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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Combat</id>
		<title>Combat - Revision history</title>
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		<updated>2026-04-21T15:02:11Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14494&amp;oldid=prev</id>
		<title>Phaselock at 07:27, 13 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14494&amp;oldid=prev"/>
				<updated>2013-06-13T07:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:27, 13 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Solid Mail.jpeg|thumb|150px|Fig. 21: Solid Mail]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Solid Mail.jpeg|thumb|150px|Fig. 21: Solid Mail]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Resistant Hide.jpeg|thumb|150px|Fig. 22: Resistant Hide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Resistant Hide.jpeg|thumb|150px|Fig. 22: Resistant Hide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;.jpeg|thumb|150px|Fig. 23: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;.jpeg|thumb|150px|Fig. 23: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Horned Plates.jpeg|thumb|150px|Fig. 24: File:Horned Plates]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Horned Plates.jpeg|thumb|150px|Fig. 24: File:Horned Plates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;]] is one such example. It neutralizes damage from [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keywords&lt;/del&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Projectile&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;projectile]] and [[Keywords#Magic|magic&lt;/del&gt;]] attacks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Attack and damage type prevention armors do not roll a die while preventing said attack/damage&lt;/del&gt;. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;]] will invoke the die roll for a possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;damage reduction while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keywords&lt;/del&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magic&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic&lt;/del&gt;]] attack does not invoke the die roll and is cancelled outright. [[:Category:Armor_Card|Armors]] also come in hybrid forms. [[Cards/Horned Plates|Horned Plates]] is a card that behaves as an armor and a [[:Category:Boost Card|Boost]]. It triggers against incoming damage and adds 3 damage to any [[Keywords#Melee|melee]] attack played by the bearer. Like all hybrid cards, [[Cards/Horned Plates|Horned Plates]] is highly versatile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;]] is one such example. It neutralizes damage from [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Card_Types&lt;/ins&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electricity&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electrical&lt;/ins&gt;]] attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outright&lt;/ins&gt;. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/ins&gt;]] will invoke the die roll for a possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;damage reduction while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Card_Types&lt;/ins&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electricity&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Electrical&lt;/ins&gt;]] attack does not invoke the die roll and is cancelled outright. [[:Category:Armor_Card|Armors]] also come in hybrid forms. [[Cards/Horned Plates|Horned Plates]] is a card that behaves as an armor and a [[:Category:Boost Card|Boost]]. It triggers against incoming damage and adds 3 damage to any [[Keywords#Melee|melee]] attack played by the bearer. Like all hybrid cards, [[Cards/Horned Plates|Horned Plates]] is highly versatile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14464&amp;oldid=prev</id>
		<title>Phaselock at 08:13, 12 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14464&amp;oldid=prev"/>
				<updated>2013-06-12T08:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:13, 12 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/Shimmering Aura|Shimmering Aura]] is one such example. It neutralizes damage from [[Keywords#Projectile|projectile]] and [[Keywords#Magic|magic]] attacks. Attack and damage type prevention armors do not roll a die while preventing said attack/damage. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/Shimmering Aura|Shimmering Aura]] will invoke the die roll for a possible 3 damage reduction while a [[Keywords#Magic|magic]] attack does not invoke the die roll. [[:Category:Armor_Card|Armors]] also come in hybrid forms. [[Cards/Horned Plates|Horned Plates]] is a card that behaves as an armor and a [[:Category:Boost Card|Boost]]. It triggers against incoming damage and adds 3 damage to any [[Keywords#Melee|melee]] attack played by the bearer. Like all hybrid cards, [[Cards/Horned Plates|Horned Plates]] is highly versatile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/Shimmering Aura|Shimmering Aura]] is one such example. It neutralizes damage from [[Keywords#Projectile|projectile]] and [[Keywords#Magic|magic]] attacks. Attack and damage type prevention armors do not roll a die while preventing said attack/damage. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/Shimmering Aura|Shimmering Aura]] will invoke the die roll for a possible 3 damage reduction while a [[Keywords#Magic|magic]] attack does not invoke the die roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and is cancelled outright&lt;/ins&gt;. [[:Category:Armor_Card|Armors]] also come in hybrid forms. [[Cards/Horned Plates|Horned Plates]] is a card that behaves as an armor and a [[:Category:Boost Card|Boost]]. It triggers against incoming damage and adds 3 damage to any [[Keywords#Melee|melee]] attack played by the bearer. Like all hybrid cards, [[Cards/Horned Plates|Horned Plates]] is highly versatile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14463&amp;oldid=prev</id>
