally from the hand during your turn.&lt;br /&gt;
* The grey box with lighter text tells you what the card will do automatically as a [[Reaction]] to certain other cards being played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give essential additional information, and can also be seen in the miniature view.&lt;br /&gt;
* For Action boxes, ''damage'' (if any) on the left and ''range'' on the right&lt;br /&gt;
* For Reaction boxes, ''dice roll'' required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, the rest display a star)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T04:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Information Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
The '''background Color''' indicates the function of the card. Cards can have two functions, and therefore two colors (Bash has red for Attack and orange for Boost).&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
For more information, see the [[Card Colors]] article.&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
As well as giving the name of the card, its color indicates the card's '''Quality Rating''':&lt;br /&gt;
* Black (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
Between the illustration and the instructions, the '''Information Bar''' gives:&lt;br /&gt;
* On the left side, the Action Type (Melee/Projectile/Magic) and Damage Type if applicable (many cards affect other cards of only certain specific types). For more information, see [[Card Types]].&lt;br /&gt;
* On the right side, the name of the item the card came from.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give essential additional information, and can also be seen in the miniature view.&lt;br /&gt;
* For Action boxes, ''damage'' (if any) on the left and ''range'' on the right&lt;br /&gt;
* For Reaction boxes, ''dice roll'' required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, the rest display a star)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T04:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
The '''background Color''' indicates the function of the card. Cards can have two functions, and therefore two colors (Bash has red for Attack and orange for Boost).&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
For more information, see the [[Card Colors]] article.&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
As well as giving the name of the card, its color indicates the card's '''Quality Rating''':&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give essential additional information, and can also be seen in the miniature view.&lt;br /&gt;
* For Action boxes, ''damage'' (if any) on the left and ''range'' on the right&lt;br /&gt;
* For Reaction boxes, ''dice roll'' required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, the rest display a star)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T04:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Background Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
The '''background Color''' indicates the function of the card. Cards can have two functions, and therefore two colors (Bash has red for Attack and orange for Boost).&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
For more information, see the [[Card Colors]] article.&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
As well as giving the name of the card, its color indicates the card's '''Quality Rating''':&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give additional information, and are displayed &lt;br /&gt;
* For Action cards, damage (if any) on the left and range on the right&lt;br /&gt;
* For Reaction cards, dice roll required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, star seems to be whatever has another kind of reaction)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T03:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Title Bar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
'''Background Color''' is one of the first things to see about a card. The color is a guide to how the card is used in play; in the case of Bash the red background on the left of the card and illustration denotes an Attack card. In addition, Bash has an orange background on the right side showing that it is also a Boost card. For more information on all the colors see the [[Card Colors]] article.&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
As well as giving the name of the card, its color indicates the card's '''Quality Rating''':&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give additional information, and are displayed &lt;br /&gt;
* For Action cards, damage (if any) on the left and range on the right&lt;br /&gt;
* For Reaction cards, dice roll required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, star seems to be whatever has another kind of reaction)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T03:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Parts of a Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
'''Background Color''' is one of the first things to see about a card. The color is a guide to how the card is used in play; in the case of Bash the red background on the left of the card and illustration denotes an Attack card. In addition, Bash has an orange background on the right side showing that it is also a Boost card. For more information on all the colors see the [[Card Colors]] article.&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
