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		<title>Lair of the Yellow Dragon - Revision history</title>
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		<updated>2026-04-21T21:58:00Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=29007&amp;oldid=prev</id>
		<title>Pawndawan: optimized adv images (png -&gt; jpg), fixed descriptions</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=29007&amp;oldid=prev"/>
				<updated>2015-08-11T16:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;optimized adv images (png -&amp;gt; jpg), fixed descriptions&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:32, 11 August 2015&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | number=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | number=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title=Ogre Sentries&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title=Ogre Sentries&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;King Osirius directs &lt;/del&gt;you to the lair of Xanthicius the Yellow Dragon. You must travel for many days through the foothills of the great mountain range before reaching your destination. Mount Koptic is a dormant volcano, and now home to Cardhuntria’s most feared dragon. The mountain ascent is slow and treacherous, but eventually you arrive at a carved entryway. Muster your courage and begin your assault on the Yellow Dragon’s lair!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Information from the Baron's library leads &lt;/ins&gt;you to the lair of Xanthicius the Yellow Dragon. You must travel for many days through the foothills of the great mountain range before reaching your destination. Mount Koptic is a dormant volcano, and now home to Cardhuntria’s most feared dragon. The mountain ascent is slow and treacherous, but eventually you arrive at a carved entryway. Muster your courage and begin your assault on the Yellow Dragon’s lair!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description=You search the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ogres&lt;/del&gt;. This is an unpleasant and strenuous task given their bulk general standard of hygiene. You find some useful treasure however, and quickly stow it before moving further into the lair.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description=You search the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ogres&lt;/ins&gt;. This is an unpleasant and strenuous task given their bulk &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;general standard of hygiene. You find some useful treasure however, and quickly stow it before moving further into the lair.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map= Lair of the Yellow Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part 1 &lt;/del&gt;Map.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map=Lair of the Yellow Dragon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part1 &lt;/ins&gt;Map.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title=Cave of the Wisps&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title=Cave of the Wisps&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=This is a long and irregular room. Part of the ceiling has collapsed, leaving piles of rubble scattered between the supporting columns. This dank place is illuminated by light emanating from the angry Wisps, conjured by Xanthicius to act as watchdogs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=This is a long and irregular room. Part of the ceiling has collapsed, leaving piles of rubble scattered between the supporting columns. This dank place is illuminated by light emanating from the angry Wisps, conjured by Xanthicius to act as watchdogs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description=The room shows signs of once being inhabited. Beneath the filth lies a tiled floor which is now broken in many places. Examination of the walls reveals mosaics detailing a long forgotten heroic saga. Also an alcove with some old relics and heirlooms hidden in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it… Now well enough&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description=The room shows signs of once being inhabited. Beneath the filth lies a tiled floor which is now broken in many places. Examination of the walls reveals mosaics detailing a long forgotten heroic saga. Also an alcove with some old relics and heirlooms hidden in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map= Lair of the Yellow Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part 2 &lt;/del&gt;Map.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map=Lair of the Yellow Dragon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part2 &lt;/ins&gt;Map.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | number=3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | number=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title= Honor Guard&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | title= Honor Guard&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=This room was once a ceremonial garden in days long past. It is guarded by a small band of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ogres &lt;/del&gt;whose ugliness is rivaled only by their vile smell. Fortunately these monsters have no need for stealth as their preferred form of social interaction involves heavy blunt objects. As you will soon find out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=This room was once a ceremonial garden in days long past. It is guarded by a small band of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ogres &lt;/ins&gt;whose ugliness is rivaled only by their vile smell. Fortunately these monsters have no need for stealth as their preferred form of social interaction involves heavy blunt objects. As you will soon find out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description= Dragons have little need for secrecy or subtlety, and you have no difficulty finding Xanthicius’ lair, which lies to the west. You hear his sibilant chanting as he is already engaged in his demon-summoning ceremony. You pause and take a moment to ready yourselves. Slaying a dragon is no trivial matter…&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description= Dragons have little need for secrecy or subtlety, and you have no difficulty finding Xanthicius’ lair, which lies to the west. You hear his sibilant chanting as he is already engaged in his demon-summoning ceremony. You pause and take a moment to ready yourselves. Slaying a dragon is no trivial matter…&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map= Lair of the Yellow Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part 3 &lt;/del&gt;Map.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map=Lair of the Yellow Dragon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part3 &lt;/ins&gt;Map.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=8&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=Xanthicius is poised on a giant pile of gold and treasure, painstakingly collected over a thousand years for this ritual. He has spent so many centuries in contact with the substance that it has turned his hide a deep golden yellow color. As he chants in the most ancient of tongues, the gold begins to dissolve into glowing particles, rising to form an ominous circle in the air. You must destroy him before the demon circle is complete!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | pre_description=Xanthicius is poised on a giant pile of gold and treasure, painstakingly collected over a thousand years for this ritual. He has spent so many centuries in contact with the substance that it has turned his hide a deep golden yellow color. As he chants in the most ancient of tongues, the gold begins to dissolve into glowing particles, rising to form an ominous circle in the air. You must destroy him before the demon circle is complete!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description= Xanthicius lies slain at last. Rivulets of corrosive golden ichor flow from his many wounds, sizzling and merging with the gold pile on the floor. You must remove his head and bring it back to King Osirius. This will be an adventure in itself, given its weight and noxiousness…&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | post_description= Xanthicius lies slain at last. Rivulets of corrosive golden ichor flow from his many wounds, sizzling and merging with the gold pile on the floor. You must remove his head and bring it back to King Osirius. This will be an adventure in itself, given its weight and noxiousness…&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map= Lair of the Yellow Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part 4 &lt;/del&gt;Map.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | raw_map=Lair of the Yellow Dragon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part4 &lt;/ins&gt;Map.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | victory_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160;  | loss_stars=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pawndawan</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=25795&amp;oldid=prev</id>
