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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Game_Terrain</id>
		<title>Game Terrain - Revision history</title>
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		<updated>2026-04-21T21:49:00Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=20393&amp;oldid=prev</id>
		<title>Phaselock at 05:51, 25 November 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=20393&amp;oldid=prev"/>
				<updated>2013-11-25T05:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:51, 25 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[Movement|movement]]. Figure 1 shows a [[Wizard|dwarf wizard]] (Dumkolaz) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[Movement|movement]]. Figure 1 shows a [[Wizard|dwarf wizard]] (Dumkolaz) in a [[Streams of Blood (Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A difficult terrain represents a tile in which a character can move onto but cannot move pass freely. It does not impede [[Line of Sight|line of sight]] but all moves into a difficult terrain forces the character to end its move. Figure 3 shows an elf wizard (Lomi) in a [[Bridge(Ranked)|Bridge]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt; is a difficult terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As an elf, Lomi can [[Cards/Dash|dash]] four spaces in any direction. However, due to the difficult terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt;, Lomi is only able to move one space instead of four. You can right-click on any terrain to show its information (Fig. 4).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A difficult terrain represents a tile in which a character can move onto but cannot move pass freely. It does not impede [[Line of Sight|line of sight]] but all moves into a difficult terrain forces the character to end its move. Figure 3 shows an elf wizard (Lomi) in a [[Bridge (Ranked)|Bridge]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt; is a difficult terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As an elf, Lomi can [[Cards/Dash|dash]] four spaces in any direction. However, due to the difficult terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt;, Lomi is only able to move one space instead of four. You can right-click on any terrain to show its information (Fig. 4).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult terrain.jpg|thumb|450px|Fig. 3: Difficult terrain around Lomi]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult terrain.jpg|thumb|450px|Fig. 3: Difficult terrain around Lomi]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult_pop_up.jpg|thumb|300px|Fig. 4: Difficult terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult_pop_up.jpg|thumb|300px|Fig. 4: Difficult terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a [[Priest|dwarf priest]] (Urista) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. She can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a [[Priest|dwarf priest]] (Urista) in a [[Streams of Blood (Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. She can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: Impassable terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: Impassable terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: Impassable terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: Impassable terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Victory terrains belong to a type of special terrain with a gameplay condition. They are easily distinguished by a golden tile overlay. All characters standing on victory terrains in a game board at the end of a round are tabulated. Whichever party that has more characters standing on victory terrains wins a victory point. If it is a tie, neither side scores. Victory points go towards completing a campaign battle or notching a pvp win. Due to its condition, victory terrains are either [[Game_Terrain#Open Terrain|open terrains]] or [[Game_Terrain#Difficult Terrain|difficult terrains]]. They do not impede [[Line of Sight|line of sight]]. Figure 9 shows two parties contesting victory squares in a [[Temple Tussle(Ranked)|Temple Tussle]] pvp map. You can right-click on any terrain to show its information (Fig. 10).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Victory terrains belong to a type of special terrain with a gameplay condition. They are easily distinguished by a golden tile overlay. All characters standing on victory terrains in a game board at the end of a round are tabulated. Whichever party that has more characters standing on victory terrains wins a victory point. If it is a tie, neither side scores. Victory points go towards completing a campaign battle or notching a pvp win. Due to its condition, victory terrains are either [[Game_Terrain#Open Terrain|open terrains]] or [[Game_Terrain#Difficult Terrain|difficult terrains]]. They do not impede [[Line of Sight|line of sight]]. Figure 9 shows two parties contesting victory squares in a [[Temple Tussle (Ranked)|Temple Tussle]] pvp map. You can right-click on any terrain to show its information (Fig. 10).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory terrain.jpg|thumb|450px|Fig. 9: Characters contesting in victory terrains]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory terrain.jpg|thumb|450px|Fig. 9: Characters contesting in victory terrains]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory_pop_up.jpg‎|thumb|300px|Fig. 10: Victory terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory_pop_up.jpg‎|thumb|300px|Fig. 10: Victory terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=15449&amp;oldid=prev</id>
		<title>Xwf at 15:49, 27 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=15449&amp;oldid=prev"/>
				<updated>2013-08-27T15:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:49, 27 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a [[Priest|dwarf priest]] (Urista) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;[[Line of Sight|line of sight]], while the right shows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He &lt;/del&gt;can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a [[Priest|dwarf priest]] (Urista) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/ins&gt;[[Line of Sight|line of sight]], while the right shows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/ins&gt;possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She &lt;/ins&gt;can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blocked &lt;/del&gt;terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Impassable &lt;/ins&gt;terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blocked &lt;/del&gt;terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Impassable &lt;/ins&gt;terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xwf</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14386&amp;oldid=prev</id>