The '''Title Bar''' at the top of the card is probably the next obvious place to find information. The Title Bar includes the name of the card, and the color of the bar indicates the card's '''Quality Rating''' assigned by [[Blue Manchu Games|Blue Manchu]]. Qualities are:&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) ''(any remaining card of this level?)''&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
The '''Icon Boxes''' attached below the instructions give additional information, and are displayed &lt;br /&gt;
* For Action cards, damage (if any) on the left and range on the right&lt;br /&gt;
* For Reaction cards, dice roll required on the left and reaction type on the right (armor and shield are self-explanatory, lightning bolt is damage, star seems to be whatever has another kind of reaction)&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T03:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Background Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
'''Background Color''' is one of the first things to see about a card. The color is a guide to how the card is used in play; in the case of Bash the red background on the left of the card and illustration denotes an Attack card. In addition, Bash has an orange background on the right side showing that it is also a Boost card. For more information on all the colors see the [[Card Colors]] article.&lt;br /&gt;
*Grey: [[:Category:Armor Card|Armor cards]]&lt;br /&gt;
*Red: [[:Category:Attack Card|Attack cards]]&lt;br /&gt;
*Green: [[:Category:Block Card|Block cards]]&lt;br /&gt;
*Orange: [[:Category:Boost Card|Boost cards]]&lt;br /&gt;
*Black: [[:Category:Handicap Card|Drawback cards]]&lt;br /&gt;
*White: [[:Category:Assist Card|Assist cards]]&lt;br /&gt;
*Blue: [[:Category:Movement Card|Movement cards]]&lt;br /&gt;
*Purple: [[:Category:Utility Card|Utility cards]]&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
The '''Title Bar''' at the top of the card is probably the next obvious place to find information. The Title Bar includes the name of the card, and the color of the bar indicates the card's '''Quality Rating''' assigned by [[Blue Manchu Games|Blue Manchu]]. This preview has silver quality. Qualities are:&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) (not sure if any card of this level is still in the game)&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
=====Icon Boxes=====&lt;br /&gt;
'''Icon Boxes''' are the small boxes attached to the Instructions. Some instructions are so common, they don't even get words! Of course, this is very helpful for the small card display. The Icon Boxes on a small card match the icons given in the larger set of instructions, so you can see the basics of what a card does without having to zoom in all the time.&lt;br /&gt;
* For Attack cards, damage on the left and reach on the right&lt;br /&gt;
* For Block and Armor cards, dice roll required on the left&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Cards</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Cards"/>
				<updated>2013-08-11T03:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: /* Parts of a Card */ There's a consistent image, now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You want Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''You need Cards.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards are power.'''&lt;br /&gt;
&amp;lt;br/&amp;gt;'''Cards will bring you glory.'''&lt;br /&gt;
&lt;br /&gt;
'''That's why you're a [http://www.cardhunter.com/ Card Hunter].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every ability your party has, every action you take, every sword swung and every spell cast...&lt;br /&gt;
&amp;lt;br/&amp;gt;... is on a card.&lt;br /&gt;
&amp;lt;br/&amp;gt;You literally won't get anywhere without using your cards. Movement is on a card, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cards''' are the basic unit of the '''Card Hunter''' combat game. When it's your turn, you get to play one of the cards that your adventurers have drawn out of a deck that represents their entire stock of abilities, strengths, and weaknesses. Yes, some of your own cards can actually do bad things to you while your opponent chortles. But that will only make your eventual triumph all the more sweet. You are planning to win, aren't you?&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Card Origins==&lt;br /&gt;
:''see also: [[Items]]''&lt;br /&gt;
Each of your characters has a deck of 36 cards, plus a special one called the Default Move Card. For a party of three, that's a total of 111 cards to play with. (In the very early game for new players, while some game mechanics are being introduced, your characters may have fewer cards than that. But they grow up fast.) How do you get all those cards? Cards come from the [[Items]] that your characters equip: each item bestows certain abilities that translate into cards for your deck. For example, the item known as {{I|Puppeteer's Headband}} includes two copies of the [[Cards/Teleport Other|Teleport Other]] card and one copy of [[Cards/Maze of the Mind|Maze of the Mind]]. Those three cards are shuffled along with the other 33 cards, and if you draw Teleport Other or Maze of the Mind during play you will have an opportunity to cast a powerful magic spell. If your luck is such that you don't draw the cards, then you can't use the abilities of your Puppeteer's Headband. Of course, equipping other items can give you very different cards instead.&lt;br /&gt;
