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		<id>http://wiki.cardhuntria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snacksmoto</id>
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		<updated>2026-04-21T19:01:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Beneath_the_Frozen_Earth</id>
		<title>Beneath the Frozen Earth</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Beneath_the_Frozen_Earth"/>
				<updated>2013-10-30T16:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: filled in maps, text, info, fixed some text and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=6&lt;br /&gt;
 | splash_screen=Beneath the Frozen Earth Intro.png&lt;br /&gt;
 | unlocked_by=Slub'Gut's Sanctum&lt;br /&gt;
 | unlocks1=The Throne of Strench&lt;br /&gt;
 | reward1=Spellthwart Shield&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Frozen Canyon&lt;br /&gt;
    | pre_description=The mountains are a remote and foreboding place, unfit for human habitation.  Villagers in the foothills greet the news of your arrival with astonishment.  Some seek to discourage you, insisting that stories of the Troglodyte King are no more than old wives' tales.  You push on and after many long and cold days of exploration, you come across the Frozen Canyon.  Here, in an otherwise unremarkable stretch of desolation, you are surrounded and ambushed by a Trog scouting party.&lt;br /&gt;
    | post_description=The dead Trogs are curious creatures, prehistoric in appearance and certainly something other than human in form. Their sack of treasure proves they at least covet baubles and useful tools.&lt;br /&gt;
    | raw_map=Frozen canyon start map.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Gouger|Trog Gouger]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Troglodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Frozen Bridge&lt;br /&gt;
    | pre_description=A blizzard chills you to the bone, making progress slow and dangerous as you traverse a glacier field. You come to a frozen bridge, the solitary crossing guarded by more Trogs. They are accompanied by a Trog Wizard, ready to assault you from afar with crude yet effective magic attacks.&lt;br /&gt;
    | post_description=The icy wind whips across the escarpment, freezing limbs, chilling bones and sapping your morale as you rummage through the belongings of the dead guards. The blizzard is intensifying. You must hurry or risk never returning from this mountain.&lt;br /&gt;
    | raw_map=Frozen bridge start map.png&lt;br /&gt;
    | victory_stars=5&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Gouger|Trog Gouger]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Troglodytes#Trog Scuttler|Trog Scuttler]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Troglodytes#Trog Wizard|Trog Wizard]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
    | hint1=&lt;br /&gt;
    | hint2=&lt;br /&gt;
   }}&lt;br /&gt;
  | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Frozen Grotto&lt;br /&gt;
    | pre_description=As the blizzard intensifies, you are forced to seek shelter. A small cave offers some respite from the life-threatening conditions. Unfortunately others also had the same idea. There are several Trog Wizards here, unwilling to share their good fortune with interloping adventurers!&lt;br /&gt;
    | post_description=You must shelter here until the blizzard recedes, before calling off the search and returning to town. If there was something here, is has long gone. But a coven of Trog Wizards is a remarkable and strange thing. The corners of the room conceal items hoarded by these malign brutes, presumably picked from the corpses of unfortunate travelers.&lt;br /&gt;
    | raw_map=Frozen grotto start map.png&lt;br /&gt;
    | victory_stars=7&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Wizard|Trog Wizard]]&lt;br /&gt;
    | mob1_quantity=7&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Frozen_grotto_start_map.png</id>
		<title>File:Frozen grotto start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Frozen_grotto_start_map.png"/>
				<updated>2013-10-30T16:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: map 3 - beneath the frozen earth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map 3 - beneath the frozen earth&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Frozen_bridge_start_map.png</id>
		<title>File:Frozen bridge start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Frozen_bridge_start_map.png"/>
				<updated>2013-10-30T16:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: map 2 - beneath the frozen earth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map 2 - beneath the frozen earth&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Frozen_canyon_start_map.png</id>
		<title>File:Frozen canyon start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Frozen_canyon_start_map.png"/>
				<updated>2013-10-30T16:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: map 1 - beneath the frozen earth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map 1 - beneath the frozen earth&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds</id>
		<title>Diamonds of the Kobolds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds"/>
				<updated>2013-09-25T11:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixed mob#3 scenarios 1 and 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=6&lt;br /&gt;
 | splash_screen=Splash page diamonds of the kobolds.png&lt;br /&gt;
 | unlocked_by=Slub'Gut's Sanctum&lt;br /&gt;
 | unlocks1=The White Star&lt;br /&gt;
 | unlocks2=The Compass of Xorr&lt;br /&gt;
 | unlocks3=Order of the Core&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=Gashstone Pass&lt;br /&gt;
     | pre_description=You travel through the rocky and dangerous lowland hills leading to the mountains.  The mines can only be accessed via the Gashstone Pass, a passageway so narrow that legend has it that a band of adventurers once defended it against an entire army of Goblins for three days.  The Kobolds have heavily fortified the pass, aware that it holds the key to their defense of the mine.  With blood-curdling cries, a horde of Kobolds charge you!  Defend yourself!&lt;br /&gt;
     | post_description=The pass is littered with the corpses of dead kobolds.  The vultures will feast tonight!  This bleak mountain pass is no place to rest.  You follow the single path leading up the mountain towards the mine.&lt;br /&gt;
     | raw_map=Encounter 1 start locations.png&lt;br /&gt;
     | victory_stars=8&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob2_quantity=3&lt;br /&gt;
     | mob3=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob3_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=Mine Entrance&lt;br /&gt;
     | pre_description=The entrance to the mine is guarded by a group of Kobolds busy at a game of dice.  They are impossible to surprise, due to the presence of several Armored Pigs, which are aggressive and territorial guards.&lt;br /&gt;
     | post_description=With the guards and their porcine pets slain, you may now enter the mine and start plundering in earnest.&lt;br /&gt;
     | raw_map=Encounter 2 start locations.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | num_victory_squares=2&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Animals &amp;amp; Insects#Armored Pig|Armored Pig]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title=Mineshaft&lt;br /&gt;
