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		<id>http://wiki.cardhuntria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jarmo</id>
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		<updated>2026-04-22T04:31:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Slub%27Gut%27s_Sanctum</id>
		<title>Slub'Gut's Sanctum</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Slub%27Gut%27s_Sanctum"/>
				<updated>2015-05-08T20:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Jarmo moved page Slub'Gut's Sanctum to Slub Gut's Sanctum: Spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Slub Gut's Sanctum]]&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Slub_Gut%27s_Sanctum</id>
		<title>Slub Gut's Sanctum</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Slub_Gut%27s_Sanctum"/>
				<updated>2015-05-08T20:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Jarmo moved page Slub'Gut's Sanctum to Slub Gut's Sanctum: Spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=5&lt;br /&gt;
 | splash_screen=Slub Gut.jpg&lt;br /&gt;
 | quest1={{NoDeathsQuest}}&lt;br /&gt;
 | quest2={{UseOnly|race=Elves}}&lt;br /&gt;
 | quest3={{1HpQuest}}&lt;br /&gt;
 | quest4={{DrawbackQuest}}&lt;br /&gt;
 | prereq1=LZRDDONE&lt;br /&gt;
 | comp1=ADVLVL06&lt;br /&gt;
 | comp2=ADVLVL07&lt;br /&gt;
 | comp3=UNLKCOST&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Lizardman Feast Hall&lt;br /&gt;
    | pre_description=Your map leads you deep into the swamp, where you find a long, wooden hall that the Lizardmen use as a feasting hall.  Approaching with stealth, you pick the lock and enter the stronghold to discover tables covered with rotting meats.  Chomping and slavering over the dubious feast are Lizardman netters.  Show them no mercy!&lt;br /&gt;
    | post_description=The room contains a chest and the Lizardmen's possessions.  Also a great deal of spoiled meat.  At the rear of the hall, you find a pathway leading east, deeper into the swamp towards another wooden hall with light visible from the inside.  You must be close to Slub Gut now.&lt;br /&gt;
    | raw_map=Slub'Gut's Sanctum Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Lizardman Netter|Lizardman Netters]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Black Ooze|Black Ooze]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | hint1=Netters can add encumber to your hero via [[Cards/Entangling_Net|Entangling Net]].  Dwarves beware!&lt;br /&gt;
    | hint2=Oozes are heavily resistant to blunt damage due to [[Cards/Amorphous_Body|Amorphous Body]].&lt;br /&gt;
    | hint3=Beware the tables, for they count as difficult terrain and can impede movement.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Slub Gut's Chamber&lt;br /&gt;
    | pre_description=Kicking in the door, you surprise Slub Guy, the one-time scourge of the southern swamps.  In this room there is a dais with a statue of a reptile.  Slub Gut genuflects urgently in front of the statue.  Tough Lizardman Darters stand between you and their master, the firelight glinting wickedly on their sharp spear-tips.&lt;br /&gt;
    | post_description=Victory!  With Slub Gut and his bodyguard slain, you are free to plunder his ill-gotten treasures.  You find a chest hidden under a pile of furs and skins.  Now that Slub gut is defeated, the Lizardmen threat will fade.  Without their charismatic and bellicose leader, they retreat to the swamps, returning to a peaceful existence.  One would hope.&lt;br /&gt;
    | raw_map=Slub'Gut's Sanctum Part2 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Slub'Gut|Slub Gut]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Lizardman Darter|Lizardman Darter]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Lizardman Darter|Lizardman Darter]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
    | hint1=As the name might imply Darters have a great deal of movement, and they use spears to attack from afar.  A way of closing in on them, or attacking from range is needed.&lt;br /&gt;
    | hint2=Slub Gut himself will curse your heroes.  In particular [[Cards/Unholy_Curse|Unholy Curse]] will greatly amplify the damage you take.&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Randimar%27s_Rarities</id>