&lt;br /&gt;
Using no items at all will result in a deck full of &amp;quot;default&amp;quot; cards, representing the sort of abilities that you have if you go into battle without any weapons and not wearing any armor. Those are some shameful, weak cards. But it does mean that you never need to worry about counting to see whether you have a legal deck size. By equipping any item onto your character, you substitute that item's associated cards for an equal number of cards you will no longer be using, and the total size of your deck doesn't change.&lt;br /&gt;
====Default Move Card====&lt;br /&gt;
The 36 cards in your regular deck come from items, but the Default Move Card has a unique origin. This card is assigned according to your character's [[Race]]: human, elf, or dwarf. The DMC is not shuffled into the regular deck with your other cards: rather, you get a new copy during the [[draw phase]] at the start of each round of play. (If you choose not to use the DMC in one round, you still get another copy in the next round.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Parts of a Card==&lt;br /&gt;
[[File:Card_parts.png|frame|right|Parts of a Card: [[Cards/Bash|Bash]] ]]&lt;br /&gt;
&lt;br /&gt;
Each card can be displayed as a miniature or as a close-up, as seen on the card [[Cards/Bash|Bash]] on the right. Here's the breakdown of all the information you can find on there:&lt;br /&gt;
&lt;br /&gt;
=====Background Color=====&lt;br /&gt;
'''Background Color''' is one of the first things to see about a card. The color is a guide to how the card is used in play; in the case of Bash the red background on the left of the card and illustration denotes an Attack card. In addition, Bash has an orange background on the right side showing that it is also a Boost card. For more information on all the colors see the [[Card Colors]] article.&lt;br /&gt;
&lt;br /&gt;
=====Title Bar=====&lt;br /&gt;
The '''Title Bar''' at the top of the card is probably the next obvious place to find information. The Title Bar includes the name of the card, and the color of the bar indicates the card's '''Quality Rating''' assigned by [[Blue Manchu Games|Blue Manchu]]. This preview has silver quality. Qualities are:&lt;br /&gt;
* Coal (1/7)&lt;br /&gt;
* Paper (2/7)&lt;br /&gt;
* Bronze (3/7)&lt;br /&gt;
* Silver (4/7)&lt;br /&gt;
* Gold (5/7)&lt;br /&gt;
* Emerald (6/7)&lt;br /&gt;
* Amethyst (7/7) (not sure if any card of this level is still in the game)&lt;br /&gt;
&lt;br /&gt;
=====Illustration=====&lt;br /&gt;
The '''Illustration''' follows immediately underneath the Title Bar. This artwork makes a card much prettier and more collectible.&amp;lt;br/&amp;gt;&lt;br /&gt;
A small icon in the lower right of the illustration indicates a Card's [[Rarity]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Info Bar&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=====Information Bar=====&lt;br /&gt;
The '''Information Bar''' comes next under the Illustration. On the left side of the Info Bar are the [[Card Types]], if any, that apply to a card. Often, protective or boosting abilities only apply to certain Types or Colors of cards. Bash is a [[Card Types#Attack Types|Melee]] card that does [[Card Types#Damage Types|Crushing]] damage, so any special abilities that affect either of those two types will work on Bash. On the right side of the Info Bar, you can read what specific [[Item]] placed this copy of a card into the deck. When you pay attention to what Items an enemy has equipped, you will have an idea what cards they have remaining to be played.&lt;br /&gt;
&lt;br /&gt;
=====Instructions=====&lt;br /&gt;
'''Instructions''' may be found at the bottom of the card in one or more text boxes. These boxes tell the players what the card does. Many instructions use [[Keywords]] to save space, compressing some ideas that are often repeated into just one or two words. There are two kinds of text boxes, but cards will not necessarily have both.&amp;lt;br&amp;gt;&lt;br /&gt;
The light tan box with black text will describe what the card does when played normally from the hand during your turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The grey box with lighter text tells you what the card will do as a [[Reaction]], something that happens automatically when another card is played.&lt;br /&gt;
&lt;br /&gt;
=====Icon Boxes=====&lt;br /&gt;
'''Icon Boxes''' are the small boxes attached to the Instructions. Some instructions are so common, they don't even get words! Of course, this is very helpful for the small card display. The Icon Boxes on a small card match the icons given in the larger set of instructions, so you can see the basics of what a card does without having to zoom in all the time.&lt;br /&gt;
* For Attack cards, damage on the left and reach on the right&lt;br /&gt;
* For Block and Armor cards, dice roll required on the left&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Template:CardTier</id>
		<title>Template:CardTier</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Template:CardTier"/>
				<updated>2013-08-11T03:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: That one stood out ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{uc:{{{1|}}} }}&lt;br /&gt;
 | BLACK = Coal (1/7)&lt;br /&gt;
 | BROWN = Paper (2/7)&lt;br /&gt;
 | BEIGE = Paper (2/7)&lt;br /&gt;
 | PAPER = Paper (2/7)&lt;br /&gt;
 | TAN = Paper (2/7)&lt;br /&gt;
 | BRONZE = Bronze (3/7)&lt;br /&gt;
 | SILVER = Silver (4/7)&lt;br /&gt;
