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		<title>Phaselock at 05:20, 4 September 2013</title>
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				<updated>2013-09-04T05:20:43Z</updated>
		
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:20, 4 September 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure0&lt;/del&gt;.jpg|thumb|center|900px|A sample of player made custom scenarios]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure0&lt;/ins&gt;.jpg|thumb|center|900px|A sample of player made custom scenarios]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | This guide introduces the steps required to making a simple custom scenario in [http://live.cardhunter.com/ Card Hunter]. Custom scenarios are found in the Multiplayer Lobby when you click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1). After clicking on the icon, you will be presented with a user interface. Figure 2 shows the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Setup Custom Scenario'''&amp;lt;/span&amp;gt; user interface (CSUI). There are a multitude of settings and buttons in the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. While it may look intimidating at first glance, in actual fact, it is fairly straightforward and simple to use. This tutorial will take the reader through board creation and scenario creation right up to playing a custom scenario with the AI. We first set off by designing the custom scenario in an outline form. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of scenario to create''': Single character challenge on open type board with some obstacles. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of monsters to play against''': [[Undead#Zombie|Zombies !]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of party to play with''': Single character from the multiplayer party &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''Time estimated to create the scenario''': Not more than 30 minutes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | This guide introduces the steps required to making a simple custom scenario in [http://live.cardhunter.com/ Card Hunter]. Custom scenarios are found in the Multiplayer Lobby when you click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1). After clicking on the icon, you will be presented with a user interface. Figure 2 shows the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Setup Custom Scenario'''&amp;lt;/span&amp;gt; user interface (CSUI). There are a multitude of settings and buttons in the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. While it may look intimidating at first glance, in actual fact, it is fairly straightforward and simple to use. This tutorial will take the reader through board creation and scenario creation right up to playing a custom scenario with the AI. We first set off by designing the custom scenario in an outline form. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of scenario to create''': Single character challenge on open type board with some obstacles. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of monsters to play against''': [[Undead#Zombie|Zombies !]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''What type of party to play with''': Single character from the multiplayer party &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''Time estimated to create the scenario''': Not more than 30 minutes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure1&lt;/del&gt;.jpg|thumb|250px|Fig. 1: The 'Create Custom Game' icon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure1&lt;/ins&gt;.jpg|thumb|250px|Fig. 1: The 'Create Custom Game' icon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure2&lt;/del&gt;.jpg|thumb|250px|Fig. 2: Setup Custom Scenario User Interface]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure2&lt;/ins&gt;.jpg|thumb|250px|Fig. 2: Setup Custom Scenario User Interface]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; rowspan=2 colspan=2| We start by making a new board. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create'''&amp;lt;/span&amp;gt; button (Fig.3) to make a new board. Gary will prompt with a warning, click &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Continue'''&amp;lt;/span&amp;gt; to load the board editor. The board editor contains all tools required to make a custom board. The Layers menu in the top right corner is the primary level menu. Clicking any of the buttons open a sub menu found in the top left corner. For example, clicking on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Table'''&amp;lt;/span&amp;gt; button opens the Table Layer sub menu as shown in Figure 4. Note that all campaign games are played on a wooden table and all multiplayer games (including all MP and SP custom scenarios) are on green felt. Hence, this guide will not touch on the topic of Table Layers. The bottom right corner of the board editor is reserved for the File menu. You can create/open/save a board here. The &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; button exits the board editor. We will not cover all functions of the editor in this guide. The interested reader is advised to explore and experiment at his/her own leisure. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; To start off, let's lay down some tiles. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tiles'''&amp;lt;/span&amp;gt; button in the top right Layers menu. The leftmost menu now switches to a Tile Layer menu. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tile Palette'''&amp;lt;/span&amp;gt; to show all available tiles. Go to the dropdown menu on the right and click on it to activate the dropdown list. Choose &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest''&amp;lt;/span&amp;gt; to load the forest tile palettes (Fig. 5). Choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestGrass Random open''&amp;lt;/span&amp;gt; tile by clicking on it. The palette menu will close and the mouse cursor now has the chosen tile attached. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Time to make the board ! Click anywhere to lay a tile. Continue until you have five by five forest terrains on the table (Fig. 6). If you have made a mistake anywhere, do not fret ! Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Clear Brush'''&amp;lt;/span&amp;gt; from the Tile Layer menu, open the tile palette again and choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Eraser''&amp;lt;/span&amp;gt; (top leftmost) tile. Click over any unwanted tile to delete the forest. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After you are done laying down the forest tiles, it time to add in some obstacles ! Open the tile palette again, navigate to the forest tiles and click on &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestBoulder Random Blocked''&amp;lt;/span&amp;gt;. Drop the boulder tiles over any of the forest tiles. This creates blocked terrains in the board. Figure 7 shows a semi-completed five by five board terrain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; rowspan=2 colspan=2| We start by making a new board. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create'''&amp;lt;/span&amp;gt; button (Fig.3) to make a new board. Gary will prompt with a warning, click &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Continue'''&amp;lt;/span&amp;gt; to load the board editor. The board editor contains all tools required to make a custom board. The Layers menu in the top right corner is the primary level menu. Clicking any of the buttons open a sub menu found in the top left corner. For example, clicking on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Table'''&amp;lt;/span&amp;gt; button opens the Table Layer sub menu as shown in Figure 4. Note that all campaign games are played on a wooden table and all multiplayer games (including all MP and SP custom scenarios) are on green felt. Hence, this guide will not touch on the topic of Table Layers. The bottom right corner of the board editor is reserved for the File menu. You can create/open/save a board here. The &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; button exits the board editor. We will not cover all functions of the editor in this guide. The interested reader is advised to explore and experiment at his/her own leisure. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; To start off, let's lay down some tiles. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tiles'''&amp;lt;/span&amp;gt; button in the top right Layers menu. The leftmost menu now switches to a Tile Layer menu. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tile Palette'''&amp;lt;/span&amp;gt; to show all available tiles. Go to the dropdown menu on the right and click on it to activate the dropdown list. Choose &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest''&amp;lt;/span&amp;gt; to load the forest tile palettes (Fig. 5). Choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestGrass Random open''&amp;lt;/span&amp;gt; tile by clicking on it. The palette menu will close and the mouse cursor now has the chosen tile attached. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Time to make the board ! Click anywhere to lay a tile. Continue until you have five by five forest terrains on the table (Fig. 6). If you have made a mistake anywhere, do not fret ! Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Clear Brush'''&amp;lt;/span&amp;gt; from the Tile Layer menu, open the tile palette again and choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Eraser''&amp;lt;/span&amp;gt; (top leftmost) tile. Click over any unwanted tile to delete the forest. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After you are done laying down the forest tiles, it time to add in some obstacles ! Open the tile palette again, navigate to the forest tiles and click on &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestBoulder Random Blocked''&amp;lt;/span&amp;gt;. Drop the boulder tiles over any of the forest tiles. This creates blocked terrains in the board. Figure 7 shows a semi-completed five by five board terrain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure3&lt;/del&gt;.jpg|thumb|350px|Fig. 3: Create a board]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure3&lt;/ins&gt;.jpg|thumb|350px|Fig. 3: Create a board]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure4&lt;/del&gt;.jpg|thumb|350px|Fig. 4: Board editor]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure4&lt;/ins&gt;.jpg|thumb|350px|Fig. 4: Board editor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure5&lt;/del&gt;.jpg|thumb|350px|Fig. 5: Forest Palette]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure5&lt;/ins&gt;.jpg|thumb|350px|Fig. 5: Forest Palette]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure6&lt;/del&gt;.jpg|thumb|350px|Fig. 6: Laying down tiles]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure6&lt;/ins&gt;.jpg|thumb|350px|Fig. 6: Laying down tiles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure7&lt;/del&gt;.jpg|thumb|350px|Fig. 7: Finishing the board]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure7&lt;/ins&gt;.jpg|thumb|350px|Fig. 7: Finishing the board]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Upper Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Place a &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''red marker 1''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''three blue markers (1, 2, 3)''&amp;lt;/span&amp;gt; around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Upper Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Place a &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''red marker 1''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''three blue markers (1, 2, 3)''&amp;lt;/span&amp;gt; around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure8&lt;/del&gt;.