		<title>Randimar's Rarities</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Randimar%27s_Rarities"/>
				<updated>2014-07-07T15:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Updated the item count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Has prereq_flag1::TUTSHWAD| ]]&lt;br /&gt;
{{Shop&lt;br /&gt;
     | name=Randimar's Rarities&lt;br /&gt;
     | shop_map=Randimar's_Rarities_Map.png&lt;br /&gt;
     | min_level=1&lt;br /&gt;
     | max_level=18&lt;br /&gt;
&lt;br /&gt;
     | min_rarity=Rare&lt;br /&gt;
     | min_LowestRarityItemCount = *40&lt;br /&gt;
     | max_LowestRarityItemCount = *53&lt;br /&gt;
&lt;br /&gt;
     | other_rarity=Epic &lt;br /&gt;
     | min_OtherRarityItemCount = *3&lt;br /&gt;
     | max_OtherRarityItemCount = *14&lt;br /&gt;
&lt;br /&gt;
     | max_rarity=Legendary&lt;br /&gt;
     | min_HighestRarityItemCount = *0&lt;br /&gt;
     | max_HighestRarityItemCount = *6&lt;br /&gt;
&lt;br /&gt;
     | min_Total = 59&lt;br /&gt;
     | max_Total = 59&lt;br /&gt;
 }}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime</id>
		<title>The Pools of Slime</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime"/>
				<updated>2014-03-22T12:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name=The Pools of Slime&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=11&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2={{LvltoNumQuest|3}}&lt;br /&gt;
 | quest3 = {{1HpQuest}}&lt;br /&gt;
 | quest4 = {{DrawbackQuest}}&lt;br /&gt;
 | splash_screen=The Pools of Slime Intro.png&lt;br /&gt;
 | unlocked_by=Goblins in the Woods&lt;br /&gt;
 | unlocks1=The Goblin Bazaar&lt;br /&gt;
 | unlocks2=Temple of Scales&lt;br /&gt;
 | unlocks3=The Tomb of Tvericus&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Bad Jelly&lt;br /&gt;
    | pre_description=The mausoleum of the Princes of Frolense was built on top of a network of ancient tunnels and caverns that travel far into the earth.  Terrible, unspeakable monstrosities lurk here.  This adventure was designed for a party of three characters of level 10 - 12.  The Games Master may wish to allow an inexperienced party to take several Non Player Characters with them, although he should be aware that this may affect the delicate balance of the adventure.&lt;br /&gt;
    | post_description=Unbowed by your amorphous assailants, you are able to pick through their lumpy remains for undigested treasure.  All members of the party are covered in gelatinous slime and organic matter.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=4&lt;br /&gt;
    | mob2=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Glistening Tunnels&lt;br /&gt;
    | pre_description=This large cavern lies at the top of a sloping corridor.  The walls are wet with damp that reflects the light.  Green Jellies, Black Oozes, and Yellow Puddings live here.  Their lidless eyes fall upon you and they wobble to the attack!&lt;br /&gt;
    | post_description=The cavern contains several small pools of liquid inhabited by blind fish.  These are edible, if unpleasant to taste.  The water itself seems to sparkle with an unnatural light.  Investigation yields little except further proof that this is a strange and unsettling place.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part2 Map.png&lt;br /&gt;
    | victory_stars=7&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Coffins of Slime&lt;br /&gt;
    | pre_description=The final room is a crypt.  There are two large coffins at the western end of the room.  They are guarded by zombies, who turn and groan at you as you enter.  There are also Yellow Puddings and a Green Jelly, apparently residing in the coffins.&lt;br /&gt;
    | post_description=After an exhausting and gooey battle, victory is finally yours over the sticky tomb guardians.  You ransack the coffins for treasure.  The afterlife will now be undoubtedly poorer for their exorcised inhabitants.&lt;br /&gt;
    | raw_map=The Pools of Slime Part3 Map.png&lt;br /&gt;
    | victory_stars=9&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=3&lt;br /&gt;
    | mob3=[[Zombie|Zombie]]&lt;br /&gt;
    | mob3_quantity=4&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime</id>