 | GOLD = Gold (5/7)&lt;br /&gt;
 | EMERALD = Emerald (6/7)&lt;br /&gt;
 | GREEN = Emerald (6/7)&lt;br /&gt;
 | VIOLET = Amethyst (7/7)&lt;br /&gt;
 | PURPLE = Amethyst (7/7)&lt;br /&gt;
 | AMETHYST = Amethyst (7/7)&lt;br /&gt;
 | #default = No such quality ! Check input !&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays a card quality level. Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{CardTier|&amp;lt;color of card quality&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Color of card quality = color of title bar. Accepts caps and non-caps. &lt;br /&gt;
&lt;br /&gt;
Current acceptable quality levels: &lt;br /&gt;
&lt;br /&gt;
a) black&lt;br /&gt;
&lt;br /&gt;
b) brown/beige/paper/tan&lt;br /&gt;
&lt;br /&gt;
c) bronze&lt;br /&gt;
&lt;br /&gt;
d) silver&lt;br /&gt;
&lt;br /&gt;
e) gold&lt;br /&gt;
&lt;br /&gt;
f) emerald/green&lt;br /&gt;
&lt;br /&gt;
g) violet/purple/amethyst&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Template:CardTier</id>
		<title>Template:CardTier</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Template:CardTier"/>
				<updated>2013-08-11T03:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: Those names are way prettier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{uc:{{{1|}}} }}&lt;br /&gt;
 | BLACK = Black (1/7)&lt;br /&gt;
 | BROWN = Paper (2/7)&lt;br /&gt;
 | BEIGE = Paper (2/7)&lt;br /&gt;
 | PAPER = Paper (2/7)&lt;br /&gt;
 | TAN = Paper (2/7)&lt;br /&gt;
 | BRONZE = Bronze (3/7)&lt;br /&gt;
 | SILVER = Silver (4/7)&lt;br /&gt;
 | GOLD = Gold (5/7)&lt;br /&gt;
 | EMERALD = Emerald (6/7)&lt;br /&gt;
 | GREEN = Emerald (6/7)&lt;br /&gt;
 | VIOLET = Amethyst (7/7)&lt;br /&gt;
 | PURPLE = Amethyst (7/7)&lt;br /&gt;
 | AMETHYST = Amethyst (7/7)&lt;br /&gt;
 | #default = No such quality ! Check input !&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays a card quality level. Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{CardTier|&amp;lt;color of card quality&amp;gt;}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Color of card quality = color of title bar. Accepts caps and non-caps. &lt;br /&gt;
&lt;br /&gt;
Current acceptable quality levels: &lt;br /&gt;
&lt;br /&gt;
a) black&lt;br /&gt;
&lt;br /&gt;
b) brown/beige/paper/tan&lt;br /&gt;
&lt;br /&gt;
c) bronze&lt;br /&gt;
&lt;br /&gt;
d) silver&lt;br /&gt;
&lt;br /&gt;
e) gold&lt;br /&gt;
&lt;br /&gt;
f) emerald/green&lt;br /&gt;
&lt;br /&gt;
g) violet/purple/amethyst&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Card_Colors</id>
		<title>Card Colors</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Card_Colors"/>
				<updated>2013-08-11T01:22:25Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: Putting the main information in the title. A picture would be nice, actually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The background color of each card is one of its most distinctive features. By looking at the color, a player can quickly identify the general effect and targets for each card. When a card has a hybrid background with two color components the full rules for both colors apply: for instance a card that is hybrid white and red will target enemies because it is an Attack card and will also target allies because it a Buff card.&lt;br /&gt;
&lt;br /&gt;
====Grey: [[:Category:Armor Card|Armor cards]]====&lt;br /&gt;
These cards reduce the amount of {{K|Damage|damage}} suffered by the chracter who holds the card.  The strength of the Armor is shown by the {{K|Armor|Armor ''X''}} keyword in the instructions, where ''X'' is the amount of health damage that the Armor prevents. When available multiple Aromor cards can react to a single attack, and if the total Armor is strong enough the damage may be completely stopped. Armor does not protect against any effects other than damage even if the damage component is neutralized. Most Armor cards include a {{K|Chance}} component: they only activate upon succesfully rolling a high number on a six-sided die (which the game automatically throws on the player's behalf). They may or may not include the {{K|Keep}} keyword, which if present allows them to stay in the character's hand to defend against further attacks.&lt;br /&gt;
&lt;br /&gt;
====Red: [[:Category:Attack Card|Attack cards]]====&lt;br /&gt;
These cards harm a target in some way. Usually this means doing {{K|Damage|damage}} to its health, and the amount of damage appears in the icon box at the bottom of the instructions. (Special instructions and reactions from other cards can modify this number.) However, not all Attack cards do damage directly.  Negative effects such as forcing a target to discard or preventing it from moving are also considered attacks. Attack cards only target enemies by default, unless they have a hybrid color with different rules. Beware! In spite of this, it is possible for special instructions to target your party as well, or to use advanced targeting to select an ally for attack.&lt;br /&gt;
&lt;br /&gt;
====Green: [[:Category:Block Card|Block cards]]====&lt;br /&gt;
These cards prevent some other card played by the opponent from taking effect on a character. Blocks only trigger because of an ''opponent's'' play; a player cannot block his or her own cards or cards that are {{K|Attach|attached}} to a character. Furthermore, Blocks only protect from threats that are forward of the character's facing. The type of card that can be blocked appears in the in the instruction box: any card, Melee, Magic, or Projectile. Most Blocks include a {{K|Chance}} component. When a Block succeeds, all effects of the opponent's card are nullified for the blocking character. When a card has more than one target, each target must react separately.&lt;br /&gt;