		<title>Phaselock at 05:15, 5 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14386&amp;oldid=prev"/>
				<updated>2013-06-05T05:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:15, 5 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Victory terrains belong to a type of special terrain with a gameplay condition. They are easily distinguished by a golden tile overlay. All characters standing on victory terrains in a game board at the end of a round are tabulated. Whichever party that has more characters standing on victory terrains wins a victory point. Victory points go towards completing a campaign battle or notching a pvp win. Due to its condition, victory terrains are either [[Game_Terrain#Open Terrain|open terrains]] or [[Game_Terrain#Difficult Terrain|difficult terrains]]. They do not impede [[Line of Sight|line of sight]]. Figure 9 shows two parties contesting victory squares in a [[Temple Tussle(Ranked)|Temple Tussle]] pvp map. You can right-click on any terrain to show its information (Fig. 10).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Victory terrains belong to a type of special terrain with a gameplay condition. They are easily distinguished by a golden tile overlay. All characters standing on victory terrains in a game board at the end of a round are tabulated. Whichever party that has more characters standing on victory terrains wins a victory point&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If it is a tie, neither side scores&lt;/ins&gt;. Victory points go towards completing a campaign battle or notching a pvp win. Due to its condition, victory terrains are either [[Game_Terrain#Open Terrain|open terrains]] or [[Game_Terrain#Difficult Terrain|difficult terrains]]. They do not impede [[Line of Sight|line of sight]]. Figure 9 shows two parties contesting victory squares in a [[Temple Tussle(Ranked)|Temple Tussle]] pvp map. You can right-click on any terrain to show its information (Fig. 10).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory terrain.jpg|thumb|450px|Fig. 9: Characters contesting in victory terrains]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory terrain.jpg|thumb|450px|Fig. 9: Characters contesting in victory terrains]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory_pop_up.jpg‎|thumb|300px|Fig. 10: Victory terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Victory_pop_up.jpg‎|thumb|300px|Fig. 10: Victory terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14365&amp;oldid=prev</id>
		<title>Phaselock at 13:03, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14365&amp;oldid=prev"/>
				<updated>2013-05-31T13:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:03, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[Movement|movement]]. Figure 1 shows a dwarf wizard (Dumkolaz) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[Movement|movement]]. Figure 1 shows a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wizard|&lt;/ins&gt;dwarf wizard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(Dumkolaz) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a dwarf priest (Urista) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. He can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Priest|&lt;/ins&gt;dwarf priest&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(Urista) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Urista can [[Cards/Walk|walk]] two spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Urista is unable to move into the terrain. He can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: Blocked terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable terrain.jpg|thumb|450px|Fig. 7: Blocked terrain around Urista]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Impassable pop up.jpg|thumb|300px|Fig. 8: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14355&amp;oldid=prev</id>
		<title>Phaselock at 04:36, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14355&amp;oldid=prev"/>
				<updated>2013-05-31T04:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:36, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Terrains are a huge part of [http://www.cardhunter.com/ Card Hunter] gameplay. A game board can contain up to five different types of terrain. Each terrain type influence [[Line of Sight|line of sight]] and [[movement]] differently. Understanding and mastering the game board is crucial to winning battles and successful campaigns. The five types of terrains are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Terrains are a huge part of [http://www.cardhunter.com/ Card Hunter] gameplay. A game board can contain up to five different types of terrain. Each terrain type influence [[Line of Sight|line of sight]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement|&lt;/ins&gt;movement]] differently. Understanding and mastering the game board is crucial to winning battles and successful campaigns. The five types of terrains are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Open terrain&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Open terrain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[movement]]. Figure 1 shows a dwarf wizard (Dumkolaz) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede [[Line of Sight|line of sight]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement|&lt;/ins&gt;movement]]. Figure 1 shows a dwarf wizard (Dumkolaz) in a [[Streams of Blood(Ranked)|Streams of Blood]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a dwarf, Dumkolaz can [[Cards/Walk|walk]] two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_terrain.jpg|thumb|450px|Fig. 1: Open terrain around Dumkolaz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Open_pop_up.jpg|thumb|300px|Fig. 2: Open terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A blocked terrain represents a tile in which a character cannot move onto and cannot see pass. It impedes [[Line of Sight|line of sight]] and [[movement]]. Figure 5 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt; is a blocked terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a human, Kolo can [[Cards/Run|run]] three spaces in any direction. However, due to the blocked terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;, Kolo is unable to move or see pass the terrain. Blocked terrains typically come with thick black borders. You can right-click on any terrain to show its information (Fig. 6).