		<title>The Pools of Slime</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime"/>
				<updated>2014-03-22T12:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name=The Pools of Slime&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=11&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2={{LvltoNumQuest|3}}&lt;br /&gt;
 | quest3 = {{1HpQuest}}&lt;br /&gt;
 | quest4 = {{DrawbackQuest}}&lt;br /&gt;
 | splash_screen=The Pools of Slime Intro.png&lt;br /&gt;
 | unlocked_by=Goblins in the Woods&lt;br /&gt;
 | unlocked_by=The Viscous Tombs&lt;br /&gt;
 | unlocks1=The Goblin Bazaar&lt;br /&gt;
 | unlocks2=Temple of Scales&lt;br /&gt;
 | unlocks3=The Tomb of Tvericus&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Bad Jelly&lt;br /&gt;
    | pre_description=The mausoleum of the Princes of Frolense was built on top of a network of ancient tunnels and caverns that travel far into the earth.  Terrible, unspeakable monstrosities lurk here.  This adventure was designed for a party of three characters of level 10 - 12.  The Games Master may wish to allow an inexperienced party to take several Non Player Characters with them, although he should be aware that this may affect the delicate balance of the adventure.&lt;br /&gt;
    | post_description=Unbowed by your amorphous assailants, you are able to pick through their lumpy remains for undigested treasure.  All members of the party are covered in gelatinous slime and organic matter.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=4&lt;br /&gt;
    | mob2=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Glistening Tunnels&lt;br /&gt;
    | pre_description=This large cavern lies at the top of a sloping corridor.  The walls are wet with damp that reflects the light.  Green Jellies, Black Oozes, and Yellow Puddings live here.  Their lidless eyes fall upon you and they wobble to the attack!&lt;br /&gt;
    | post_description=The cavern contains several small pools of liquid inhabited by blind fish.  These are edible, if unpleasant to taste.  The water itself seems to sparkle with an unnatural light.  Investigation yields little except further proof that this is a strange and unsettling place.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part2 Map.png&lt;br /&gt;
    | victory_stars=7&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Coffins of Slime&lt;br /&gt;
    | pre_description=The final room is a crypt.  There are two large coffins at the western end of the room.  They are guarded by zombies, who turn and groan at you as you enter.  There are also Yellow Puddings and a Green Jelly, apparently residing in the coffins.&lt;br /&gt;
    | post_description=After an exhausting and gooey battle, victory is finally yours over the sticky tomb guardians.  You ransack the coffins for treasure.  The afterlife will now be undoubtedly poorer for their exorcised inhabitants.&lt;br /&gt;
    | raw_map=The Pools of Slime Part3 Map.png&lt;br /&gt;
    | victory_stars=9&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=3&lt;br /&gt;
    | mob3=[[Zombie|Zombie]]&lt;br /&gt;
    | mob3_quantity=4&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime</id>
		<title>The Pools of Slime</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime"/>
				<updated>2014-03-22T12:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name=The Pools of Slime&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=11&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2={{LvltoNumQuest|3}}&lt;br /&gt;
 | quest3 = {{1HpQuest}}&lt;br /&gt;
 | quest4 = {{DrawbackQuest}}&lt;br /&gt;
 | splash_screen=The Pools of Slime Intro.png&lt;br /&gt;
 | unlocked_by1=Goblins in the Woods&lt;br /&gt;
 | unlocked_by2=The Viscous Tombs&lt;br /&gt;
 | unlocks1=The Goblin Bazaar&lt;br /&gt;
 | unlocks2=Temple of Scales&lt;br /&gt;
 | unlocks3=The Tomb of Tvericus&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Bad Jelly&lt;br /&gt;
    | pre_description=The mausoleum of the Princes of Frolense was built on top of a network of ancient tunnels and caverns that travel far into the earth.  Terrible, unspeakable monstrosities lurk here.  This adventure was designed for a party of three characters of level 10 - 12.  The Games Master may wish to allow an inexperienced party to take several Non Player Characters with them, although he should be aware that this may affect the delicate balance of the adventure.&lt;br /&gt;