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure8&lt;/ins&gt;.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure9&lt;/del&gt;.jpg|thumb|center|350px|Fig. 9: Placing Spawn Points]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure9&lt;/ins&gt;.jpg|thumb|center|350px|Fig. 9: Placing Spawn Points]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure10&lt;/del&gt;.jpg|thumb|center|350px|Fig. 10: Placing Markers]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure10&lt;/ins&gt;.jpg|thumb|center|350px|Fig. 10: Placing Markers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure 11. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure 11. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure11&lt;/del&gt;.jpg|thumb|450px|Fig. 11: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure11&lt;/ins&gt;.jpg|thumb|450px|Fig. 11: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure12&lt;/del&gt;.jpg|thumb|center|450px|Fig. 12: Playing the Forest Challenge custom scenario]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;csetut_Figure12&lt;/ins&gt;.jpg|thumb|center|450px|Fig. 12: Playing the Forest Challenge custom scenario]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15759&amp;oldid=prev</id>
		<title>Phaselock at 03:52, 4 September 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15759&amp;oldid=prev"/>
				<updated>2013-09-04T03:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:52, 4 September 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This guide presents a step-by-step approach towards making a very simple custom board and custom scenario. There are many other features of the board editor and scenario editor which are not explained in depth. The interested reader is highly advised to visit the [http://forums.cardhunter.com/ in-game forums] and other excellent threads on player made custom scenarios. Some links of interest are presented below:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This guide presents a step-by-step approach towards making a very simple custom board and custom scenario. There are many other features of the board editor and scenario editor which are not explained in depth. The interested reader is highly advised to visit the [http://forums.cardhunter.com/ in-game forums] and other excellent threads on player made custom scenarios. Some links of interest are presented below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [[Custom Scenario Editor Interface Guide]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [[Custom Board Editor Interface Guide]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.cardhunter.com/2013/06/card-hunter-adds-custom-map-editor/ Blog entry on Card Hunter]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.cardhunter.com/2013/06/card-hunter-adds-custom-map-editor/ Blog entry on Card Hunter]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/rise-of-the-custom-map.2084/ Some collection of player made custom scenarios]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/rise-of-the-custom-map.2084/ Some collection of player made custom scenarios]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15743&amp;oldid=prev</id>
		<title>Phaselock at 05:13, 2 September 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15743&amp;oldid=prev"/>
				<updated>2013-09-02T05:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:13, 2 September 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; rowspan=2 colspan=2| We start by making a new board. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create'''&amp;lt;/span&amp;gt; button (Fig.3) to make a new board. Gary will prompt with a warning, click &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Continue'''&amp;lt;/span&amp;gt; to load the board editor. The board editor contains all tools required to make a custom board. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We will not cover all functions &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;editor &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this guide&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The interested reader is advised to explore and experiment at his/her own leisure. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; First start off by &lt;/del&gt;clicking on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Table'''&amp;lt;/span&amp;gt; button in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top right &lt;/del&gt;Layers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;menu&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left portion &lt;/del&gt;of the editor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now shows &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Table Layer &lt;/del&gt;menu. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This menu controls the table graphic&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Toggle the default &lt;/del&gt;&amp;lt;span style=&amp;quot;color: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yellow&lt;/del&gt;&amp;quot;&amp;gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MultiplayerTableIso.jpg&lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; to the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''wooden_table.jpg&lt;/del&gt;''&amp;lt;/span&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and observe &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire background&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Congratulations ! You have successfully added a table layer&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well done ! &lt;/del&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Next&lt;/del&gt;, let's lay down some tiles. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tiles'''&amp;lt;/span&amp;gt; button in the top right Layers menu. The leftmost menu now switches to a Tile Layer menu. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tile Palette'''&amp;lt;/span&amp;gt; to show all available tiles. Go to the dropdown menu on the right and click on it to activate the dropdown list. Choose &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest''&amp;lt;/span&amp;gt; to load the forest tile palettes (Fig. 5). Choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestGrass Random open''&amp;lt;/span&amp;gt; tile by clicking on it. The palette menu will close and the mouse cursor now has the chosen tile attached. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Time to make the board ! Click anywhere to lay a tile. Continue until you have five by five forest terrains on the table (Fig. 6). If you have made a mistake anywhere, do not fret ! Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Clear Brush'''&amp;lt;/span&amp;gt; from the Tile Layer menu, open the tile palette again and choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Eraser''&amp;lt;/span&amp;gt; (top leftmost) tile. Click over any unwanted tile to delete the forest. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After you are done laying down the forest tiles, it time to add in some obstacles ! Open the tile palette again, navigate to the forest tiles and click on &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestBoulder Random Blocked''&amp;lt;/span&amp;gt;. Drop the boulder tiles over any of the forest tiles. This creates blocked terrains in the board. Figure 7 shows a semi-completed five by five board terrain.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; rowspan=2 colspan=2| We start by making a new board. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create'''&amp;lt;/span&amp;gt; button (Fig.3) to make a new board. Gary will prompt with a warning, click &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Continue'''&amp;lt;/span&amp;gt; to load the board editor. The board editor contains all tools required to make a custom board. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Layers menu in the top right corner is the primary level menu. Clicking any &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buttons open a sub menu found &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the top left corner&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, &lt;/ins&gt;clicking on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Table'''&amp;lt;/span&amp;gt; button &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opens the Table Layer sub menu as shown &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Figure 4. Note that all campaign games are played on a wooden table and all multiplayer games (including all MP and SP custom scenarios) are on green felt. Hence, this guide will not touch on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;topic of Table &lt;/ins&gt;Layers. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottom right corner &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;board &lt;/ins&gt;editor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is reserved for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File &lt;/ins&gt;menu. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can create/open/save a board here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;&amp;lt;span style=&amp;quot;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;orange&lt;/ins&gt;&amp;quot;&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Close&lt;/ins&gt;'''&amp;lt;/span&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button exits &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;board editor. We will not cover all functions of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;editor in this guide&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The interested reader is advised to explore and experiment at his/her own leisure&lt;/ins&gt;. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To start off&lt;/ins&gt;, let's lay down some tiles. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tiles'''&amp;lt;/span&amp;gt; button in the top right Layers menu. The leftmost menu now switches to a Tile Layer menu. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Tile Palette'''&amp;lt;/span&amp;gt; to show all available tiles. Go to the dropdown menu on the right and click on it to activate the dropdown list. Choose &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest''&amp;lt;/span&amp;gt; to load the forest tile palettes (Fig. 5). Choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestGrass Random open''&amp;lt;/span&amp;gt; tile by clicking on it. The palette menu will close and the mouse cursor now has the chosen tile attached. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Time to make the board ! Click anywhere to lay a tile. Continue until you have five by five forest terrains on the table (Fig. 6). If you have made a mistake anywhere, do not fret ! Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Clear Brush'''&amp;lt;/span&amp;gt; from the Tile Layer menu, open the tile palette again and choose the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Eraser''&amp;lt;/span&amp;gt; (top leftmost) tile. Click over any unwanted tile to delete the forest. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After you are done laying down the forest tiles, it time to add in some obstacles ! Open the tile palette again, navigate to the forest tiles and click on &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''ForestBoulder Random Blocked''&amp;lt;/span&amp;gt;. Drop the boulder tiles over any of the forest tiles. This creates blocked terrains in the board. Figure 7 shows a semi-completed five by five board terrain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure3.jpg|thumb|350px|Fig. 3: Create a board]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure3.jpg|thumb|350px|Fig. 3: Create a board]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15731&amp;oldid=prev</id>
