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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Frenzy</id>
		<title>Frenzy - Revision history</title>
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		<updated>2026-04-21T23:58:26Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=27465&amp;oldid=prev</id>
		<title>Phaselock at 08:37, 14 December 2014</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=27465&amp;oldid=prev"/>
				<updated>2014-12-14T08:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:37, 14 December 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&amp;lt;span class=&amp;quot;keywordtt&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attach to target. Target adds &lt;/del&gt;&amp;lt;x&amp;gt; damage to any Melee &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks they &lt;/del&gt;play.&amp;lt;/span&amp;gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&amp;lt;span class=&amp;quot;keywordtt&amp;quot;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/ins&gt;&amp;lt;x&amp;gt; damage to any Melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack you &lt;/ins&gt;play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &amp;lt;x-1&amp;gt; damage to any Magic or Projectile attack&lt;/ins&gt;.&amp;lt;/span&amp;gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Game Effect===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===Game Effect===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When a character plays a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Card Types#Attack Types|Melee attack]] &lt;/del&gt;card, add the indicated amount to that card's total damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When a character plays a card, add the indicated amount to that card's total damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Frenzy works as a reaction that activates when a character uses a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Card Types#Attack Types|Melee type]] &lt;/del&gt;attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;Frenzy works as a reaction that activates when a character uses a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damaging &lt;/ins&gt;attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]], when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]], when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Use Frenzy to increase the power of your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Card Types#Attack Types|Melee]] &lt;/del&gt;attacks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Be aware that it does nothing for cards labeled Magic or Projectile&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Use Frenzy to increase the power of your attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*To maximize the use of Frenzy, you must play as many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee &lt;/del&gt;attacks as possible while you have the bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*To maximize the use of Frenzy, you must play as many attacks as possible while you have the bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Equip a character with plenty of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee &lt;/del&gt;cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Equip a character with plenty of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/ins&gt;cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**If your Frenzy must be [[Attachment|attached]] first, try to do so before the target plays any attacks in that round.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**If your Frenzy must be [[Attachment|attached]] first, try to do so before the target plays any attacks in that round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Frenzy could be wasted if the character does not have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sufficient movement &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach Melee range&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;**Frenzy could be wasted if the character does not have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;line of sight &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the enemy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Against opponents who use Frenzy:====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;====Against opponents who use Frenzy:====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Frenzy is a bonus applied to an attack, so any defenses you have against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee &lt;/del&gt;attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee range &lt;/del&gt;altogether: no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks&lt;/del&gt;, no boosted damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Frenzy is a bonus applied to an attack, so any defenses you have against attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sight &lt;/ins&gt;altogether: no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;LoS&lt;/ins&gt;, no boosted damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Anything that discards [[Attachment]]s may help against attach style Frenzy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Anything that discards [[Attachment]]s may help against attach style Frenzy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=11911&amp;oldid=prev</id>
		<title>Phaselock at 06:27, 5 April 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=11911&amp;oldid=prev"/>
				<updated>2013-04-05T06:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:27, 5 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&amp;lt;span class=keywordtt&amp;gt;Attach to target. Target adds &amp;lt;x&amp;gt; damage to any Melee attacks they play.&amp;lt;/span&amp;gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&amp;lt;span class=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;keywordtt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&amp;gt;Attach to target. Target adds &amp;lt;x&amp;gt; damage to any Melee attacks they play.&amp;lt;/span&amp;gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=11910&amp;oldid=prev</id>
		<title>Phaselock at 06:18, 5 April 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=11910&amp;oldid=prev"/>
				<updated>2013-04-05T06:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:18, 5 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Attach to target. Target adds &amp;lt;x&amp;gt; damage to any Melee attacks they play.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span class=keywordtt&amp;gt;&lt;/ins&gt;Attach to target. Target adds &amp;lt;x&amp;gt; damage to any Melee attacks they play.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=10438&amp;oldid=prev</id>
		<title>Mightymushroom at 14:13, 29 March 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=10438&amp;oldid=prev"/>
				<updated>2013-03-29T14:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 14:13, 29 March 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When a character plays a [[Card Types#Attack Types|Melee attack]] card, add the indicated amount to that card's total damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*When a character plays a [[Card Types#Attack Types|Melee attack]] card, add the indicated amount to that card's total damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;onlyinclude&amp;gt;Frenzy works as a reaction that activates when a character uses a [[Card Types#Attack Types|Melee type]] attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.&amp;lt;/onlyinclude&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;onlyinclude&amp;gt;Frenzy works as a reaction that activates when a character uses a [[Card Types#Attack Types|Melee type]] attack. The effect of Frenzy is to increase the total damage that card may perform against the target; Frenzy triggers before the target checks for defenses. When a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect.&amp;lt;/onlyinclude&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, when Frenzy will be part of a light colored instruction box. In &lt;/ins&gt;this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, when &lt;/ins&gt;Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the card&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: in &lt;/del&gt;this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— &lt;/del&gt;Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=10424&amp;oldid=prev</id>
		<title>Mightymushroom: Keyword detail page</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Frenzy&amp;diff=10424&amp;oldid=prev"/>
				<updated>2013-03-29T14:01:17Z</updated>
		
		<summary type="html">&lt;p&gt;Keyword detail page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Attach to target. Target adds &amp;lt;x&amp;gt; damage to any Melee attacks they play.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Game Effect===&lt;br /&gt;
*When a character plays a [[Card Types#Attack Types|Melee attack]] card, add the indicated amount to that card's total damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Frenzy works as a reaction that activates when a character uses a [[Card Types#Attack Types|Melee type]] attack. The effect of Frenzy is to increase the total damage that card may perform against the target; Frenzy triggers before the target checks for defenses. When a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]]: in this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand — Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&amp;lt;!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use Frenzy to increase the power of your [[Card Types#Attack Types|Melee]] attacks. Be aware that it does nothing for cards labeled Magic or Projectile.&lt;br /&gt;
&lt;br /&gt;
*To maximize the use of Frenzy, you must play as many Melee attacks as possible while you have the bonus.&lt;br /&gt;
**Equip a character with plenty of Melee cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly.&lt;br /&gt;
**If your Frenzy must be [[Attachment|attached]] first, try to do so before the target plays any attacks in that round.&lt;br /&gt;
**Frenzy could be wasted if the character does not have sufficient movement to reach Melee range.&lt;br /&gt;
&lt;br /&gt;
*The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions.&lt;br /&gt;
&lt;br /&gt;
====Against opponents who use Frenzy:====&lt;br /&gt;
*Frenzy is a bonus applied to an attack, so any defenses you have against Melee attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of melee range altogether: no attacks, no boosted damage.&lt;br /&gt;
&lt;br /&gt;
*Anything that discards [[Attachment]]s may help against attach style Frenzy.&lt;br /&gt;
&lt;br /&gt;
*If the Frenzy is held in an enemy's hand, try to force a discard.&lt;br /&gt;
**Some such cards have two separate reactions: triggering the other effect may cause a discard. (This is true of all examples in version Beta 1.22.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guide]]&lt;/div&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

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