		<title>Phaselock at 08:12, 12 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14463&amp;oldid=prev"/>
				<updated>2013-06-12T08:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:12, 12 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Solid Mail.jpeg|thumb|150px|Fig. 21: Solid Mail]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Solid Mail.jpeg|thumb|150px|Fig. 21: Solid Mail]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Resistant Hide.jpeg|thumb|150px|Fig. 22: Resistant Hide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Resistant Hide.jpeg|thumb|150px|Fig. 22: Resistant Hide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/del&gt;.jpeg|thumb|150px|Fig. 23: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grounding Plates&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/ins&gt;.jpeg|thumb|150px|Fig. 23: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;.jpeg|thumb|150px|Fig. 24: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shimmering Aura&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Horned Plates&lt;/ins&gt;.jpeg|thumb|150px|Fig. 24: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;File:Horned Plates&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;p align&lt;/ins&gt;=&amp;quot;justify&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE&lt;/del&gt;=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vertical-align: center; text-align:&lt;/del&gt;justify&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;;&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;align=&amp;quot;left&amp;quot; | &lt;/del&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Cards/Grounding Plates|Grounding Plates]] and &lt;/del&gt;[[Cards/Shimmering Aura|Shimmering Aura]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are two &lt;/del&gt;such &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;examples&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Cards/Grounding Plates|Grounding Plates]] nullify damage as long as it comes from an [[Card_Types#Electricity|Electrical]] attack type, regardless of the damage type. While [[Cards/Shimmering Aura|Shimmering Aura]] &lt;/del&gt;neutralizes damage from [[Keywords#Projectile|projectile]] and [[Keywords#Magic|magic]] attacks. Attack and damage type prevention armors do not roll a die while preventing said attack/damage. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/Shimmering Aura|Shimmering Aura]] will invoke the die roll for a possible 3 damage reduction while a [[Keywords#Magic|magic] attack does not invoke the die roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/Shimmering Aura|Shimmering Aura]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is one &lt;/ins&gt;such &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;neutralizes damage from [[Keywords#Projectile|projectile]] and [[Keywords#Magic|magic]] attacks. Attack and damage type prevention armors do not roll a die while preventing said attack/damage. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/Shimmering Aura|Shimmering Aura]] will invoke the die roll for a possible 3 damage reduction while a [[Keywords#Magic|magic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;] attack does not invoke the die roll. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:Armor_Card&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armors]] also come in hybrid forms. [[Cards/Horned Plates|Horned Plates]] is a card that behaves as an armor and a [[:Category:Boost Card|Boost]]. It triggers against incoming damage and adds 3 damage to any [[Keywords#Melee|melee]] attack played by the bearer. Like all hybrid cards, [[Cards/Horned Plates|Horned Plates]] is highly versatile.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14462&amp;oldid=prev</id>
		<title>Phaselock at 07:50, 12 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14462&amp;oldid=prev"/>
				<updated>2013-06-12T07:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:50, 12 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[:Category:Block_Card|Blocks]] completely negate damage by neutralizing the delivery mechanism of an attack. When a block fails, the damage is delivered to the target. At this point, two things can happen. The damage is either nullified by special [[:Category:Armor_Card|armors]] or reduced. Just like [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not played. They are triggered by a reaction to incoming damage and successfully reduce damage via a die roll. Unlike [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not orientation dependent. [[:Category:Armor_Card|Armors]] come in one of three flavors:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[:Category:Block_Card|Blocks]] completely negate damage by neutralizing the delivery mechanism of an attack. When a block fails, the damage is delivered to the target. At this point, two things can happen. The damage is either nullified by special [[:Category:Armor_Card|armors]] or reduced. Just like [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not played. They are triggered by a reaction to incoming damage and