    | post_description=Unbowed by your amorphous assailants, you are able to pick through their lumpy remains for undigested treasure.  All members of the party are covered in gelatinous slime and organic matter.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=4&lt;br /&gt;
    | mob2=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Glistening Tunnels&lt;br /&gt;
    | pre_description=This large cavern lies at the top of a sloping corridor.  The walls are wet with damp that reflects the light.  Green Jellies, Black Oozes, and Yellow Puddings live here.  Their lidless eyes fall upon you and they wobble to the attack!&lt;br /&gt;
    | post_description=The cavern contains several small pools of liquid inhabited by blind fish.  These are edible, if unpleasant to taste.  The water itself seems to sparkle with an unnatural light.  Investigation yields little except further proof that this is a strange and unsettling place.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part2 Map.png&lt;br /&gt;
    | victory_stars=7&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Coffins of Slime&lt;br /&gt;
    | pre_description=The final room is a crypt.  There are two large coffins at the western end of the room.  They are guarded by zombies, who turn and groan at you as you enter.  There are also Yellow Puddings and a Green Jelly, apparently residing in the coffins.&lt;br /&gt;
    | post_description=After an exhausting and gooey battle, victory is finally yours over the sticky tomb guardians.  You ransack the coffins for treasure.  The afterlife will now be undoubtedly poorer for their exorcised inhabitants.&lt;br /&gt;
    | raw_map=The Pools of Slime Part3 Map.png&lt;br /&gt;
    | victory_stars=9&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=3&lt;br /&gt;
    | mob3=[[Zombie|Zombie]]&lt;br /&gt;
    | mob3_quantity=4&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime</id>
		<title>The Pools of Slime</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_Pools_of_Slime"/>
				<updated>2014-03-22T12:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name=The Pools of Slime&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=11&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2={{LvltoNumQuest|3}}&lt;br /&gt;
 | quest3 = {{1HpQuest}}&lt;br /&gt;
 | quest4 = {{DrawbackQuest}}&lt;br /&gt;
 | splash_screen=The Pools of Slime Intro.png&lt;br /&gt;
 | unlocked_by=Goblins in the Woods, The Viscous Tombs&lt;br /&gt;
 | unlocks1=The Goblin Bazaar&lt;br /&gt;
 | unlocks2=Temple of Scales&lt;br /&gt;
 | unlocks3=The Tomb of Tvericus&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Bad Jelly&lt;br /&gt;
    | pre_description=The mausoleum of the Princes of Frolense was built on top of a network of ancient tunnels and caverns that travel far into the earth.  Terrible, unspeakable monstrosities lurk here.  This adventure was designed for a party of three characters of level 10 - 12.  The Games Master may wish to allow an inexperienced party to take several Non Player Characters with them, although he should be aware that this may affect the delicate balance of the adventure.&lt;br /&gt;
    | post_description=Unbowed by your amorphous assailants, you are able to pick through their lumpy remains for undigested treasure.  All members of the party are covered in gelatinous slime and organic matter.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=4&lt;br /&gt;
    | mob2=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Glistening Tunnels&lt;br /&gt;
    | pre_description=This large cavern lies at the top of a sloping corridor.  The walls are wet with damp that reflects the light.  Green Jellies, Black Oozes, and Yellow Puddings live here.  Their lidless eyes fall upon you and they wobble to the attack!&lt;br /&gt;
    | post_description=The cavern contains several small pools of liquid inhabited by blind fish.  These are edible, if unpleasant to taste.  The water itself seems to sparkle with an unnatural light.  Investigation yields little except further proof that this is a strange and unsettling place.  &lt;br /&gt;