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A blocked terrain represents a tile in which a character cannot move onto and cannot see pass. It impedes [[Line of Sight|line of sight]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Movement|&lt;/ins&gt;movement]]. Figure 5 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt; is a blocked terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a human, Kolo can [[Cards/Run|run]] three spaces in any direction. However, due to the blocked terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;, Kolo is unable to move or see pass the terrain. Blocked terrains typically come with thick black borders. You can right-click on any terrain to show its information (Fig. 6).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked terrain.jpg|thumb|450px|Fig. 5: Blocked terrain around Kolo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked terrain.jpg|thumb|450px|Fig. 5: Blocked terrain around Kolo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked_pop_up.jpg|thumb|300px|Fig. 6: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked_pop_up.jpg|thumb|300px|Fig. 6: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14350&amp;oldid=prev</id>
		<title>Phaselock at 04:04, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14350&amp;oldid=prev"/>
				<updated>2013-05-31T04:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:04, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Terrains are a huge part of Card Hunter gameplay. A game board can contain up to five different types of terrain. Each terrain type influence [[Line of Sight|line of sight]] and [[movement]] differently. Understanding and mastering the game board is crucial to winning battles and successful campaigns. The five types of terrains are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Terrains are a huge part of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://www.cardhunter.com/ &lt;/ins&gt;Card Hunter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;gameplay. A game board can contain up to five different types of terrain. Each terrain type influence [[Line of Sight|line of sight]] and [[movement]] differently. Understanding and mastering the game board is crucial to winning battles and successful campaigns. The five types of terrains are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Open terrain&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Open terrain&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14348&amp;oldid=prev</id>
		<title>Phaselock at 03:02, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14348&amp;oldid=prev"/>
				<updated>2013-05-31T03:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:02, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Credits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Phaselock|Phaselock]]: Author of this guide (1st draft).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[User:Phaselock|Phaselock]]: Author of this guide (1st draft).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Basic Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Articles needing cleanup]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14347&amp;oldid=prev</id>
		<title>Phaselock at 03:01, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14347&amp;oldid=prev"/>
				<updated>2013-05-31T03:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:01, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Victory Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Victory Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;placeholder&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Victory terrains belong to a type of special terrain with a gameplay condition. They are easily distinguished by a golden tile overlay. All characters standing on victory terrains in a game board at the end of a round are tabulated. Whichever party that has more characters standing on victory terrains wins a victory point. Victory points go towards completing a campaign battle or notching a pvp win. Due to its condition, victory terrains are either [[Game_Terrain#Open Terrain|open terrains]] or [[Game_Terrain#Difficult Terrain|difficult terrains]]. They do not impede [[Line of Sight|line of sight]]. Figure 9 shows two parties contesting victory squares in a [[Temple Tussle(Ranked)|Temple Tussle]] pvp map. You can right-click on any terrain to show its information (Fig. 10).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Victory terrain.jpg|thumb|450px|Fig. 9: Characters contesting in victory terrains]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Victory_pop_up.jpg‎|thumb|300px|Fig. 10: Victory terrain information]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Credits==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Phaselock|Phaselock]]: Author of this guide (1st draft).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14344&amp;oldid=prev</id>
		<title>Phaselock at 13:34, 30 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14344&amp;oldid=prev"/>
				<updated>2013-05-30T13:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:34, 30 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;human wizard &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kolo&lt;/del&gt;) in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;custom scenario &lt;/del&gt;pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;human&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kolo &lt;/del&gt;can [[Cards/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Run&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/del&gt;spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kolo &lt;/del&gt;is unable to move into the terrain. He can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwarf priest &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Urista&lt;/ins&gt;) in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Streams of Blood(Ranked)|Streams of Blood]] &lt;/ins&gt;pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwarf&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Urista &lt;/ins&gt;can [[Cards/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Walk&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Urista &lt;/ins&gt;is unable to move into the terrain. He can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;!