successfully reduce damage via a die roll. Unlike [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not orientation dependent. [[:Category:Armor_Card|Armors]] come in one of three flavors:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 129:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Chance based damage reduction armors&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Chance based damage reduction armors&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Damage type specific armors&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attack/&lt;/ins&gt;Damage type specific armors&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/p&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An armor card is identified by two characteristics: a little armor icon in the lower right corner of the card and its grey card background. The key aspect of any armor card is the type of attack it reduces and its associated die roll. As of writing, there are only two absolute damage reducers in [http://www.cardhunter.com/ Card Hunter] (Figs. 18 and 19): [[Cards/Reliable Hide Armor|Reliable Hide Armor]] and [[Cards/Reliable Mail|Reliable Mail]]. These armors have a die roll of 1 or higher, they will always trigger against incoming damage. The [[Keywords#Armor|armor]] keyword entails that the armors prevent a certain amount of damage, regardless of damage type. The number following the [[Keywords#Armor|armor]] keyword represents the amount of damage against which the card protects. If an attack would do damage less than or equal to the [[Keywords#Armor|Armor]] rating, then that damage is reduced to zero. If the triggering card would do greater damage than the [[Keywords#Armor|Armor]] rating, then that damage is reduced by the same amount as the rating. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; An additional keyword, [[Keywords#Keep|Keep]] is commonly found in armor cards. [[Keywords#Keep|Keep]] returns a card to hand after it triggers. Likewise, cards without [[Keywords#Keep|Keep]] are discarded after trigger. If a card has more than one set of instructions, [[Keywords#Keep|Keep]] must be specified separately for each use. A card is Kept only when used according to the relevant instructions; [[Keywords#Keep|Keep]] does not prevent the card from being discarded during a forced discard or at the end of a round. An armor card with [[Keywords#Keep|Keep]] will return to hand after the triggering, making it re-usable for the next attack. As an example, a character with two [[Cards/Reliable Mail|Reliable Mail]] in hand is guaranteed a 4 damage reduction per attack.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''IMPORTANT: All armor cards are represented by a grey background.'''&amp;lt;/span&amp;gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Reliable Hide Armor.jpeg|thumb|200px|Fig. 18: Reliable Hide Armor]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Reliable Mail.jpeg|thumb|200px|Fig. 19: Reliable Mail]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Cloth_Armor.jpeg|thumb|150px|Fig. 20: Cloth Armor]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Solid Mail.jpeg|thumb|150px|Fig. 21: Solid Mail]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Resistant Hide.jpeg|thumb|150px|Fig. 22: Resistant Hide]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Grounding Plates.jpeg|thumb|150px|Fig. 23: Grounding Plates]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Shimmering Aura.jpeg|thumb|150px|Fig. 24: Shimmering Aura]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Chance based damage reduction armors refer to [[:Category:Armor_Card|armor]] cards whose die roll are not equal to 1. Most armor cards are of such characteristics. [[Cards/Cloth Armor|Cloth Armor]] and [[Cards/Solid Mail|Solid Mail]] are two such examples. For such armors, damage reduction is a probability driven affair. [[Cards/Cloth Armor|Cloth Armor]] for instance has a 66.67% one-time chance of reducing damage by 2 while [[Cards/Solid Mail|Solid Mail]] has a 50% chance of reducing damage by 3 with the armor returning to hand after use. Damage type specific armors are a variant of armor cards that completely nullify damage types. One of the wizard favorites, [[Cards/Resistant Hide|Resistant Hide]] prevents all [[Card_Types#Acid|Acid]], [[Card_Types#Poison|Poison]], [[Card_Types#Electricity|Electricity]] and [[Card_Types#Fire|Fire]] damage types. In addition, [[Cards/Resistant Hide|Resistant Hide]] also reduces all other types of attacks by 2 at 66.67% chance with the armor returning to hand after use. Some armors do not neutralize damage like [[Cards/Resistant Hide|Resistant Hide]] does. [[Cards/Grounding Plates|Grounding Plates]] and [[Cards/Shimmering Aura|Shimmering Aura]] are two such examples. [[Cards/Grounding Plates|Grounding Plates]] nullify damage as long as it comes from an [[Card_Types#Electricity|Electrical]] attack type, regardless of the damage type. While [[Cards/Shimmering Aura|Shimmering Aura]] neutralizes damage from [[Keywords#Projectile|projectile]] and [[Keywords#Magic|magic]] attacks. Attack and damage type prevention armors do not roll a die while preventing said attack/damage. Only when an attack outside of the card effects is dealt to the character will a die roll be required. A [[Keywords#Melee|melee]] attack against [[Cards/Shimmering Aura|Shimmering Aura]] will invoke the die roll for a possible 3 damage reduction while a [[Keywords#Magic|magic] attack does not invoke the die roll.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14458&amp;oldid=prev</id>