    | raw_map=The Pools of Slime Part2 Map.png&lt;br /&gt;
    | victory_stars=7&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Black Ooze|Black Ooze ]] &lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Coffins of Slime&lt;br /&gt;
    | pre_description=The final room is a crypt.  There are two large coffins at the western end of the room.  They are guarded by zombies, who turn and groan at you as you enter.  There are also Yellow Puddings and a Green Jelly, apparently residing in the coffins.&lt;br /&gt;
    | post_description=After an exhausting and gooey battle, victory is finally yours over the sticky tomb guardians.  You ransack the coffins for treasure.  The afterlife will now be undoubtedly poorer for their exorcised inhabitants.&lt;br /&gt;
    | raw_map=The Pools of Slime Part3 Map.png&lt;br /&gt;
    | victory_stars=9&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Green Jelly|Green Jelly]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Yellow Pudding|Yellow Pudding]]&lt;br /&gt;
    | mob2_quantity=3&lt;br /&gt;
    | mob3=[[Zombie|Zombie]]&lt;br /&gt;
    | mob3_quantity=4&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_Compass_of_Xorr</id>
		<title>The Compass of Xorr</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_Compass_of_Xorr"/>
				<updated>2014-03-21T15:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Corrected false &amp;quot;unlocked_by&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=8&lt;br /&gt;
 | splash_screen= Compass of Xorr Intro.png&lt;br /&gt;
 | unlocked_by=Diamonds of the Kobolds&lt;br /&gt;
 | unlocks1=Melvelous the Magnificent&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2 = {{1HpQuest}}&lt;br /&gt;
 | quest3 = {{DrawbackQuest}}&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=In Process&lt;br /&gt;
     | pre_description=The Summerhall area is renowned for its fine meads. Lord Stafford’s estate has a brewery and he keeps prodigious quantities of stock in the cellars that run for miles under the grounds around the manor. These cellars are patrolled by servants, dogs and men-at-arms, all on the lookout for thieves.&lt;br /&gt;
     | post_description=With the estate’s defenses breached, you may now climb up into the main house itself. With clever use of rope and climbing spikes, you quickly ascend into the main house, emerging from the cellars directly into the kitchens.&lt;br /&gt;
     | raw_map= Compass_of_Xorr_Part_1_Map.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Guard Dog|Guard Dogs]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
     | mob2=[[Human Servant|Human Servants]]&lt;br /&gt;
     | mob2_quantity=3&lt;br /&gt;
     | mob3=[[Men At Arms|Human Man At Arms]]&lt;br /&gt;
     | mob3_quantity=3&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=Stafford’s Kitchen&lt;br /&gt;
     | pre_description=Lord Stafford is renowned for his love of food and his kitchen reflects this. It is overflowing with stores of fine game, lamprey pie and rich red wines from the south. You may wish to partake in this fare, though this would be unwise given the proximity of guards and dogs.&lt;br /&gt;
     | post_description=All exits from the kitchen are predictably locked. Lord Stafford’s greed lends him vigilance. Undaunted, you use your dungeon-honed skills to probe the walls, and you discover an old secret door that leads to the library.&lt;br /&gt;
     | raw_map=Compass of Xorr Part 2 Map.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Guard Dog|Guard Dogs]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
     | mob2=[[Human Servant|Human Servants]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | mob3=[[Men At Arms|Human Man At Arms]]&lt;br /&gt;
     | mob3_quantity=3&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title=Stafford’s Library&lt;br /&gt;
     | pre_description=Creeping through the secret passageway, you swing aside a false shelf and step into a richly appointed library. Your path is blocked by a fierce Mercenary on guard duty, accompanied by his slavering Armored Dogs!&lt;br /&gt;