     | pre_description=The mine is a series of small and interwoven tunnels.  The tunnels are dark and cramped and these conditions favor the diminutive Kobolds.  Naturally, this is where they choose to attack in force!  Kobolds are greedier than goblins, or even Dwarves, so will not give up their riches without a fight.  Prepare yourself!&lt;br /&gt;
     | post_description=The Kobolds could do little against your superior force of arms and you are free to search the mines.  The rumors were ill founded as this place has long since been stripped of mineral riches.  You do though find a chest in the corner that was taken during a raid on a local village.  Disgusted by the poverty of the loot on offer, you interrogate the Kobold leader.  He reveals the location of a further mine to the north west.&lt;br /&gt;
     | raw_map=Encounter 3 start locations.png&lt;br /&gt;
     | victory_stars=7&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | mob3=[[Kobolds#Kobold Spearman|Kobold Spearman]]&lt;br /&gt;
     | mob3_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/The_White_Star</id>
		<title>The White Star</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/The_White_Star"/>
				<updated>2013-09-25T11:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Created page with &amp;quot;{{Adventurepage  | name={{PAGENAME}}  | num_scenarios=3  | level=6  | splash_screen=White star splash page.png  | unlocked_by=Diamonds of the Kobolds  | reward1=White Star Dia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=6&lt;br /&gt;
 | splash_screen=White star splash page.png&lt;br /&gt;
 | unlocked_by=Diamonds of the Kobolds&lt;br /&gt;
 | reward1=White Star Diamond&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=Gleaming Cavern&lt;br /&gt;
     | pre_description=The Gleaming Caverns are an ancient mine, deserted more than a century ago.  recently, a wandering tribe of Kobolds chanced upon them.  Inside they discovered a giant diamond, The White Star.  this has created a wave of religious fervor amongst the creatures, as they are convinced it contains the soul of a Kobold demigod.  As you approach the entrance to the mines, Kobold Avengers, led by a priest, attack from the flanks in an attempt to surround you! &lt;br /&gt;
     | post_description=As you step over the bodies of the Kobolds, you note that they all have a white diamond insignia sewn into their leather cuirasses.&lt;br /&gt;
     | raw_map=Gleaming cavern start map.png&lt;br /&gt;
     | victory_stars=8&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Spearman|Kobold Spearman]]&lt;br /&gt;
     | mob2_quantity=3&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Priest|Kobold Priest]]&lt;br /&gt;
     | mob1_quantity=1&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=The Winding Shaft&lt;br /&gt;
     | pre_description=A claustrophobic, narrow shaft descends into the mine.  The Kobolds start attacking you in waves, taking advantage of their size and the environment to wear you down with sheer numbers.&lt;br /&gt;
     | post_description=The Gleaming Caverns is an accurate description, as the walls of the mine are studded with thousands of semi precious stones.  This creates an eerie effect, as any light source is reflected back at the bearer by what appears to be a thousand glowing eyes.&lt;br /&gt;
     | raw_map=The winding shaft start map.png&lt;br /&gt;
     | victory_stars=12&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=4&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob2_quantity=4&lt;br /&gt;
     | mob3=[[Kobolds#Kobold Spearman|Kobold Spearman]]&lt;br /&gt;
     | mob3_quantity=4&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title=Mother Lode&lt;br /&gt;
     | pre_description=At the bottom of the shaft lies a great excavated cavern 120' long by 90' wide.  It is a crude and incomplete construction, except for a platform built from fine marble at the far end of the room.  The Kobold zealot Pokkin resides here with his closest allies.  Pokkin is a newly ordained Priest of the White Star Cult and is eager to please his demigod... by spilling your blood!&lt;br /&gt;
     | post_description=Cheap and worthless semi precious gems litter the granite platform.  Buried beneath a pile in the south west corner lies the White Star itself.  The White Star!  You weep at its beauty and cry that it shines like silver in a firelight, like water in the sun, like snow under the stars, like rain upon the Moon!&lt;br /&gt;
     | raw_map=Mother lode start map.png&lt;br /&gt;
     | victory_stars=7&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | mob3=[[Kobolds#Pokkin|Pokkin]]&lt;br /&gt;
     | mob3_quantity=1&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Mother_lode_start_map.png</id>
		<title>File:Mother lode start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Mother_lode_start_map.png"/>
				<updated>2013-09-25T10:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: module The White Star
encounter 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;module The White Star&lt;br /&gt;
encounter 3&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:The_winding_shaft_start_map.png</id>
		<title>File:The winding shaft start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:The_winding_shaft_start_map.png"/>
				<updated>2013-09-25T10:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: module The White Star encounter 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;module The White Star encounter 1&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Gleaming_cavern_start_map.png</id>
		<title>File:Gleaming cavern start map.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Gleaming_cavern_start_map.png"/>
				<updated>2013-09-25T10:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: module The White Star
encounter 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;module The White Star&lt;br /&gt;
encounter 1&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:White_star_splash_page.png</id>
		<title>File:White star splash page.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:White_star_splash_page.png"/>
				<updated>2013-09-25T10:52:04Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: module The White Star&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;module The White Star&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds</id>
		<title>Diamonds of the Kobolds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds"/>
				<updated>2013-09-24T07:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixed unlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=6&lt;br /&gt;
 | splash_screen=Splash page diamonds of the kobolds.png&lt;br /&gt;
 | unlocked_by=Slub'Gut's Sanctum&lt;br /&gt;
 | unlocks1=The White Star&lt;br /&gt;
 | unlocks2=The Compass of Xorr&lt;br /&gt;
 | unlocks3=Order of the Core&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=Gashstone Pass&lt;br /&gt;
     | pre_description=You travel through the rocky and dangerous lowland hills leading to the mountains.  The mines can only be accessed via the Gashstone Pass, a passageway so narrow that legend has it that a band of adventurers once defended it against an entire army of Goblins for three days.  The Kobolds have heavily fortified the pass, aware that it holds the key to their defense of the mine.  With blood-curdling cries, a horde of Kobolds charge you!  Defend yourself!&lt;br /&gt;
     | post_description=The pass is littered with the corpses of dead kobolds.  The vultures will feast tonight!  This bleak mountain pass is no place to rest.  You follow the single path leading up the mountain towards the mine.&lt;br /&gt;
     | raw_map=Encounter 1 start locations.png&lt;br /&gt;