		<title>Phaselock at 12:17, 11 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14458&amp;oldid=prev"/>
				<updated>2013-06-11T12:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:17, 11 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[:Category:Block_Card|Blocks]] completely negate damage by neutralizing the delivery mechanism of an attack. When a block fails, the damage is delivered to the target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and can no longer be negated&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only be reduced &lt;/del&gt;by [[:Category:Armor_Card|armors]]. Just like [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not played. They are triggered by a reaction to incoming damage and successfully reduce damage via a die roll. Unlike [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not orientation dependent. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[:Category:Block_Card|Blocks]] completely negate damage by neutralizing the delivery mechanism of an attack. When a block fails, the damage is delivered to the target. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At this point, two things &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happen. The damage is either nullified &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;special &lt;/ins&gt;[[:Category:Armor_Card|armors]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or reduced&lt;/ins&gt;. Just like [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not played. They are triggered by a reaction to incoming damage and successfully reduce damage via a die roll. Unlike [[:Category:Block_Card|blocks]], [[:Category:Armor_Card|armors]] are not orientation dependent. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[:Category:Armor_Card|Armors]] come in one of three flavors:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Absolute damage reduction armors&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Chance based damage reduction armors&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Damage type specific armors&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOEDITSECTION__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14449&amp;oldid=prev</id>
		<title>Phaselock at 07:13, 11 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14449&amp;oldid=prev"/>
				<updated>2013-06-11T07:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.cardhuntria.com/index.php?title=Combat&amp;amp;diff=14449&amp;amp;oldid=14445&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14445&amp;oldid=prev</id>
		<title>Phaselock at 10:39, 10 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14445&amp;oldid=prev"/>
				<updated>2013-06-10T10:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:39, 10 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Attack==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Attack==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comprises &lt;/del&gt;of a damage payload and a delivery mechanism. The damage payload is described by two components: a damage type and/or a damage value/effect. The delivery mechanism refers to the way in which the payload is transferred, described by an attack type and a range. In [http://www.cardhunter.com/ Card Hunter], an attack does not necessarily need to have an attack range or a damage value. A global attack that targets all units in the board has no attack range. An attack that forcibly removes a target's cards from hand has no damage. In short, an attack consists of four components: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;An attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consists &lt;/ins&gt;of a damage payload and a delivery mechanism. The damage payload is described by two components: a damage type and/or a damage value/effect. The delivery mechanism refers to the way in which the payload is transferred, described by an attack type and a range. In [http://www.cardhunter.com/ Card Hunter], an attack does not necessarily need to have an attack range or a damage value. A global attack that targets all units in the board has no attack range. An attack that forcibly removes a target's cards from hand has no damage. In short, an attack consists of four components: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Attack range (optional)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Attack range (optional)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 1 shows a staple card: [[Cards/Bludgeon|Bludgeon]]. [[Cards/Bludgeon|Bludgeon]] is a fairly common attack card found in most [[:Category:Weapon|weapons]]. It is of [[Card_Types#Melee|melee]] attack type with a range of 1. Unmitigated, [[Cards/Bludgeon|Bludgeon]] deals 4 [[Card_Types#Crushing|crushing]] damage to a target. The attack type and damage type of a card are found in the card's [[Cards#Information_Bar|information bar]]. The damage value is found beside the lower left sword symbol icon. The attack range is represented by a number beside the circular arrow symbol found in the lower right. [[Cards/Bludgeon|Bludgeon]] is a very straightforward attack. It has no special [[Keywords|keywords]] associated with it and does not carry other complicated [[Cards#Instructions|instructions]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Compare [[Cards/Bludgeon|Bludgeon]] against [[Cards/Acid Blast|Acid Blast]] (Fig. 2) which is a different attack card. [[Cards/Acid Blast|Acid Blast]] is of [[Card_Types#Magic|magic]] attack type with a range of 6. It deals [[Card_Types#Acid|acid]] damage type with no damage value. [[Cards#Instructions|Card instructions]] indicate that [[Cards/Acid Blast|Acid Blast]] modifies a target square into [[Card_Types#Acid|acid]] terrain which comes with a set of complicated effects and a duration. Clearly, [[Cards/Acid Blast|Acid Blast]] is unlike [[Cards/Bludgeon|Bludgeon]]. Where [[Cards/Bludgeon|Bludgeon]] deals melee damage to a target at close range instantly, [[Cards/Acid Blast|Acid Blast]] does not deal any damage. Instead, it modifies a terrain tile with a terrain attachment (see below), impedes movement and debuffs any character standing on the terrain at the start of turn. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[Cards/Bludgeon|Bludgeon]] is a simple example of an attack that against a target's hp only. While [[Cards/Acid Blast|Acid Blast]] is a complex example of a attack that targets the terrain, opponent's hand, state and hp. However, [[Cards/Acid Blast|Acid Blast]] is not an easy card to use while [[Cards/Bludgeon|Bludgeon]] is a no-brainer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 1 shows a staple card: [[Cards/Bludgeon|Bludgeon]]. [[Cards/Bludgeon|Bludgeon]] is a fairly common attack card found in most [[:Category:Weapon|weapons]]. It is of [[Card_Types#Melee|melee]] attack type with a range of 1. Unmitigated, [[Cards/Bludgeon|Bludgeon]] deals 4 [[Card_Types#Crushing|crushing]] damage to a target. The attack type and damage type of a card are found in the card's [[Cards#Information_Bar|information bar]]. The damage value is found beside the lower left sword symbol icon. The attack range is represented by a number beside the circular arrow symbol found in the lower right. [[Cards/Bludgeon|Bludgeon]] is a very straightforward attack. It has no special [[Keywords|keywords]] associated with it and does not carry other complicated [[Cards#Instructions|instructions]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''IMPORTANT: All attack cards are represented by a red background.'''&amp;lt;/span&amp;gt; &lt;/ins&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Compare [[Cards/Bludgeon|Bludgeon]] against [[Cards/Acid Blast|Acid Blast]] (Fig. 2) which is a different attack card. [[Cards/Acid Blast|Acid Blast]] is of [[Card_Types#Magic|magic]] attack type with a range of 6. It deals [[Card_Types#Acid|acid]] damage type with no damage value. [[Cards#Instructions|Card instructions]] indicate that [[Cards/Acid Blast|Acid Blast]] modifies a target square into [[Card_Types#Acid|acid]] terrain which comes with a set of complicated effects and a duration. Clearly, [[Cards/Acid Blast|Acid Blast]] is unlike [[Cards/Bludgeon|Bludgeon]]. Where [[Cards/Bludgeon|Bludgeon]] deals melee damage to a target at close range instantly, [[Cards/Acid Blast|Acid Blast]] does not deal any damage. Instead, it modifies a terrain tile with a terrain attachment (see below), impedes movement and debuffs any character standing on the terrain at the start of turn. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [[Cards/Bludgeon|Bludgeon]] is a simple example of an attack that against a target's hp only. While [[Cards/Acid Blast|Acid Blast]] is a complex example of a attack that targets the terrain, opponent's hand, state and hp. However, [[Cards/Acid Blast|Acid Blast]] is not an easy card to use while [[Cards/Bludgeon|Bludgeon]] is a no-brainer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Bludgeon.jpeg|thumb|200px|Fig. 1: Bludgeon attack card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Bludgeon.jpeg|thumb|200px|Fig. 1: Bludgeon attack card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Acid Blast.jpeg|thumb|200px|Fig. 2: Acid Blast attack card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Acid Blast.jpeg|thumb|200px|Fig. 2: Acid Blast attack card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Block==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Block==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two explicit ways of mitigating an attack. If an attack is dealt to a target from the front, ie, the attacker is in the target's forward field of view (see [[Line of Sight]]), the target (holding [[:Category:Block_Card|block]] cards in hand) can [[:Category:Block_Card|block]] the attack via a die roll. A successful roll negates the damage completely. Unlike attacks, blocks are not played. Instead, they only trigger when enemies play cards targeting you from the front. As [[:Category:Block_Card|blocks]] are highly orientation dependent, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this section briefly re-visits &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concept &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character&lt;/del&gt;'s orientation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Block1.jpg|thumb|180px|Fig. 13: Block vs line of sight]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | &lt;/ins&gt;There are two explicit ways of mitigating an attack. If an attack is dealt to a target from the front, ie, the attacker is in the target's forward field of view (see [[Line of Sight]]), the target (holding [[:Category:Block_Card|block]] cards in hand) can [[:Category:Block_Card|block]] the attack via a die roll. A successful roll negates the damage completely. Unlike attacks, blocks are not played. Instead, they only trigger when enemies play cards targeting you from the front &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the form of a reaction trigger&lt;/ins&gt;. As [[:Category:Block_Card|blocks]] are highly orientation dependent, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reader is advised to browse the [[Line_of_Sight|line &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sight]] basic guide as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prelude. