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		<updated>2026-05-21T04:19:18Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Searching_the_Inventory</id>
		<title>Searching the Inventory</title>
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				<updated>2013-11-21T05:32:48Z</updated>
		
		<summary type="html">&lt;p&gt;Samguyjones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your item collection grows, finding specific items becomes a huge chore. [http://www.cardhunter.com/ Card Hunter] provides an inventory search tool which consists of a series of buttons and search fields for users to click or enter keywords when performing searches. There are four major functions in the tool: a dropdown menu for item filtering, item usability button that ties in with the active character sheet, a text input field for keyword searches and toggle buttons that arrange items based on its characteristics. These are visible right at the top of the inventory sheet while visiting any in-game shop or the Keep (Fig 1). This guide presents all the necessary information useful for searching the inventory and some undocumented tips and tricks that you can use to speed up item searches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Search_bar.jpg‎|center|frame|650px|Fig. 1:The inventory search tool]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Filtering items based on item types==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; |Item filters are accessible via a dropdown menu when clicking on the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''first arrow button'''&amp;lt;/span&amp;gt; on the left of the 'All Items' text box (Fig. 2). There are '''19''' item type filters available sorted by alphabetical order. Simply select the appropriate option and the inventory will show only items belonging to said category. This filter is also activated when it detects a mouse-click on a corresponding item slot on the character sheet. Clicking on the [[:Category:Weapon|Weapon]] slot on a party sheet sets the item filter to show all weapons in the inventory. To reset the item filter, instead of selecting the All Items option, click the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Reset'''&amp;lt;/span&amp;gt; button to the right of the dropdown arrow button. The item type filter can be used as is or in combination with the other search functions. For completeness, all the item filter options are listed below.&lt;br /&gt;
| rowspan=2 | [[File:item_type filter.jpg|thumb|200px|Fig. 2: The item type filter]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot; |&lt;br /&gt;
|width=&amp;quot;21%&amp;quot;|All Items ''(default)''&lt;br /&gt;
|width=&amp;quot;21%&amp;quot;|[[:Category:Divine Armor|Divine Armor]]&lt;br /&gt;
|width=&amp;quot;21%&amp;quot;|[[:Category:Dwarf Skill|Dwarf Skill]]&lt;br /&gt;
|width=&amp;quot;21%&amp;quot;|[[:Category:Human Skill|Human Skill]]&lt;br /&gt;
|width=&amp;quot;21%&amp;quot;|[[:Category:Staff|Staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Arcane Item|Arcane Item]]&lt;br /&gt;
|[[:Category:Divine Item|Divine Item]]&lt;br /&gt;
|[[:Category:Elf Skill|Elf Skill]]&lt;br /&gt;
|[[:Category:Martial Skill|Martial Skill]]&lt;br /&gt;
|[[:Category:Treasure|Treasure]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Arcane Skill|Arcane Skill]]&lt;br /&gt;
|[[:Category:Divine Skill|Divine Skill]]&lt;br /&gt;
|[[:Category:Heavy Armor|Heavy Armor]]&lt;br /&gt;
|[[:Category:Robe|Robes]]&lt;br /&gt;
|[[:Category:Weapon|Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[:Category:Boots|Boots]]&lt;br /&gt;
|[[:Category:Divine Weapon|Divine Weapon]]&lt;br /&gt;
|[[:Category:Helmet|Helmet]]&lt;br /&gt;
|[[:Category:Shield|Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Filtering items based on usability==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; |On the right of the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Reset'''&amp;lt;/span&amp;gt; button lies a single usability toggle button. Clicking the button toggles the button label between ''''All'''' and ''''Usable'''' (Fig. 3). This button works in tandem with the active character sheet to display items usable by the active character. Figure 5 shows a [[Warrior|dwarf warrior]] in the party clipboard with the usability button set to ''''Usable''''. The items in the inventory show only those that the warrior can equip, taking into consideration [[Power Tokens|power token]] limits. &amp;lt;br /&amp;gt; In the shop, the usability buttons have additional functions. The inventory usability toggle button now has an additional ''''Unused'''' option (Fig. 4). This shows all items that are currently used by any party and is there to aid users selling items without worrying about breaking item builds on stored parties. The shop usability toggle button also works differently (Fig. 6). It toggles from ''''All'''' to ''''Usable'''' to ''''New'''' and back to ''''All''''. ''''New'''' shows all items in the shop that are not currently present in the party inventory.&lt;br /&gt;
| [[File:Usable_toggle.jpg|thumb|200px|Fig. 3: The usability toggle button in the keep]]&lt;br /&gt;
| [[File:Usable_toggle1.jpg|thumb|200px|Fig. 4: The usability toggle button in the shop]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;center&amp;quot; align=&amp;quot;center&amp;quot;| [[File:usable_inv.jpg|thumb|800px|Fig. 5: Showing usable items for the dwarf warrior]]&lt;br /&gt;
| [[File:Usable_toggle_shop.jpg|thumb|200px|Fig. 6: The shopkeeper usability toggle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using the text search==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; |On the right of the usability toggle button is the text search entry field (Fig. 7). Users can enter text to display all items fulfilling the search criteria. Unknown to most users, the text search uses Flash AS3 search function which will accept both basic strings and regular expressions. In other words, the text search is a powerful feature that accepts inputs other than basic text. The below list show some useful examples.&lt;br /&gt;