     | victory_stars=8&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob2_quantity=3&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=Mine Entrance&lt;br /&gt;
     | pre_description=The entrance to the mine is guarded by a group of Kobolds busy at a game of dice.  They are impossible to surprise, due to the presence of several Armored Pigs, which are aggressive and territorial guards.&lt;br /&gt;
     | post_description=With the guards and their porcine pets slain, you may now enter the mine and start plundering in earnest.&lt;br /&gt;
     | raw_map=Encounter 2 start locations.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | num_victory_squares=2&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Animals &amp;amp; Insects#Armored Pig|Armored Pig]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title=Mineshaft&lt;br /&gt;
     | pre_description=The mine is a series of small and interwoven tunnels.  The tunnels are dark and cramped and these conditions favor the diminutive Kobolds.  Naturally, this is where they choose to attack in force!  Kobolds are greedier than goblins, or even Dwarves, so will not give up their riches without a fight.  Prepare yourself!&lt;br /&gt;
     | post_description=The Kobolds could do little against your superior force of arms and you are free to search the mines.  The rumors were ill founded as this place has long since been stripped of mineral riches.  You do though find a chest in the corner that was taken during a raid on a local village.  Disgusted by the poverty of the loot on offer, you interrogate the Kobold leader.  He reveals the location of a further mine to the north west.&lt;br /&gt;
     | raw_map=Encounter 3 start locations.png&lt;br /&gt;
     | victory_stars=7&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Spearman|Kobold Spearman]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds</id>
		<title>Diamonds of the Kobolds</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Diamonds_of_the_Kobolds"/>
				<updated>2013-09-24T07:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Created page with &amp;quot;{{Adventurepage  | name={{PAGENAME}}  | num_scenarios=3  | level=6  | splash_screen=Splash page diamonds of the kobolds.png  | unlocked_by=TBD  | unlocks=The White Star  | unl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=3&lt;br /&gt;
 | level=6&lt;br /&gt;
 | splash_screen=Splash page diamonds of the kobolds.png&lt;br /&gt;
 | unlocked_by=TBD&lt;br /&gt;
 | unlocks=The White Star&lt;br /&gt;
 | unlocks=The Compass of Xorr&lt;br /&gt;
 | unlocks=Order of the Core&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=Gashstone Pass&lt;br /&gt;
     | pre_description=You travel through the rocky and dangerous lowland hills leading to the mountains.  The mines can only be accessed via the Gashstone Pass, a passageway so narrow that legend has it that a band of adventurers once defended it against an entire army of Goblins for three days.  The Kobolds have heavily fortified the pass, aware that it holds the key to their defense of the mine.  With blood-curdling cries, a horde of Kobolds charge you!  Defend yourself!&lt;br /&gt;
     | post_description=The pass is littered with the corpses of dead kobolds.  The vultures will feast tonight!  This bleak mountain pass is no place to rest.  You follow the single path leading up the mountain towards the mine.&lt;br /&gt;
     | raw_map=Encounter 1 start locations.png&lt;br /&gt;
     | victory_stars=8&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob2_quantity=3&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=Mine Entrance&lt;br /&gt;
     | pre_description=The entrance to the mine is guarded by a group of Kobolds busy at a game of dice.  They are impossible to surprise, due to the presence of several Armored Pigs, which are aggressive and territorial guards.&lt;br /&gt;
     | post_description=With the guards and their porcine pets slain, you may now enter the mine and start plundering in earnest.&lt;br /&gt;
     | raw_map=Encounter 2 start locations.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | num_victory_squares=2&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Animals &amp;amp; Insects#Armored Pig|Armored Pig]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title=Mineshaft&lt;br /&gt;
     | pre_description=The mine is a series of small and interwoven tunnels.  The tunnels are dark and cramped and these conditions favor the diminutive Kobolds.  Naturally, this is where they choose to attack in force!  Kobolds are greedier than goblins, or even Dwarves, so will not give up their riches without a fight.  Prepare yourself!&lt;br /&gt;
     | post_description=The Kobolds could do little against your superior force of arms and you are free to search the mines.  The rumors were ill founded as this place has long since been stripped of mineral riches.  You do though find a chest in the corner that was taken during a raid on a local village.  Disgusted by the poverty of the loot on offer, you interrogate the Kobold leader.  He reveals the location of a further mine to the north west.&lt;br /&gt;
     | raw_map=Encounter 3 start locations.png&lt;br /&gt;
     | victory_stars=7&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Warrior|Kobold Warrior]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Kobolds#Kobold Avenger|Kobold Avenger]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
     | mob1=[[Kobolds#Kobold Spearman|Kobold Spearman]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
     | hint1=&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Encounter_3_start_locations.png</id>
		<title>File:Encounter 3 start locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Encounter_3_start_locations.png"/>
				<updated>2013-09-24T07:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Encounter_2_start_locations.png</id>
		<title>File:Encounter 2 start locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Encounter_2_start_locations.png"/>
				<updated>2013-09-24T07:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Encounter_1_start_locations.png</id>
		<title>File:Encounter 1 start locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Encounter_1_start_locations.png"/>
				<updated>2013-09-24T06:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Splash_page_diamonds_of_the_kobolds.png</id>
		<title>File:Splash page diamonds of the kobolds.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Splash_page_diamonds_of_the_kobolds.png"/>
				<updated>2013-09-24T06:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Rescue_From_Shieldhaven_Prison</id>
		<title>Rescue From Shieldhaven Prison</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Rescue_From_Shieldhaven_Prison"/>
				<updated>2013-09-20T01:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: added scenario 3 Prison Dog Yard pre-description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=4&lt;br /&gt;
 | level=5&lt;br /&gt;
 | splash_screen=Rescue From Shieldhaven Prison Intro.png&lt;br /&gt;
 | unlocked_by=Lair of the Trog Wizard&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Prison Break-In&lt;br /&gt;
    | pre_description=By bribing a groundskeeper, you gain entry to the prison via a conveniently unguarded drain cover.  Once inside, you set forth to rescue Baron Morton's Daughter, Griselda, from this dank nightmare.  Your first obstacle will be a guard lecturing some obnoxious servants...&lt;br /&gt;