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Figure 13 shows a simple illustration summarizing the various positions where an attack can be blocked. The blue circle in the middle represents a target. The blue arrow facing upwards represents the target&lt;/ins&gt;'s orientation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The eight squares surrounding the target contain red arrows indicating attacks. Of the eight attacks, five of them are blockable while three are not. The three attacks in the dark green squares cannot be blocked. This is because these attacks are considered to be outside of the target's [[Line_of_Sight|line of sight]] and therefore no block can be raised.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In [http://www.cardhunter.com/ Card Hunter], [[:Category:Block_Card|blocks]] are designed to negate [[Card_Types#Attack_Types|attack types]]. As discussed above, an attack type represents the way in which damage is delivered. By neutralizing the delivery mechanism of an attack, damage is completely negated. Since there are three primary [[Card_Types#Attack_Types|attack types]] currently in game, there are also a similarly small number of ways to block an attack. Four different types of blocks exist:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Block any: &amp;quot;When an enemy plays a card targeting you, cancel that card. &amp;quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Block Magic: &amp;quot;When an enemy plays a &amp;lt;u&amp;gt;'''Magic'''&amp;lt;/u&amp;gt; card targeting you, cancel that card. &amp;quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Block Melee: &amp;quot;When an enemy plays a &amp;lt;u&amp;gt;'''Melee'''&amp;lt;/u&amp;gt; card targeting you, cancel that card. &amp;quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Block Projectile: &amp;quot;When an enemy plays a &amp;lt;u&amp;gt;'''Projectile'''&amp;lt;/u&amp;gt; card targeting you, cancel that card. &amp;quot; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Figures below show card examples of some common [[:Category:Block_Card|Block]] cards. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Block.jpeg|thumb|150px|Fig. 14: An example of Block Any]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Parry.jpeg|thumb|150px|Fig. 15: An example of Block Melee]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Reflect Missile.jpeg|thumb|150px|Fig. 16: An example of a multiple block card]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Counterspell.jpeg|thumb|150px|Fig. 17: An example of a hybrid block card]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|[[File:Icy Block.jpeg|thumb|150px|Fig. 17: A block that attaches to attacker]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A block card is identified by two characteristics: a little shield icon in the lower right corner of the card and its green card background. The key aspect of any block card is the type of attack it blocks and its associated die roll. Figure 14 shows the staple [[Cards/Block|Block]] card with the [[Keywords#Block Any|Block Any]] keyword. It is capable of blocking any type of attack upon trigger. However it has a die roll of 4+, indicating a 50% probability of success. Now compare [[Cards/Block|Block]] against [[Cards/Parry|Parry]]. [[Cards/Parry|Parry]] has a 83% success rate as long as the attack is of [[Card_Types#Melee|Melee]] attack type. However, [[Cards/Parry|Parry]] will not trigger against [[Card_Types#Magic|Magic]] and [[Card_Types#Projectile|Projectile]] attacks while [[Cards/Block|Block]] will. [[Cards/Block|Block]] and [[Cards/Parry|Parry]] represent two very different types of [[:Category:Block_Card|blocks]] for countering different types of attacks. Some blocks like [[Cards/Reflect Missile|Reflect Missile]] contain multiple block keywords designed to block multiple types of attacks. In addition, [[Cards/Reflect Missile|Reflect Missile]] contains a nasty effect that applies the damage and effects to the attacker when the attack is successfully blocked. [[:Category:Block_Card|Block]] cards also exist in hybrid forms. [[Cards/Counterspell|Counterspell]] is an example of a hybrid attack plus block. The player can choose not to play the card and have it wait lying in hand to block a [[Card_Types#Magic|Magic]] attack or attack a target to remove two [[Card_Types#Magic|Magic]] cards from its hand at the start of turn. Block cards can also attach to characters. [[Cards/Icy Block|Icy Block]] is a great [[Keywords#Block Any|Block Any]] card that is virtually identical to the staple [[Cards/Block|Block]]. A successful block however attaches to the attacker, slowing it down via [[Keywords#Encumber|Encumber]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''IMPORTANT: All block cards are represented by a green background.'''&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14441&amp;oldid=prev</id>
		<title>Phaselock at 06:03, 10 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14441&amp;oldid=prev"/>