&lt;br /&gt;
====Orange: [[:Category:Boost Card|Boost cards]]====&lt;br /&gt;
These cards deliver some special benefit to the character that holds them. They cannot be played on a different character (although computer-controlled minions can choose which individual in the group will receive the Boost). Common examples of Boosts are cards that allow a character to draw more cards; cards that increase the damage, range, or movement of other cards a character plays; or attachment cards that have a helpful effect over time. &lt;br /&gt;
&lt;br /&gt;
====Black: [[:Category:Handicap Card|Drawback cards]]====&lt;br /&gt;
Also known as Handicap Cards, these cards harm the character that holds them, the opposite of [[#Orange Cards|Boost]] cards. Common examples of Drawbacks include cards that force a discard or reveal a character's hand to the enemy; cards that reduce damage, range, or movement when another card is played; or cards that directly damage the health of a character that plays them. Drawbacks are very mixed in terms of when and how they might be activated. Some are {{K|Trait|Traits}} and must be played when they are drawn. Others may be reactions to game events, such as taking damage every time a character moves. Still others may be purely discretionary, a penalty that a player chooses in order to get some other effect.&lt;br /&gt;
&lt;br /&gt;
====White: [[:Category:Assist Card|Assist cards]]====&lt;br /&gt;
These cards aid a target in some fashion. Many offer restoration of health, with the amount described by the {{K|Heal|Heal ''X''}} keyword where ''X'' is the amount of healing (up to a character's max health points). Others are a form of buff or blessing, giving the target an increase in abilities such as doing damage or drawing cards. Unlike [[#Orange Cards|Boost]] cards, Buff cards cannot target the character who holds them unless they have the {{K|May Self Target}} keyword. By default Assists only target allies except when the card has a hybrid background with different rules.&lt;br /&gt;
&lt;br /&gt;
====Blue: [[:Category:Movement Card|Movement cards]]====&lt;br /&gt;
These cards allow the character who holds them to travel on the game board. The number of tiles that a character may move is indicated in an icon box at the bottom of the instructions. Diagonal moves are counted the same as lateral moves. When playing a Move card, the game program calculates all possible routes and shows a blue overlay of the valid endpoints. The arrows on the overlay indicate the character's facing at the end of the move. When a move card is played and the character's starting square is selected as the destination, the character will remain and that square but may choose any of the four directions to face. For more information on the rules of moving see the [[Movement]] article.&lt;br /&gt;
&lt;br /&gt;
====Purple: [[:Category:Utility Card|Utility cards]]====&lt;br /&gt;
These cards include effects that cannot be easily classified as harmful or helpful. So, unlike [[#Red Cards|Attacks]] or [[#White Cards|Buffs]], they do not show a preference for targeting either enemies or allies. Whether a player uses them to aid or attack will change according to the situation of the battle. One example is a card that moves another character on the board: it may be played to push an enemy into burning lava or to pull a teammate out of an acid pit.&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Card_parts.png</id>
		<title>File:Card parts.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Card_parts.png"/>
				<updated>2013-08-11T00:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: Grolibus uploaded a new version of &amp;amp;quot;File:Card parts.png&amp;amp;quot;: Corresponding close-up and miniature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;new combined illustration of card parts&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Power_Tokens</id>
		<title>Power Tokens</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Power_Tokens"/>
				<updated>2013-08-10T23:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Grolibus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Straight from Blue Manchu dev diary (needs cleanup):&lt;br /&gt;
&lt;br /&gt;
Our power tokens are divided into levels which we just refer to by colour:&lt;br /&gt;
&lt;br /&gt;
    Clear&lt;br /&gt;
    Bronze&lt;br /&gt;
    Silver&lt;br /&gt;
    Gold&lt;br /&gt;
&lt;br /&gt;
In single-player, your character gains power tokens as they level up. At the start of the game, you have no tokens, which means that you can only use items that don’t have any token requirements (there are still plenty of these though). As you level up, you’ll eventually get your first clear power token. This allows you to use one item that requires a single clear power token to use. You can see where it goes from there.&lt;br /&gt;
&lt;br /&gt;
In balanced multi-player, all characters are lvl 18 and therefore receive 4 clear and 4 bronze power tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Power Token Distribution===&lt;br /&gt;
{{PowerTokenDistributionTable}}&lt;br /&gt;
[[Category:Basic Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles_needing_cleanup]]&lt;/div&gt;</summary>
		<author><name>Grolibus</name></author>	</entry>

	</feed>