    | post_description=With the guards defeated, you can now venture further inside the prison.  A trap door at the end of the corridor is the only way forward.  Loud voices can be heard from beyond.&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part1 Map.png&lt;br /&gt;
    | victory_stars=2&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Men at Arms|Men at Arms]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | hint1=Men at Arms have a large number of parry cards in their deck.  Avoid attacking them from the front using melee attacks.&lt;br /&gt;
    | hint2=Servants give no victory points, killing them is optional.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Prison Guardhouse&lt;br /&gt;
    | pre_description=The prison is guarded by a brutish posse of mercenaries who dedicate their lives to administering summary justice to their guests.  During their time off duty they reside here in the Guard House, to play cards and drink rum.  But the real danger here is the guard dogs.  These cowardly beasts are capable of quickly taking down a fully grown man if he is careless enough to allow one to get behind him.&lt;br /&gt;
    | post_description=With the guards taken care of, you can now proceed into the prison in search of Griselda.  Frenzied barking can be heard from up ahead.  More of those accursed canines must be dealt with, and quickly!&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part2 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Men at Arms|Men at Arms]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Animals_%26_Insects#Guard Dog|Guard Dog]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
    | hint1=Guard dogs can do a large amount of damage from the rear.  Be careful with your facing!&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Prison Dog Yard&lt;br /&gt;
    | pre_description=The Dog Yard is home to a pack of three starving guard dogs who have been trained to attack strangers on sight.  They are tended to by a feral urchin, and though incapable of speech, he has the audacity to accost you.  Make this cur and his charges share the same fate.&lt;br /&gt;
    | post_description=Crossing the Dog Yard brings you to the entrance of the dread Prison Catacombs, where the majority of the prisoners are held.  Griselda is surely inside.&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part3 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Animals_%26_Insects#Guard Dog|Guard Dog]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Dog Boy|Dog Boy]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | hint1=Dog Boy doesn't give any victory points, so like the Servants killing him is optional.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario4=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=4&lt;br /&gt;
    | title=Prison Warden&lt;br /&gt;
    | pre_description=No one has escaped the prison in twenty years.  Imagine Warden Gorald's surprise to find that someone has broken in!  He will seek retribution for this outrage.  He has a small retinue of servants and a fanatically loyal hound named Scar.  Scar wears a bespoke chainmail suit, making him even tougher to harm than the dogs you have faced thus far.  You hear Griselda's faint cries for help from nearby.  For the house Morton!  To battle!&lt;br /&gt;
    | post_description=The defeated Warden Gorald has a set of keys on his belt which open the cells throughout the prison.  You discover Griselda in a cell nearby, unmolested but bedraggled.  She is overcome with relief at her rescue and promises great rewards upon her safe return to her father.  Rewards you have truly earned!&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part4 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Warden Gorald|Warden Gorald]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Animals_%26_Insects#Scar|Scar]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Slub_Gut%27s_Sanctum</id>
		<title>Slub Gut's Sanctum</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Slub_Gut%27s_Sanctum"/>
				<updated>2013-09-18T09:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: added scenario 2 aftermath text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=5&lt;br /&gt;
 | splash_screen=Slub'Gut's Sanctum Intro.png&lt;br /&gt;
 | unlocked_by=Dungeon of the Lizard Priest&lt;br /&gt;
 | unlocks1=Beneath the Frozen Earth&lt;br /&gt;
 | unlocks2=Forest of Souls&lt;br /&gt;
 | unlocks3=Diamonds of the Kobolds&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Lizardman Feast Hall&lt;br /&gt;
    | pre_description=Your map leads you deep into the swamp, where you find a long, wooden hall that the Lizardmen use as a feasting hall.  Approaching with stealth, you pick the lock and enter the stronghold to discover tables covered with rotting meats.  Chomping and slavering over the dubious feast are Lizardman netters.  Show them no mercy!&lt;br /&gt;
    | post_description=The room contains a chest and the Lizardmen's possessions.  Also a great deal of spoiled meat.  At the rear of the hall, you find a pathway leading east, deeper into the swamp towards another wooden hall with light visible from the inside.  You must be close to Slub Gut now.&lt;br /&gt;
    | raw_map=Slub'Gut's Sanctum Part1 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Lizardmen#Lizardman Netter|Lizardman Netters]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Gelatinous Creatures#Black Ooze|Black Ooze]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | hint1=Netters can add encumber to your hero via [[Cards/Entangling_Net|Entangling Net]].  Dwarves beware!&lt;br /&gt;
    | hint2=Oozes are heavily resistant to blunt damage due to [[Cards/Amorphous_Body|Amorphous Body]].&lt;br /&gt;
    | hint3=Beware the tables, for they count as difficult terrain and can impede movement.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Slub Gut's Chamber&lt;br /&gt;
    | pre_description=Kicking in the door, you surprise Slub Guy, the one-time scourge of the southern swamps.  In this room there is a dais with a statue of a reptile.  Slub Gut genuflects urgently in front of the statue.  Tough Lizardman Darters stand between you and their master, the firelight glinting wickedly on their sharp spear-tips.&lt;br /&gt;
    | post_description=Victory!  With Slub Gut and his bodyguard slain, you are free to plunder his ill-gotten treasures.  You find a chest hidden under a pile of furs and skins.  Now that Slub gut is defeated, the Lizardmen threat will fade.  Without their charismatic and bellicose leader, they retreat to the swamps, returning to a peaceful existence.  One would hope.&lt;br /&gt;
    | raw_map=Slub'Gut's Sanctum Part2 Map.png&lt;br /&gt;
    | victory_stars=6&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Lizardmen#Slub Gut|Slub Gut]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Lizardmen#Lizardman Darter|Lizardman Darter]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Lizardmen#Lizardman Darter|Lizardman Darter]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
    | hint1=As the name might imply Darters have a great deal of movement, and they use spears to attack from afar.  A way of closing in on them, or attacking from range is needed.&lt;br /&gt;
    | hint2=Slub Gut himself will curse your heroes.  In particular [[Cards/Unholy_Curse|Unholy Curse]] will greatly amplify the damage you take.&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Troglodytes</id>
		<title>Troglodytes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Troglodytes"/>