				<updated>2013-06-10T06:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:03, 10 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack3.jpg|thumb|400px|Fig. 6: Ctrl-click on an attack card to target an ally]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack3.jpg|thumb|400px|Fig. 6: Ctrl-click on an attack card to target an ally]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack2.jpg|thumb|280px|Fig. 7: Dwarven wizard casts Wall of Fire under an Ogre Bruiser]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack2.jpg|thumb|280px|Fig. 7: Dwarven wizard casts Wall of Fire under an Ogre Bruiser]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;===Using area of effect attacks===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Area of effect (AoE) based attack cards work differently from usual attack cards. Such cards typically contain keywords of importance: [[Keywords#Cone|Cone]], [[Keywords#Burst|Burst]] and [[Keywords#Linear|Linear]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Keywords#Cone|Cone]] based attacks affects all characters or squares in a forward arch. It area of effect that starts from, but does NOT include, the square on which a character stands. On playing a cone card, the character may choose one of the four cardinal directions for the target area. Mouse-over the directions to obtain a preview of the AoE. The range of the card defines how far the cone will reach, with an area that is three tiles wide in the first row, five tiles wide in the second row, and so forth. Cone attacks cannot pass through [[Game Terrain#Blocked terrain|Blocked terrain]], only squares within the character's line of sight may be targeted. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. Figure 8 below shows an example of a dwarven wizard previewing the AoE of the [[Cards/Burning Fingers|Burning Fingers]] card. The left picture shows [[Cards/Burning Fingers|Burning Fingers]] mouse-over preview in the forward orientation hitting two ogre bruisers and a dwarven priest ally in range. The right picture shows the same mouse-over preview if the dwarven wizard were to cast the spell to his right.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Attack4.jpg|thumb|700px|Fig. 8: Cone preview of Burning Fingers]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Keywords#Burst|Burst]] attacks affects all characters within the burst range of the target square. Burst creates an AoE counted outward from the target square in all directions to any square within the burst range that has line of sight with the target square. You can preview the AoE by selecting the card and mouse-over a terrain tile. Yellow tile overlays show the AoE of the burst attack. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. The below figure shows the [[Keywords#Burst|Burst]] preview of the [[Cards/Fireball|Fireball]] card. The picture on the left shows a dwarf wizard ([[Line_of_Sight|line of sight]] denoted by red highlighted squares) previewing the AoE of [[Cards/Fireball|Fireball]]. As [[Cards/Fireball|Fireball]] has the [[Keywords#Burst|Burst 2]] card effect, all tiles within two squares of the targeted square (highlighted by white border) are affected by [[Cards/Fireball|Fireball]] should the dwarf wizard choose to cast. The right picture shows the a similar AoE preview. Note the [[Keywords#Burst|Burst]] attack AoE reaching a tile formerly not in the [[Line_of_Sight|line of sight]] of the wizard. [[Keywords#Burst|Burst]] attacks allow a character to hit targets even if they are not within [[Line_of_Sight|line of sight]] of the character.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Attack5.jpg|thumb|700px|Fig. 9: Burst preview of Fireball]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Keywords#Linear|Linear]] attacks affects all characters or squares in a line to the target square. The AoE is equivalent to a line drawn from the center of the character's square to the center of the target square: the area includes every passable square that line crosses, and any characters in those squares, except the character's own square. The area of effect is shown by a yellow overlay at the time the linear card is played. The character must have line of sight with the target square, but not necessarily all the intervening squares, so the area may include squares a character could not normally target. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. Figure 10 below shows the AoE preview of a [[Keywords#Linear|Linear]] attack: [[Cards/Acid Jet|Acid Jet]]. The figure on the left shows the linear AoE preview of the card if the wizard casts straight ahead. The figure on the right shows the AoE preview if he casts [[Cards/Acid Jet|Acid Jet]] at a target square to his right. The AoE is that of a zig-zag line passing through many squares, including squares which were not in his [[Line_of_Sight|line of sight]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Attack6.jpg|thumb|600px|Fig. 10: Linear preview of Acid Jet]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11 &lt;/ins&gt;shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/ins&gt;shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/del&gt;: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;11&lt;/ins&gt;: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|250px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/del&gt;: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|250px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12&lt;/ins&gt;: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14430&amp;oldid=prev</id>
		<title>Phaselock at 08:28, 7 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14430&amp;oldid=prev"/>