| [[File:text_search.jpg|thumb|200px|Fig. 7: The text search field]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2'|&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;  |&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;| &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Using logical OR &amp;amp;#124; to find items with multiple keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;| ''Eg: wellspring&amp;amp;#124;accelerate returns all items with [[Cards/Unholy Wellspring|Unholy Wellspring]] and [[Cards/Accelerated Thought|Accelerated Thought]]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Chain multiple &amp;quot;&amp;amp;#124;&amp;quot; to find more items.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: wellspring&amp;amp;#124;accelerate&amp;amp;#124;unholy power&amp;amp;#124;demonic feedback''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with step cards and cards with range 2.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: step&amp;amp;#124;range: 2''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards bearing damage between 0 and 9. The \d code represents &amp;quot;any digit.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: damage: \d''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards bearing damage between 1 and 9.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: damage: [1-9]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards having damage of at least 11 up to 99.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: damage: 1[1-9]&amp;amp;#124;[2-9][0-9]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards having any damage greater than 5.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: damage: [5-9]&amp;amp;#124;[1-9]\d''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards having move 2 or move 4.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: move: [2&amp;amp;#124;4]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with cards having moves greater than 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: move: [3-9]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Square brackets match anything inside them.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: draws [a2]&amp;quot; returns all items with [[Cards/Inspiration|Inspiration]] and [[Cards/Demonic Feedback|Demonic Feedback]]''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all items with lifesteal cards.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: each point''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;Find all cards with a drawback.&amp;lt;/span&amp;gt;&lt;br /&gt;
|''Eg: handicap''&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| colspan='2'|Known limitation: You can't search for &amp;quot;long range abilities that do damage&amp;quot;. You can do range, or damage, but not both at once. Similarly for armor and keep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sorting items by toggle buttons==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; |On the right of the text search entry field lies a row of five toggle buttons (Fig. 8) used for arranging items. Only one button is active at any one time and double-clicking reverses the sort. The first button from the left is the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by cost'''&amp;lt;/span&amp;gt; button. This is the default active button which arranges all items by their ''Sell Price'' from the most expensive to the cheapest. The equivalent button in the shop sorts all shop items by their ''Buy Price''. The second button is the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by rarity'''&amp;lt;/span&amp;gt; button. This sorts all items by item rarity from [[:Category:Legendary Item|Legendary]], [[:Category:Epic Item|Epic]], [[:Category:Rare Item|Rare]], [[:Category:Uncommon Item|Uncommon]] to [[:Category:Common Item|Common]]. The third button is the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by name'''&amp;lt;/span&amp;gt; button. This sorts all items by their item name alphabetically. The fourth button is the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by level'''&amp;lt;/span&amp;gt; button which arranges items by their item level. The last button is the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by power required'''&amp;lt;/span&amp;gt; button. This button sorts items from the highest [[Power Tokens|power token]] to items with no [[Power Tokens|power token]] requirements.&lt;br /&gt;
| rowspan='2'| [[File:Search_toggles.jpg|thumb|200px|Fig. 8: The usability toggle button]]&lt;br /&gt;
|-&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | '''Combining the various search tools''' &amp;lt;br /&amp;gt; All above tools work best when used together. For instance, to find all items usable by a [[Warrior|dwarf warrior]] containing cards having any damage greater than 5 arranged by item rarity. Use the following settings.&lt;br /&gt;
{|&lt;br /&gt;
| Item filter: || [[:Category:Weapon|Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
| Usability toggle: || '''Usable'''&lt;br /&gt;
|-&lt;br /&gt;
| Text field: || ''damage: [5-9]&amp;amp;#124;[1-9]\d''&lt;br /&gt;
|-&lt;br /&gt;
| Sort toggle: || &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''Sort by rarity'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
https://forums.cardhunter.com/threads/the-text-search-is-amazing-you-need-to-tell-people-how-to-use-it.1971/&lt;br /&gt;
&lt;br /&gt;