     | post_description=Wiping your blades, you set to overturning the library. Lord Stafford has hidden a safe behind a set of large and tedious tomes detailing obscure agricultural practices. You use magical means to break into the safe. Inside lie several prized items, a letter addressed to the Lord’s son, and the Compass of Xorr itself!&lt;br /&gt;
     | raw_map= Compass_of_Xorr_Part_3_Map.png&lt;br /&gt;
     | victory_stars=4&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Mercenary| Mercenary]]&lt;br /&gt;
     | mob1_quantity=1&lt;br /&gt;
     | mob2=[[Armored Dog|Armored Dogs]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/White_Skull_Canyon</id>
		<title>White Skull Canyon</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/White_Skull_Canyon"/>
				<updated>2014-03-21T15:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Corrected false &amp;quot;unlocked_by&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=1&lt;br /&gt;
 | splash_screen=White Skull Canyon Intro.png&lt;br /&gt;
 | unlocked_by=Tunnels into Darkness&lt;br /&gt;
 | unlocks1=Keep on the Hinterlands&lt;br /&gt;
 | unlocks2=Randimar's Rarities&lt;br /&gt;
 | unlocks3=Dungeon of the Lizard Priest&lt;br /&gt;
 | unlocks4=Ruby Demon Portal&lt;br /&gt;
 | unlocks5=Highway Robbery&lt;br /&gt;
 | unlocks6=Caverns of the Troglodytes&lt;br /&gt;
 | unlocks7=The Wizard's Workshop&lt;br /&gt;
 | reward1=Blessed Demon Claw&lt;br /&gt;
 | reward2=Amber Shards&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=White Skull Gates&lt;br /&gt;
    | pre_description=Returning to White Skull Canyon you follow the winding dry riverbed until you come to a high wooden wall.  Suddenly the gates are thrown open.  Kobold Warriors rush forward, egged on by their High Priest, Ig-Gabig!&lt;br /&gt;
    | post_description=Victorious, you search the bodies.  While your back is turned, Ig-Gabig's Feign Death enchantment dissipates and the shifty little Kobold priest slips away deeper into the lair.  After him!&lt;br /&gt;
    | raw_map=White Skull Canyon Part1 Map.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=4&lt;br /&gt;
    | mob1=[[Kobold Priest|Ig-Gabig]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Kobold Warriors]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=The Shaman's Hut&lt;br /&gt;
    | pre_description=Pursuing the Kobold Priest, you corner him in his stinking hut.  Now it i time for the final showdown with these murderous bandits.&lt;br /&gt;
    | post_description=Searching through the much and bodies, you recover what treasure you can.  The Kobolds are overthrown and put to flight.  The villagers can rest well tonight.  You are now a fully fledged adventurer!&lt;br /&gt;
    | raw_map=White Skull Canyon Part2 Map.png&lt;br /&gt;
    | victory_stars=5&lt;br /&gt;
    | loss_stars=4&lt;br /&gt;
    | mob1=[[Kobold Priest|Ig-Gabig]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Kobold Warriors]]&lt;br /&gt;
    | mob2_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Randimar%27s_Rarities</id>
		<title>Randimar's Rarities</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Randimar%27s_Rarities"/>
				<updated>2014-01-19T20:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jarmo: Updated the Legendary item max count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shop&lt;br /&gt;
     | name=Randimar's Rarities&lt;br /&gt;
     | shop_map=Randimar's_Rarities_Map.png&lt;br /&gt;
     | min_level=1&lt;br /&gt;
     | max_level=18&lt;br /&gt;
&lt;br /&gt;
     | min_rarity=Rare&lt;br /&gt;
     | min_LowestRarityItemCount = *40&lt;br /&gt;
     | max_LowestRarityItemCount = *53&lt;br /&gt;
&lt;br /&gt;
     | other_rarity=Epic &lt;br /&gt;
     | min_OtherRarityItemCount = *3&lt;br /&gt;
     | max_OtherRarityItemCount = *14&lt;br /&gt;
&lt;br /&gt;
     | max_rarity=Legendary&lt;br /&gt;
     | min_HighestRarityItemCount = *0&lt;br /&gt;
     | max_HighestRarityItemCount = *6&lt;br /&gt;
&lt;br /&gt;
     | min_Total = *56&lt;br /&gt;
     | max_Total = *59&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
' *Verification of numbers is in progress&lt;/div&gt;</summary>
		<author><name>Jarmo</name></author>	</entry>

	</feed>