				<updated>2013-06-07T08:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:28, 7 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack1.jpg|thumb|280px|Fig. 5: Dwarven priest attacking a single target in range]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attack1.jpg|thumb|280px|Fig. 5: Dwarven priest attacking a single target in range]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attack2&lt;/del&gt;.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;280px&lt;/del&gt;|Fig. 6: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dwarven wizard casts Wall of Fire under &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ogre Bruiser&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attack3&lt;/ins&gt;.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;400px&lt;/ins&gt;|Fig. 6: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ctrl-click on &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack card to target an ally&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attack3&lt;/del&gt;.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;400px&lt;/del&gt;|Fig. 7: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ctrl-click on &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack card to target an ally&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attack2&lt;/ins&gt;.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;280px&lt;/ins&gt;|Fig. 7: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dwarven wizard casts Wall of Fire under &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ogre Bruiser&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 5 shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure 6 shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 5 shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure 6 shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/del&gt;: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|250px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|250px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/ins&gt;: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Block==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Block==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two explicit ways of mitigating an attack. If an attack is dealt to a target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;face-on&lt;/del&gt;, ie, the attacker &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are facing each other when the attack is made&lt;/del&gt;, the target (holding [[:Category:Block_Card|block]] cards in hand) can [[:Category:Block_Card|block]] the attack. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;negates the damage completely. Unlike attacks, blocks are not played. Instead, they only trigger when enemies play cards targeting you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two explicit ways of mitigating an attack. If an attack is dealt to a target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the front&lt;/ins&gt;, ie, the attacker &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is in &lt;/ins&gt;the target&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s forward field of view (see [[Line of Sight]])&lt;/ins&gt;, the target (holding [[:Category:Block_Card|block]] cards in hand) can [[:Category:Block_Card|block]] the attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;via a die roll&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A successful roll &lt;/ins&gt;negates the damage completely. Unlike attacks, blocks are not played. Instead, they only trigger when enemies play cards targeting you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the front. As [[:Category:Block_Card|blocks]] are highly orientation dependent, this section briefly re-visits the concept of a character's orientation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armor==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14429&amp;oldid=prev</id>
		<title>Phaselock at 07:22, 7 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Combat&amp;diff=14429&amp;oldid=prev"/>
				<updated>2013-06-07T07:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:22, 7 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 5 shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure 6 shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 5 shows a terrain attachment after [[Cards/Acid Blast|Acid Blast]] is cast on a target square. You can right-click on the terrain to bring up the information about the attachment card. A duration counter at the top right corner is as shown in the image. This counter indicates how many rounds the attachment will stay on the character before being discarded. A terrain attachment can be over written by another. For example, a wizard can cast [[Cards/Wall of Fire|Wall of Fire]] over the [[Cards/Acid Blast|Acid Blast]] terrain. This changes the terrain attachment and the conditions of the said terrain will be updated accordingly. Just like terrains, characters (enemies, allies included) are also susceptible to attachments. Figure 6 shows a War Monkey after being attacked by [[Cards/Bad Luck|Bad Luck]]. Like [[Cards/War Cry|War Cry]], [[Cards/Bad Luck|Bad Luck]] does not damage the target. Instead, it reduces all die rolls of the target character by 1 for as long as the attachment persists. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. 5: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment1.jpg|thumb|300px|Fig. 5: Acid Blast terrain attachment]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300px&lt;/del&gt;|Fig. 6: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Attachment2.jpg|thumb|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;250px&lt;/ins&gt;|Fig. 6: Bad Luck attachment to War Monkey]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

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