				<updated>2013-09-17T11:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: dangit, missed two more Troglodyte o's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Named &amp;amp; Unique Troglodytes===&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=r&lt;br /&gt;
| mob_name= Strench the Pungent&lt;br /&gt;
| mob_image=TrogWizard.png&lt;br /&gt;
| mob_hp=15&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| atkcard1_qty=1&lt;br /&gt;
| atkcard1_name=Arcing Spark&lt;br /&gt;
| atkcard2_qty=1&lt;br /&gt;
| atkcard2_name=Devastating Spark&lt;br /&gt;
| atkcard3_qty=1&lt;br /&gt;
| atkcard3_name=Powerful Spark&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mobadv1=Throne of Strench &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Troglodyte Minions===&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Spearman&lt;br /&gt;
| mob_image=TrogSpearman.png&lt;br /&gt;
| mob_hp=10&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=18&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Predictable Stab&lt;br /&gt;
| atkcard2_qty=2&lt;br /&gt;
| atkcard2_name=Spear Thrust&lt;br /&gt;
| atkcard3_qty=2&lt;br /&gt;
| atkcard3_name=Stab&lt;br /&gt;
| atkcard4_qty=2&lt;br /&gt;
| atkcard4_name=Strong Stab&lt;br /&gt;
| mvecard1_qty=1&lt;br /&gt;
| mvecard1_name=Run&lt;br /&gt;
| mobadv1=Caverns of the Troglodytes&lt;br /&gt;
| mobadv2=Lair of the Trog Wizard &lt;br /&gt;
| mobadv3=Beneath the Frozen Earth&lt;br /&gt;
| mobadv4=Throne of Strench &lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Scuttler&lt;br /&gt;
| mob_image=TrogScuttler.png&lt;br /&gt;
| mob_hp=7&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Scuttle&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Predictable Stab&lt;br /&gt;
| atkcard2_qty=5&lt;br /&gt;
| atkcard2_name=Spear Thrust&lt;br /&gt;
| atkcard3_qty=4&lt;br /&gt;
| atkcard3_name=Stab&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mvecard1_qty=3&lt;br /&gt;
| mvecard1_name=Run&lt;br /&gt;
| mvecard2_qty=1&lt;br /&gt;
| mvecard2_name=Scuttle&lt;br /&gt;
| mobadv1=Caverns of the Troglodytes &lt;br /&gt;
| mobadv2=Lair of the Trog Wizard&lt;br /&gt;
| mobadv3=Beneath the Frozen Earth&lt;br /&gt;
| mobadv4=Order of the Core&lt;br /&gt;
| mobadv5=Descent to the Core&lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Wizard &lt;br /&gt;
| mob_image=TrogWizard.png&lt;br /&gt;
| mob_hp=6&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| mvecard1_qty=3&lt;br /&gt;
| mvecard1_name=Scuttle&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Bungled Bolt&lt;br /&gt;
| atkcard2_qty=1&lt;br /&gt;
| atkcard2_name=Powerful Spark&lt;br /&gt;
| atkcard3_qty=3&lt;br /&gt;
| atkcard3_name=Short Spark&lt;br /&gt;
| atkcard4_qty=4&lt;br /&gt;
| atkcard4_name=Spark&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mobadv1=Lair of the Trog Wizard &lt;br /&gt;
| mobadv2=Beneath the Frozen Earth &lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Gouger&lt;br /&gt;
| mob_image=TrogGouger.png&lt;br /&gt;
| mob_hp=15&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| amrcard1_qty=3&lt;br /&gt;
| amrcard1_name=Crude Plates&lt;br /&gt;
| atkcard1_qty=3&lt;br /&gt;
| atkcard1_name=Potent Stab&lt;br /&gt;
| atkcard2_qty=3&lt;br /&gt;
| atkcard2_name=Predictable Stab&lt;br /&gt;
| atkcard3_qty=3&lt;br /&gt;
| atkcard3_name=Spear Thrust&lt;br /&gt;
| atkcard4_qty=2&lt;br /&gt;
| atkcard4_name=Strong Stab&lt;br /&gt;
| mobadv1=Beneath the Frozen Earth&lt;br /&gt;
| mobadv2=Gladiatorial Arena, Round 1&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-17T10:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: link fix Trog Scuttlers to Trog Scuttler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=Caverns of the Troglodytes&lt;br /&gt;
 | unlocks1=Cuthbert's Costumes&lt;br /&gt;
 | unlocks2=Rescue From Shieldhaven Prison&lt;br /&gt;
 | reward1=Orzo's Excellent Wand ?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Scuttler|Trog Scuttler]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Troglodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Troglodytes#Trog Scuttler|Trog Scuttler]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-17T10:48:28Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixing Trog location links Trogolodytes to Troglodytes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=Caverns of the Troglodytes&lt;br /&gt;
 | unlocks1=Cuthbert's Costumes&lt;br /&gt;
 | unlocks2=Rescue From Shieldhaven Prison&lt;br /&gt;
 | reward1=Orzo's Excellent Wand ?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Troglodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Troglodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Caverns_of_the_Troglodytes</id>
		<title>Caverns of the Troglodytes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Caverns_of_the_Troglodytes"/>
				<updated>2013-09-17T10:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixing Trog location links Trogolodytes to Troglodytes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=1&lt;br /&gt;
 | splash_screen=Caverns of the Troglodytes Intro.png&lt;br /&gt;
 | unlocked_by=White Skull Canyon&lt;br /&gt;
 | unlocks1=Lair of the Trog Wizard&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Trog Cave&lt;br /&gt;
    | pre_description=The Ommlet elders direct you to a lonely hillside, into which is hewn a crude opening, the location of the troublesome Trog lair.  A dark tunnel snakes downward through the earth, a tunnel filled with an incresingly revolting smell.  It ends with a cave littered with human and animal remains.  Rising from their haunches as you approach, two vile Trogs bare their filthy yellowed teeth and rush to the attack!&lt;br /&gt;
    | post_description=You search the cavern.  It is devoid of anything except for the splintered skulls and broken bones scattered around the Trog's guard post.  Poking around what must by their bed-rolls, you discover some battered loot secreted inside.  Beyond this, the tunnels lead deeper underground.  Selecting the one with the most promising downward gradient leads you onward.&lt;br /&gt;
    | raw_map=Caverns of the Troglodytes Part1 Map.png&lt;br /&gt;
    | victory_stars=2&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Stench Cavern&lt;br /&gt;
    | pre_description=You reach a large gallery cavern.  Anemic beams of light filter down from crocks in the ceiling.  There are many stalactites and stalagmites as is common for such places, and it is populated by a variety of rats and bats.  A band of Trogs are egaged in a horrid repast in the center of the cavern.  The food drops from their greasy paws as they emit shrieks of surprise and rush toward you!&lt;br /&gt;
    | post_description=The cavern is filthy and knee deep in bat guano.  Though a naeseating task, you are able to find some items of value among the detritus.  Sadly, you will also discover the remains of several missing villagers.  Returning these gruesome bundles to the villagers will surely bring bittersweet gratitude and heartache.&lt;br /&gt;
    | raw_map=Caverns of the Troglodytes Part2 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Troglodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Troglodytes#Trog Scuttler|Trog Scuttlers]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Troglodytes</id>
		<title>Troglodytes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Troglodytes"/>
				<updated>2013-09-17T10:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixing Trog location links Trogolodytes to Troglodytes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Named &amp;amp; Unique Trogolodytes===&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=r&lt;br /&gt;