		<title>Phaselock at 04:52, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15731&amp;oldid=prev"/>
				<updated>2013-08-30T04:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:52, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/del&gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:Figure11.jpg|thumb|450px|Fig. 11: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:Figure11.jpg|thumb|450px|Fig. 11: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15720&amp;oldid=prev</id>
		<title>Phaselock at 02:11, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15720&amp;oldid=prev"/>
				<updated>2013-08-30T02:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:11, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Upper Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Place a &amp;lt;span style=&amp;quot;color: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orange&lt;/del&gt;&amp;quot;&amp;gt;''red marker 1''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orange&lt;/del&gt;&amp;quot;&amp;gt;''three blue markers (1, 2, 3)''&amp;lt;/span&amp;gt; around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Upper Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Place a &amp;lt;span style=&amp;quot;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yellow&lt;/ins&gt;&amp;quot;&amp;gt;''red marker 1''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yellow&lt;/ins&gt;&amp;quot;&amp;gt;''three blue markers (1, 2, 3)''&amp;lt;/span&amp;gt; around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15719&amp;oldid=prev</id>
		<title>Phaselock at 02:11, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15719&amp;oldid=prev"/>
				<updated>2013-08-30T02:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:11, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3) around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''&lt;/ins&gt;Upper Doodads&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&amp;lt;/span&amp;gt; &lt;/ins&gt;in the Layers menu. Place a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;''&lt;/ins&gt;red marker 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;lt;/span&amp;gt; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;''&lt;/ins&gt;three blue markers (1, 2, 3)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;lt;/span&amp;gt; &lt;/ins&gt;around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15718&amp;oldid=prev</id>
		<title>Phaselock at 02:09, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15718&amp;oldid=prev"/>
				<updated>2013-08-30T02:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:09, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3) around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3) around the sides of the boards. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|350px|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15717&amp;oldid=prev</id>
		<title>Phaselock at 02:03, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15717&amp;oldid=prev"/>
				<updated>2013-08-30T02:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:03, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3). Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=3| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Just as there are spawn points for units, markers for dead units also need to be added. Click on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;around the sides of the boards&lt;/ins&gt;. Remember to click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15716&amp;oldid=prev</id>
		<title>Phaselock at 02:00, 30 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15716&amp;oldid=prev"/>
				<updated>2013-08-30T02:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:00, 30 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; colspan=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;| We are close to finishing the custom board for good. Now its time to place the board edges. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Lower Doodads'''&amp;lt;/span&amp;gt; in the Layers menu. Check the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Snap to grid''&amp;lt;/span&amp;gt; option and &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Place multiple''&amp;lt;/span&amp;gt; option in the Lower Doodads Layer menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Place Doodad'''&amp;lt;/span&amp;gt; to display the lower doodad palette. Choose the board edge doodad (top row, third tile) and click on forest tiles on the edges to place lower doodads. Manually delete unwanted doodads using the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Delete Doodads'''&amp;lt;/span&amp;gt; button. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Next, spawn points are needed for the game to place characters and monsters. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Spawns'''&amp;lt;/span&amp;gt; in the Layers menu. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 0'''&amp;lt;/span&amp;gt;, facing &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''North'''&amp;lt;/span&amp;gt; in the Spawn Layer menu and click on a forest tile. A red circle with an orientation indicated by a straight line is shown over a tile. This sets the spawn point for the single character challenger. Since this is a single player challenge, there is only one Player 0 spawn. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Player 1'''&amp;lt;/span&amp;gt;, choose appropriate facing and click on three other forest tiles. These set the spawn points for the monsters. You can remove unwanted spawn points by clicking &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''None'''&amp;lt;/span&amp;gt; button and clicking over the offending spawn. The last step ! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Just as there are spawn points for units, markers for dead units also need to be added. &lt;/ins&gt;Click &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Upper Doodads in the Layers menu. Place a red marker 1 and three blue markers (1, 2, 3). Remember to click &lt;/ins&gt;on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save'''&amp;lt;/span&amp;gt; in&amp;#160; the lower right File menu and save the board as &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt;. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Close'''&amp;lt;/span&amp;gt; in the File menu to return to the Multiplayer lobby.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;450px&lt;/del&gt;|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure8.jpg|thumb|center|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;350px&lt;/ins&gt;|Fig. 8: Placing Lower Doodads]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure9.jpg|thumb|center|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;450px&lt;/del&gt;|Fig. 9: Placing Spawn Points]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:Figure9.jpg|thumb|center|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;350px&lt;/ins&gt;|Fig. 9: Placing Spawn Points&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Figure10.jpg|thumb|center|350px|Fig. 10: Placing Markers&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure 10. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Once the custom board is built, its time to setup the custom scenario. Click on the &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Custom Game'''&amp;lt;/span&amp;gt; icon (Fig.1) to activate the &amp;lt;span style=&amp;quot;color: limegreen&amp;quot;&amp;gt;'''CSUI'''&amp;lt;/span&amp;gt;. Type in &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Forest Challenge''&amp;lt;/span&amp;gt; in the name of the custom scenario. Next, click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Import'''&amp;lt;/span&amp;gt; and bring in the &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''forest_challenge''&amp;lt;/span&amp;gt; board made in the board editor. Activate the dropdown menu in the Audio box and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''FOREST''&amp;lt;/span&amp;gt;. Move on down to the Opponent options and check &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Is AI''&amp;lt;/span&amp;gt;. Activate the Group 1, Group 2 and Group 3 dropdown menus and select &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies1''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies2''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;''Zombies3''&amp;lt;/span&amp;gt; respectively. The custom scenario is complete. You should get similar settings as shown in Figure 10. Click on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Save As...'''&amp;lt;/span&amp;gt; to save the custom scenario. Play the game by clicking on &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''Create Game'''&amp;lt;/span&amp;gt; button in the lower right. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; '''ENJOY !!!'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure10&lt;/del&gt;.jpg|thumb|450px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/del&gt;: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| rowspan=2 |[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Figure11&lt;/ins&gt;.jpg|thumb|450px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;: Setting up the Forest Challenge scenario]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figure11&lt;/del&gt;.jpg|thumb|center|450px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/del&gt;: Playing the Forest Challenge custom scenario]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Figure12&lt;/ins&gt;.jpg|thumb|center|450px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;: Playing the Forest Challenge custom scenario]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=qeB-WLwAm2c Lance's video tutorial on the Board editor]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=qeB-WLwAm2c Lance's video tutorial on the Board editor]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=nMhkMVIbKTM Card Hunter Dev Diary #11]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=nMhkMVIbKTM Card Hunter Dev Diary #11]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Credits==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[User:Phaselock|Phaselock]]: Author of this guide.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--[https://forums.cardhunter.com/members/farbs.2/ Farbs]: Proofreader.--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15679&amp;oldid=prev</id>
		<title>Phaselock at 09:03, 29 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=A_Tutorial_to_making_custom_scenarios&amp;diff=15679&amp;oldid=prev"/>
				<updated>2013-08-29T09:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:03, 29 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/rise-of-the-custom-map.2084/ Some collection of player made custom scenarios]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/rise-of-the-custom-map.2084/ Some collection of player made custom scenarios]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/custom-scenario-editor-tutorial.2982/ Kalin's Custom Scenario Editor Tutorial]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://forums.cardhunter.com/threads/custom-scenario-editor-tutorial.2982/ Kalin's Custom Scenario Editor Tutorial]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=qeB-WLwAm2c Lance's video tutorial on the Board editor]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=nMhkMVIbKTM Card Hunter Dev Diary #11]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Credits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	</feed>