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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Encumber</id>
		<title>Encumber - Revision history</title>
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		<updated>2026-06-07T15:33:09Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=15814&amp;oldid=prev</id>
		<title>Phaselock at 11:25, 5 September 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=15814&amp;oldid=prev"/>
				<updated>2013-09-05T11:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 11:25, 5 September 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reduces the movement value of cards played by a character by the given amount.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reduces the movement value of cards played by a character by the given amount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reaction&lt;/del&gt;|reaction]] that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reactions and Traits&lt;/ins&gt;|reaction]] that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, the technical process of how Encumber works in the game engine may cause it to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, the technical process of how Encumber works in the game engine may cause it to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=11937&amp;oldid=prev</id>
		<title>Phaselock at 08:24, 5 April 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=11937&amp;oldid=prev"/>
				<updated>2013-04-05T08:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:24, 5 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Whenever you move, subtract &amp;lt;x&amp;gt; move points from that move.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span class=&amp;quot;keywordtt&amp;quot;&amp;gt;&lt;/ins&gt;Whenever you move, subtract &amp;lt;x&amp;gt; move points from that move.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9997&amp;oldid=prev</id>
		<title>Mightymushroom at 17:14, 27 March 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9997&amp;oldid=prev"/>
				<updated>2013-03-27T17:14:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:14, 27 March 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a [[Reaction|reaction]] that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a [[Reaction|reaction]] that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are &lt;/del&gt;technical &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;issues that &lt;/del&gt;may cause &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Encumber &lt;/del&gt;to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;technical &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process of how Encumber works in the game engine &lt;/ins&gt;may cause &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9697&amp;oldid=prev</id>
		<title>Mightymushroom at 00:07, 26 March 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9697&amp;oldid=prev"/>
				<updated>2013-03-26T00:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:07, 26 March 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reduces the movement value of cards played by a character by the given amount.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reduces the movement value of cards played by a character by the given amount.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a reaction that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Encumber works as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Reaction|&lt;/ins&gt;reaction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, there are technical issues that may cause Encumber to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;As of version Beta 1.21, there are technical issues that may cause Encumber to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9695&amp;oldid=prev</id>
		<title>Mightymushroom: Keyword detail page</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Encumber&amp;diff=9695&amp;oldid=prev"/>
				<updated>2013-03-25T23:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Keyword detail page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Whenever you move, subtract &amp;lt;x&amp;gt; move points from that move.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Game Effect===&lt;br /&gt;
*Reduces the movement value of cards played by a character by the given amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Encumber works as a reaction that activates when a character holding an encumber card or who has an encumber [[Attachment|attached]] plays a [[:Category:Movement Card|Movement card]]. The effect is to reduce the total length of the move by the given number, to a minimum move of zero. More than one Encumber can activate on a single move, resulting in multiple deductions.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of version Beta 1.21, there are technical issues that may cause Encumber to act in a way not obviously intuitive to the player. Currently the reaction only triggers when a character actually plays a movement card: when a second character plays a card allowing others to move, the encumbered character can use its full value. In addition, cards with the [[Step]] keyword process movement before checking for Encumber and thus are not hindered by it. These are known to Blue Manchu and are under review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&amp;lt;!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use Encumber to slow enemies or even hold them in place. Works best against characters who have shorter moves to start with.&lt;br /&gt;
&lt;br /&gt;
*If you use equipment that puts self-encumbering cards into your own deck, you want a plan to reduce the negative impact. Keep in mind that you may discard down to two cards at the end of a round. The next section has a few more ideas.&lt;br /&gt;
&lt;br /&gt;
====Against opponents who use Encumber:====&lt;br /&gt;
*Equip [[:Category:Movement Card|Movement cards]] with high values so that you can overcome the reduction. With very strong cards, you may have plenty of movement for practical purposes.&lt;br /&gt;
&lt;br /&gt;
*As noted above, group movement and Step cards can bypass encumbrance entirely.&lt;br /&gt;
&lt;br /&gt;
*Because encumbrance created by the enemy is an [[Attachment]], any cards that allow you to dispose of attachments can deal with Encumber created by your opponents. Or you can wait for the attachment to expire.&lt;br /&gt;
&lt;br /&gt;
*Try to lure the enemy into coming toward you, reducing the amount of movement you need to make.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guide]]&lt;/div&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

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