[[User:Phaselock|Phaselock]]: Author of this guide (1st draft).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guide]]&lt;/div&gt;</summary>
		<author><name>Samguyjones</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:CntrlRightClick_LoS.png</id>
		<title>File:CntrlRightClick LoS.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:CntrlRightClick_LoS.png"/>
				<updated>2013-11-21T04:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;Samguyjones: Example of line of sight and terrain information displayed with *control plus right click*.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of line of sight and terrain information displayed with *control plus right click*.&lt;/div&gt;</summary>
		<author><name>Samguyjones</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Line_of_Sight</id>
		<title>Line of Sight</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Line_of_Sight"/>
				<updated>2013-11-20T03:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Samguyjones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Line_of_Sight.png|frame|Line of Sight diagram.]]&lt;br /&gt;
'''Line of Sight''' refers to the ability of a [[Character]] on one square to see another square. Of course, you as the player can view the whole board from above. Your adventurers' vision, though, will be blocked by walls, trees, and other clutter. Why does this matter? Well, if they can't see a square, then they can't aim their weapons or magic. Nearly every active ability in the game requires that the character playing a card be able to see a valid target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calculating Line of Sight===&lt;br /&gt;
&lt;br /&gt;
Calculating line of sight is simple. Choose any two squares on the board, and draw a line between their centers. As long as that line does not cross any [[Game Terrain#Blocked Terrain|blocked terrains]] (which is distinguished on the board with a thick black outline), those two squares have line of sight with each other. That's it. [[Game Terrain#Blocked Terrain|Blocking terrain]] is the only limit on how far your characters can see across the field of battle.  Well, there are some cards that temporarily add effects such as Smoke, but those are the same as [[Game Terrain#Blocked Terrain|blocking terrain]] for sight purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see in the diagram that all the squares marked &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; have line of sight with the character standing at the blue circle. One is a straight line to an adjacent square, that's pretty obvious. Another is a diagonal line that goes past the corner of blocking terrain but does not cross it. The final marked square up at the top has a line that crosses an &amp;quot;unseen&amp;quot; square, but not blocking terrain, so the line of sight is valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The squares marked &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt; do ''not'' have line of sight with the character's square. One is actually inside Blocking Terrain. The other is on the far side of some Blocking Terrain, so the line of sight fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The square marked &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt; has line of sight, but it is considered to be &amp;quot;behind&amp;quot; the character (who is facing in the direction of the arrow). Front and behind make no difference to line of sight, so long as the line itself is clear. But some cards, most notably [[Cards/Block|Blocks]], have special rules that take [[Facing]] into consideration. For that reason, when you mouse over a character on the board, you will see the forward line of sight highlighted in a bright green overlay and the rear line of sight highlighted in a darker shade of green. An arrow underneath the character shows its primary facing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also hold down control and right click the mouse on an empty square.  In addition to highlighting the square and describing its terrain, this shows the line of sight from that square.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Screenshots===&lt;br /&gt;
{|&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[File:Open LoS.png|400px]]&lt;br /&gt;
| This room has no blocking terrain, so the entire area between the outer walls is visible at all times to all characters. This [[Priest]] could use a card with sufficient range on any tile.  Unfortunately, he currently faces away from the monsters &amp;amp;ndash; you can see they are in the darker green area behind his figure. He would automatically turn to make an attack or to react ''after'' an enemy plays a card against him. (''Click on the image to see a larger version.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[File:Blocked_LoS.png|400px]]&lt;br /&gt;
| By contrast this cavern is full of tight passages and walls that block sight. The enemy Armored Pig has the best view both forward and behind, but still cannot directly see any of the player's party.  (''Click on the image to see a larger version.'')&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[File:Sight_gap_LoS.png|400px]]&lt;br /&gt;
| In this area boulders block the view of the [[Kobolds#Kobold Warrior|Kobold Warrior]] (top, with the arrow underneath) and create a gap in its vision area. Each tile is measured individually for line of sight with the kobold's square. In this case the farthest highlighted tiles have an angle such that the line between centers does not cross blocking terrain even though some closer tiles are not &amp;quot;seen.&amp;quot; (''Click on the image to see a larger version.'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guide]]&lt;/div&gt;</summary>
		<author><name>Samguyjones</name></author>	</entry>

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