| mob_name= Strench the Pungent&lt;br /&gt;
| mob_image=TrogWizard.png&lt;br /&gt;
| mob_hp=15&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| atkcard1_qty=1&lt;br /&gt;
| atkcard1_name=Arcing Spark&lt;br /&gt;
| atkcard2_qty=1&lt;br /&gt;
| atkcard2_name=Devastating Spark&lt;br /&gt;
| atkcard3_qty=1&lt;br /&gt;
| atkcard3_name=Powerful Spark&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mobadv1=Throne of Strench &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trogolodyte Minions===&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Spearman&lt;br /&gt;
| mob_image=TrogSpearman.png&lt;br /&gt;
| mob_hp=10&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=18&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Predictable Stab&lt;br /&gt;
| atkcard2_qty=2&lt;br /&gt;
| atkcard2_name=Spear Thrust&lt;br /&gt;
| atkcard3_qty=2&lt;br /&gt;
| atkcard3_name=Stab&lt;br /&gt;
| atkcard4_qty=2&lt;br /&gt;
| atkcard4_name=Strong Stab&lt;br /&gt;
| mvecard1_qty=1&lt;br /&gt;
| mvecard1_name=Run&lt;br /&gt;
| mobadv1=Caverns of the Troglodytes&lt;br /&gt;
| mobadv2=Lair of the Trog Wizard &lt;br /&gt;
| mobadv3=Beneath the Frozen Earth&lt;br /&gt;
| mobadv4=Throne of Strench &lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Scuttler&lt;br /&gt;
| mob_image=TrogScuttler.png&lt;br /&gt;
| mob_hp=7&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Scuttle&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Predictable Stab&lt;br /&gt;
| atkcard2_qty=5&lt;br /&gt;
| atkcard2_name=Spear Thrust&lt;br /&gt;
| atkcard3_qty=4&lt;br /&gt;
| atkcard3_name=Stab&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mvecard1_qty=3&lt;br /&gt;
| mvecard1_name=Run&lt;br /&gt;
| mvecard2_qty=1&lt;br /&gt;
| mvecard2_name=Scuttle&lt;br /&gt;
| mobadv1=Caverns of the Troglodytes &lt;br /&gt;
| mobadv2=Lair of the Trog Wizard&lt;br /&gt;
| mobadv3=Beneath the Frozen Earth&lt;br /&gt;
| mobadv4=Order of the Core&lt;br /&gt;
| mobadv5=Descent to the Core&lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Wizard &lt;br /&gt;
| mob_image=TrogWizard.png&lt;br /&gt;
| mob_hp=6&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| mvecard1_qty=3&lt;br /&gt;
| mvecard1_name=Scuttle&lt;br /&gt;
| atkcard1_qty=2&lt;br /&gt;
| atkcard1_name=Bungled Bolt&lt;br /&gt;
| atkcard2_qty=1&lt;br /&gt;
| atkcard2_name=Powerful Spark&lt;br /&gt;
| atkcard3_qty=3&lt;br /&gt;
| atkcard3_name=Short Spark&lt;br /&gt;
| atkcard4_qty=4&lt;br /&gt;
| atkcard4_name=Spark&lt;br /&gt;
| amrcard1_qty=2&lt;br /&gt;
| amrcard1_name=Tough Hide&lt;br /&gt;
| mobadv1=Lair of the Trog Wizard &lt;br /&gt;
| mobadv2=Beneath the Frozen Earth &lt;br /&gt;
}}&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
{{Mobdata&lt;br /&gt;
| tablecolor=b&lt;br /&gt;
| mob_name=Trog Gouger&lt;br /&gt;
| mob_image=TrogGouger.png&lt;br /&gt;
| mob_hp=15&lt;br /&gt;
| mob_size=1&lt;br /&gt;
| mob_decksize=20&lt;br /&gt;
| standardmove=Run&lt;br /&gt;
| amrcard1_qty=3&lt;br /&gt;
| amrcard1_name=Crude Plates&lt;br /&gt;
| atkcard1_qty=3&lt;br /&gt;
| atkcard1_name=Potent Stab&lt;br /&gt;
| atkcard2_qty=3&lt;br /&gt;
| atkcard2_name=Predictable Stab&lt;br /&gt;
| atkcard3_qty=3&lt;br /&gt;
| atkcard3_name=Spear Thrust&lt;br /&gt;
| atkcard4_qty=2&lt;br /&gt;
| atkcard4_name=Strong Stab&lt;br /&gt;
| mobadv1=Beneath the Frozen Earth&lt;br /&gt;
| mobadv2=Gladiatorial Arena, Round 1&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Ruby_Demon_Portal</id>
		<title>Ruby Demon Portal</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Ruby_Demon_Portal"/>
				<updated>2013-09-17T10:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=4&lt;br /&gt;
 | level=4&lt;br /&gt;
 | splash_screen=01 ruby demon portal splash.png&lt;br /&gt;
 | unlocked_by=White Skull Canyon&lt;br /&gt;
 | unlocks1=Diamonds of the Kobolds&lt;br /&gt;
 | unlocks2=Kyburz Market&lt;br /&gt;
 | unlocks1=The Defense of Woodhome&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Ruby Outer Ring&lt;br /&gt;
    | pre_description=Aloyzo's directions bring you to The Ruby Demon Portal.  It squats in a scrubby wilderness, surrounded by towering obelisks and tall dead trees in four concentric rings.  You must fight your way to the center and speak a charm of sealing before it spews forth an unending army of demons!&lt;br /&gt;
    | post_description=Inside several of the demons, are useful treasures.  Wincing, you retrieve them for later use.  Shadows dance among the plinths ahead... You must press on to the next ring of the circle.&lt;br /&gt;
    | raw_map=Ruby outer ring initial locations.png    &lt;br /&gt;
| victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Imps,_Sprites_&amp;amp;_Elementals#Arcane Imp|Arcane Imps]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Imps,_Sprites_&amp;amp;_Elementals#Fire Imp|Fire Imps]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Ruby Middle Ring&lt;br /&gt;
    | pre_description=Beyond the standing stones of the outer ring stand a dozen dead black trees.  Imps frolic unwholesomely among the boles.  Several of these emit an evil green glow, and acid drips from their talons.  They bound toward you and attack.&lt;br /&gt;
    | post_description=As you approach the inner ring, the stones begin to throb violently, radiating sickly green light.  The Portal seems to be building in power and the delighted cries of more demons can be heard in the distance.&lt;br /&gt;
    | raw_map=Ruby middle ring initial locations.png&lt;br /&gt;
    | victory_stars=5&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Imps,_Sprites_&amp;amp;_Elementals#Arcane Imp|Arcane Imps]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Imps,_Sprites_&amp;amp;_Elementals#Acid Imp|Acid Imps]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Ruby Inner Ring&lt;br /&gt;
    | pre_description=This is a walled courtyard, with old cracked flagstones and evil looking standing stones arrayed in its center.  On the opposite wall is an archway leading to the Portal itself.  More demons pour forth to bar you path, cackling with diabolic glee.&lt;br /&gt;
    | post_description=The air is rank with the smell of sulfur as you extract treasure from the demon cadavers.  You are almost at your goal, but the twisted nature of this unholy fane robs you of any feelings of triumph.&lt;br /&gt;
    | raw_map=Ruby inner ring initial locations.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Imps,_Sprites_&amp;amp;_Elementals#Fire Imp|Fire Imps]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
    | mob2=[[Imps,_Sprites_&amp;amp;_Elementals#Acid Imp|Acid Imps]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario4=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=4&lt;br /&gt;
    | title=Ruby Portal&lt;br /&gt;
    | pre_description=The Ruby Demon Portal, a monolith carved with fell runes, flickers with an unholy light.  As you arrive, a blazing demonic Fire Sprite emerges from the portal.  You must destroy this hateful harbinger of evil before the portal can be sealed!&lt;br /&gt;
    | post_description=With the last of the demons dispatched, you may now speak the charm of closing taught to you by your staunch friend Aloyzo.  As you chant the mystic syllables, the lights within the portal flicker before disappearing.  The gate has now been closed and you have halted the demonic invasion!  But for how long?&lt;br /&gt;