--&lt;/del&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blocked &lt;/del&gt;terrain.jpg|thumb|450px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/del&gt;: Blocked terrain around &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kolo&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Impassable &lt;/ins&gt;terrain.jpg|thumb|450px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;: Blocked terrain around &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Urista&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blocked_pop_up&lt;/del&gt;.jpg|thumb|300px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;: Blocked terrain information]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Impassable pop up&lt;/ins&gt;.jpg|thumb|300px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/ins&gt;: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14340&amp;oldid=prev</id>
		<title>Phaselock at 08:38, 30 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Game_Terrain&amp;diff=14340&amp;oldid=prev"/>
				<updated>2013-05-30T08:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:38, 30 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A difficult terrain represents a tile in which a character can move onto but cannot move pass freely. It does not impede [[Line of Sight|line of sight]] but all moves into a difficult terrain forces the character to end its move. Figure 3 shows an elf wizard (Lomi) in a [[Bridge(Ranked)|Bridge]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt; is a difficult terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As an elf, Lomi can [[Cards/Dash|dash]] four spaces in any direction. However, due to the difficult terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt;, Lomi is only able to move one space instead of four. You can right-click on any terrain to show its information (Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A difficult terrain represents a tile in which a character can move onto but cannot move pass freely. It does not impede [[Line of Sight|line of sight]] but all moves into a difficult terrain forces the character to end its move. Figure 3 shows an elf wizard (Lomi) in a [[Bridge(Ranked)|Bridge]] pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt; is a difficult terrain. The picture on the left shows her [[Line of Sight|line of sight]], while the right shows her possible moves. As an elf, Lomi can [[Cards/Dash|dash]] four spaces in any direction. However, due to the difficult terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''B'''&amp;lt;/span&amp;gt;, Lomi is only able to move one space instead of four. You can right-click on any terrain to show its information (Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult terrain.jpg|thumb|450px|Fig. 3: Difficult terrain around Lomi]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult terrain.jpg|thumb|450px|Fig. 3: Difficult terrain around Lomi]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult_pop_up.jpg|thumb|300px|Fig. 4: Difficult terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Difficult_pop_up.jpg|thumb|300px|Fig. 4: Difficult terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A blocked terrain represents a tile in which a character cannot move onto and cannot see pass. It impedes [[Line of Sight|line of sight]] and movement. Figure 5 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt; is a blocked terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a human, Kolo can [[Cards/Run|run]] three spaces in any direction. However, due to the blocked terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;, Kolo is unable to move or see pass the terrain. Blocked terrains typically come with thick black borders. You can right-click on any terrain to show its information (Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A blocked terrain represents a tile in which a character cannot move onto and cannot see pass. It impedes [[Line of Sight|line of sight]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;movement&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. Figure 5 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt; is a blocked terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a human, Kolo can [[Cards/Run|run]] three spaces in any direction. However, due to the blocked terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''C'''&amp;lt;/span&amp;gt;, Kolo is unable to move or see pass the terrain. Blocked terrains typically come with thick black borders. You can right-click on any terrain to show its information (Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked terrain.jpg|thumb|450px|Fig. 5: Blocked terrain around Kolo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked terrain.jpg|thumb|450px|Fig. 5: Blocked terrain around Kolo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked_pop_up.jpg|thumb|300px|Fig. 6: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Blocked_pop_up.jpg|thumb|300px|Fig. 6: Blocked terrain information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Impassable Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;placeholder&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An impassable terrain represents a tile in which a character cannot move onto but can see pass. It does not impede [[Line of Sight|line of sight]]. Figure 7 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt; is an impassable terrain. The picture on the left shows his [[Line of Sight|line of sight]], while the right shows his possible moves. As a human, Kolo can [[Cards/Run|run]] three spaces in any direction. However, due to the impassable terrain at &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''D'''&amp;lt;/span&amp;gt;, Kolo is unable to move into the terrain. He can see pass the terrain to target units beyond. You can right-click on any terrain to show its information (Fig. 8).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| &amp;lt;!--[[File:Blocked terrain.jpg|thumb|450px|Fig. 5: Blocked terrain around Kolo]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Blocked_pop_up.jpg|thumb|300px|Fig. 6: Blocked terrain information]]--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Victory Terrain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Victory Terrain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

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