    | raw_map=Ruby portal initial locations.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Imps,_Sprites_&amp;amp;_Elementals#Fire Sprite|Fire Sprite]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Imps,_Sprites_&amp;amp;_Elementals#Arcane Imp|Arcane Imps]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | mob3=[[Imps,_Sprites_&amp;amp;_Elementals#Fire Imp|Fire Imps]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Ruby_portal_initial_locations.png</id>
		<title>File:Ruby portal initial locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Ruby_portal_initial_locations.png"/>
				<updated>2013-09-17T10:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Ruby Portal start locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruby Portal start locations&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Ruby_inner_ring_initial_locations.png</id>
		<title>File:Ruby inner ring initial locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Ruby_inner_ring_initial_locations.png"/>
				<updated>2013-09-17T10:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Ruby Inner ring start locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruby Inner ring start locations&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Ruby_middle_ring_initial_locations.png</id>
		<title>File:Ruby middle ring initial locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Ruby_middle_ring_initial_locations.png"/>
				<updated>2013-09-17T10:19:53Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Ruby Middle Ring start locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruby Middle Ring start locations&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Ruby_outer_ring_initial_locations.png</id>
		<title>File:Ruby outer ring initial locations.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Ruby_outer_ring_initial_locations.png"/>
				<updated>2013-09-17T10:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Ruby Outer Ring start locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruby Outer Ring start locations&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:01_ruby_demon_portal_splash.png</id>
		<title>File:01 ruby demon portal splash.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:01_ruby_demon_portal_splash.png"/>
				<updated>2013-09-17T10:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Ruby Demon Portal
module splash page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruby Demon Portal&lt;br /&gt;
module splash page&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Rescue_From_Shieldhaven_Prison</id>
		<title>Rescue From Shieldhaven Prison</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Rescue_From_Shieldhaven_Prison"/>
				<updated>2013-09-16T22:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: added unlocked by location Lair of the Trog Wizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=4&lt;br /&gt;
 | level=5&lt;br /&gt;
 | splash_screen=Rescue From Shieldhaven Prison Intro.png&lt;br /&gt;
 | unlocked_by=Lair of the Trog Wizard&lt;br /&gt;
 | reward=&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Prison Break-In&lt;br /&gt;
    | pre_description=By bribing a groundskeeper, you gain entry to the prison via a conveniently unguarded drain cover.  Once inside, you set forth to rescue Baron Morton's Daughter, Griselda, from this dank nightmare.  Your first obstacle will be a guard lecturing some obnoxious servants...&lt;br /&gt;
    | post_description=With the guards defeated, you can now venture further inside the prison.  A trap door at the end of the corridor is the only way forward.  Loud voices can be heard from beyond.&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part1 Map.png&lt;br /&gt;
    | victory_stars=2&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Men at Arms|Men at Arms]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
    | hint1=Men at Arms have a large number of parry cards in their deck.  Avoid attacking them from the front using melee attacks.&lt;br /&gt;
    | hint2=Servants give no victory points, killing them is optional.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Prison Guardhouse&lt;br /&gt;
    | pre_description=The prison is guarded by a brutish posse of mercenaries who dedicate their lives to administering summary justice to their guests.  During their time off duty they reside here in the Guard House, to play cards and drink rum.  But the real danger here is the guard dogs.  These cowardly beasts are capable of quickly taking down a fully grown man if he is careless enough to allow one to get behind him.&lt;br /&gt;
    | post_description=With the guards taken care of, you can now proceed into the prison in search of Griselda.  Frenzied barking can be heard from up ahead.  More of those accursed canines must be dealt with, and quickly!&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part2 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Men at Arms|Men at Arms]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Animals_%26_Insects#Guard Dog|Guard Dog]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
    | hint1=Guard dogs can do a large amount of damage from the rear.  Be careful with your facing!&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=3&lt;br /&gt;
    | title=Prison Dog Yard&lt;br /&gt;
    | pre_description=TBD&lt;br /&gt;
    | post_description=Crossing the Dog Yard brings you to the entrance of the dread Prison Catacombs, where the majority of the prisoners are held.  Griselda is surely inside.&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part3 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Animals_%26_Insects#Guard Dog|Guard Dog]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
    | mob2=[[Humans#Dog Boy|Dog Boy]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | hint1=Dog Boy doesn't give any victory points, so like the Servants killing him is optional.&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario4=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=4&lt;br /&gt;
    | title=Prison Warden&lt;br /&gt;
    | pre_description=No one has escaped the prison in twenty years.  Imagine Warden Gorald's surprise to find that someone has broken in!  He will seek retribution for this outrage.  He has a small retinue of servants and a fanatically loyal hound named Scar.  Scar wears a bespoke chainmail suit, making him even tougher to harm than the dogs you have faced thus far.  You hear Griselda's faint cries for help from nearby.  For the house Morton!  To battle!&lt;br /&gt;
    | post_description=The defeated Warden Gorald has a set of keys on his belt which open the cells throughout the prison.  You discover Griselda in a cell nearby, unmolested but bedraggled.  She is overcome with relief at her rescue and promises great rewards upon her safe return to her father.  Rewards you have truly earned!&lt;br /&gt;
    | raw_map=Rescue From Shieldhaven Prison Part4 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Humans#Warden Gorald|Warden Gorald]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Animals_%26_Insects#Scar|Scar]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Humans#Servant|Servants]]&lt;br /&gt;
    | mob3_quantity=1&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Caverns_of_the_Troglodytes</id>
		<title>Caverns of the Troglodytes</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Caverns_of_the_Troglodytes"/>
				<updated>2013-09-16T22:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: added unlock location to Lair of the Trog Wizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=1&lt;br /&gt;
 | splash_screen=Caverns of the Troglodytes Intro.png&lt;br /&gt;
 | unlocked_by=White Skull Canyon&lt;br /&gt;
 | unlocks1=Lair of the Trog Wizard&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Trog Cave&lt;br /&gt;
    | pre_description=The Ommlet elders direct you to a lonely hillside, into which is hewn a crude opening, the location of the troublesome Trog lair.  A dark tunnel snakes downward through the earth, a tunnel filled with an incresingly revolting smell.  It ends with a cave littered with human and animal remains.  Rising from their haunches as you approach, two vile Trogs bare their filthy yellowed teeth and rush to the attack!&lt;br /&gt;
    | post_description=You search the cavern.  It is devoid of anything except for the splintered skulls and broken bones scattered around the Trog's guard post.  Poking around what must by their bed-rolls, you discover some battered loot secreted inside.  Beyond this, the tunnels lead deeper underground.  Selecting the one with the most promising downward gradient leads you onward.&lt;br /&gt;
    | raw_map=Caverns of the Troglodytes Part1 Map.png&lt;br /&gt;
    | victory_stars=2&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob1_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Stench Cavern&lt;br /&gt;
    | pre_description=You reach a large gallery cavern.  Anemic beams of light filter down from crocks in the ceiling.  There are many stalactites and stalagmites as is common for such places, and it is populated by a variety of rats and bats.  A band of Trogs are egaged in a horrid repast in the center of the cavern.  The food drops from their greasy paws as they emit shrieks of surprise and rush toward you!&lt;br /&gt;
    | post_description=The cavern is filthy and knee deep in bat guano.  Though a naeseating task, you are able to find some items of value among the detritus.  Sadly, you will also discover the remains of several missing villagers.  Returning these gruesome bundles to the villagers will surely bring bittersweet gratitude and heartache.&lt;br /&gt;
    | raw_map=Caverns of the Troglodytes Part2 Map.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Trogolodytes#Trog Scuttler|Trog Scuttlers]]&lt;br /&gt;
    | mob2_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-16T21:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: added second unlock location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=Caverns of the Troglodytes&lt;br /&gt;
 | unlocks1=Cuthbert's Costumes&lt;br /&gt;
 | unlocks2=Rescue From Shieldhaven Prison&lt;br /&gt;
 | reward1=Orzo's Excellent Wand ?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-16T21:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: fixed unlock Cuthbert, I believe the guaranteed reward is Orzo's Excellent Wand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=Caverns of the Troglodytes&lt;br /&gt;
 | unlocks1=Cuthbert's Costumes&lt;br /&gt;
 | reward1=Orzo's Excellent Wand ?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-16T21:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: corrected the unlock module, fixed pre-description text Trogolodytes to Troglodytes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=Caverns of the Troglodytes&lt;br /&gt;
 | reward1=?&lt;br /&gt;
 | reward2=?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Highway_Robbery.png</id>
		<title>File:Highway Robbery.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Highway_Robbery.png"/>
				<updated>2013-09-16T10:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Splash page
Highway Robbery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Splash page&lt;br /&gt;
Highway Robbery&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard</id>
		<title>Lair of the Trog Wizard</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/Lair_of_the_Trog_Wizard"/>
				<updated>2013-09-16T09:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Created page with &amp;quot;{{Adventurepage  | name={{PAGENAME}}  | num_scenarios=2  | level=2  | splash_screen=Lair of the Trog Wizard intro.png  | unlocked_by=White Skull Canyon  | reward1=?  | reward2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=2&lt;br /&gt;
 | level=2&lt;br /&gt;
 | splash_screen=Lair of the Trog Wizard intro.png&lt;br /&gt;
 | unlocked_by=White Skull Canyon&lt;br /&gt;
 | reward1=?&lt;br /&gt;
 | reward2=?&lt;br /&gt;
 | scenario1=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=1&lt;br /&gt;
    | title=Scuttler Warren&lt;br /&gt;
    | pre_description=You enter into a dark and claustrophobic stretch of tunnels.  As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Trogolodytes.  There is no time to parley; you must slay them.&lt;br /&gt;
    | post_description=The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters.  Tossing them aside you discover a few useful items that can be salvaged, once cleaned.&lt;br /&gt;
    | raw_map=trog wiz 1 initial layout.png&lt;br /&gt;
    | victory_stars=3&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob1_quantity=3&lt;br /&gt;
   }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
   {{Scenario&lt;br /&gt;
    | number=2&lt;br /&gt;
    | title=Trog Lair&lt;br /&gt;
    | pre_description=You reach an unpleasantly warm chamber lit with a flickering yellow glow.  This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue.  The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance.  Crundyup sneers as you approach and barks a harsh order to his guards.  The fray is joined.  Defend yourself!&lt;br /&gt;
    | post_description=Crundyup lies slain.  As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor.  Whatever foul incantation he was attempting will never be completed.  Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items.  You liberate them before retracing your steps back to the surface, to bring news back to the villagers.&lt;br /&gt;
    | raw_map=Trog wiz 2 initial layout.png&lt;br /&gt;
    | victory_stars=4&lt;br /&gt;
    | loss_stars=6&lt;br /&gt;
    | mob1=[[Trogolodytes#Trog Wizard|Trog Wizard (Crundyup)]]&lt;br /&gt;
    | mob1_quantity=1&lt;br /&gt;
    | mob2=[[Trogolodytes#Trog Spearman|Trog Spearman]]&lt;br /&gt;
    | mob2_quantity=1&lt;br /&gt;
    | mob3=[[Trogolodytes#Trog Scuttlers|Trog Scuttlers]]&lt;br /&gt;
    | mob3_quantity=2&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Trog_wiz_2_initial_layout.png</id>
		<title>File:Trog wiz 2 initial layout.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Trog_wiz_2_initial_layout.png"/>
				<updated>2013-09-16T09:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Lair of the Trog Wizard
Encounter 2 initial layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lair of the Trog Wizard&lt;br /&gt;
Encounter 2 initial layout&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Trog_wiz_1_initial_layout.png</id>
		<title>File:Trog wiz 1 initial layout.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Trog_wiz_1_initial_layout.png"/>
				<updated>2013-09-16T09:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: Lair of the Trog Wizard
Encounter one initial layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lair of the Trog Wizard&lt;br /&gt;
Encounter one initial layout&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/wiki/File:Lair_of_the_Trog_Wizard_intro.png</id>
		<title>File:Lair of the Trog Wizard intro.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/wiki/File:Lair_of_the_Trog_Wizard_intro.png"/>
				<updated>2013-09-16T09:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Snacksmoto: module splash screen picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;module splash screen picture&lt;/div&gt;</summary>
		<author><name>Snacksmoto</name></author>	</entry>

	</feed>