		<title>Phaselock at 12:53, 24 May 2014</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=25795&amp;oldid=prev"/>
				<updated>2014-05-24T12:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:53, 24 May 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | num_scenarios=4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | num_scenarios=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lair of the &lt;/del&gt;Yellow Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Intro&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen=Yellow Dragon.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jpg&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | prereq1=BLK2DONE&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | prereq1=BLK2DONE&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | comp1=CARDUNLK&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | comp1=CARDUNLK&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=24426&amp;oldid=prev</id>
		<title>Phaselock at 08:18, 20 April 2014</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=24426&amp;oldid=prev"/>
				<updated>2014-04-20T08:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:18, 20 April 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen= Lair of the Yellow Dragon Intro.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen= Lair of the Yellow Dragon Intro.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlocked_by&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Oaken Heart&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prereq1&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BLK2DONE&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlocks1&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CardStock II Secret Preview &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comp1&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CARDUNLK&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = {{LvltoNumQuest|9}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = {{LvltoNumQuest|9}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=21329&amp;oldid=prev</id>
		<title>Phaselock at 12:44, 17 December 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=21329&amp;oldid=prev"/>
				<updated>2013-12-17T12:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 12:44, 17 December 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocked_by=Black Oaken Heart&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocked_by=Black Oaken Heart&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocks1=CardStock II Secret Preview &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocks1=CardStock II Secret Preview &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;| quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All your levels are reduced to &lt;/del&gt;9&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{LvltoNumQuest|&lt;/ins&gt;9&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest3 = {{1HpQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest3 = {{1HpQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest4 = {{DrawbackQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest4 = {{DrawbackQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=20477&amp;oldid=prev</id>
		<title>Lusus121: Added Unlock and Unlocked_by</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=20477&amp;oldid=prev"/>
				<updated>2013-11-25T21:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Added Unlock and Unlocked_by&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:46, 25 November 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | level=17&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen= Lair of the Yellow Dragon Intro.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | splash_screen= Lair of the Yellow Dragon Intro.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocked_by=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Process&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | unlocked_by=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Oaken Heart&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| unlocks1=CardStock II Secret Preview &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| quest1 = {{NoDeathsQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = All your levels are reduced to 9&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest2 = All your levels are reduced to 9&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest3 = {{1HpQuest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160; | quest3 = {{1HpQuest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lusus121</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=20376&amp;oldid=prev</id>
		<title>Lusus121: Created page with &quot;{{Adventurepage  | name={{PAGENAME}}  | num_scenarios=4  | level=17  | splash_screen= Lair of the Yellow Dragon Intro.png  | unlocked_by=In Process  | quest1 = {{NoDeathsQuest...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Lair_of_the_Yellow_Dragon&amp;diff=20376&amp;oldid=prev"/>
				<updated>2013-11-25T04:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Adventurepage  | name={{PAGENAME}}  | num_scenarios=4  | level=17  | splash_screen= Lair of the Yellow Dragon Intro.png  | unlocked_by=In Process  | quest1 = {{NoDeathsQuest...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Adventurepage&lt;br /&gt;
 | name={{PAGENAME}}&lt;br /&gt;
 | num_scenarios=4&lt;br /&gt;
 | level=17&lt;br /&gt;
 | splash_screen= Lair of the Yellow Dragon Intro.png&lt;br /&gt;
 | unlocked_by=In Process&lt;br /&gt;
 | quest1 = {{NoDeathsQuest}}&lt;br /&gt;
 | quest2 = All your levels are reduced to 9&lt;br /&gt;
 | quest3 = {{1HpQuest}}&lt;br /&gt;
 | quest4 = {{DrawbackQuest}}&lt;br /&gt;
 | scenario1=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=1&lt;br /&gt;
     | title=Ogre Sentries&lt;br /&gt;
     | pre_description=King Osirius directs you to the lair of Xanthicius the Yellow Dragon. You must travel for many days through the foothills of the great mountain range before reaching your destination. Mount Koptic is a dormant volcano, and now home to Cardhuntria’s most feared dragon. The mountain ascent is slow and treacherous, but eventually you arrive at a carved entryway. Muster your courage and begin your assault on the Yellow Dragon’s lair!&lt;br /&gt;
     | post_description=You search the ogres. This is an unpleasant and strenuous task given their bulk general standard of hygiene. You find some useful treasure however, and quickly stow it before moving further into the lair.&lt;br /&gt;
     | raw_map= Lair of the Yellow Dragon Part 1 Map.png&lt;br /&gt;
     | victory_stars=6&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Ogre Bruiser| Ogre Bruiser]]&lt;br /&gt;
     | mob1_quantity=1&lt;br /&gt;
     | mob2=[[ Ogre Bruiser| Ogre Bruiser]]&lt;br /&gt;
     | mob2_quantity=1&lt;br /&gt;
     | mob3=[[ Ogre Bruiser| Ogre Bruiser]]&lt;br /&gt;
     | mob3_quantity=1&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario2=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=2&lt;br /&gt;
     | title=Cave of the Wisps&lt;br /&gt;
     | pre_description=This is a long and irregular room. Part of the ceiling has collapsed, leaving piles of rubble scattered between the supporting columns. This dank place is illuminated by light emanating from the angry Wisps, conjured by Xanthicius to act as watchdogs.&lt;br /&gt;
     | post_description=The room shows signs of once being inhabited. Beneath the filth lies a tiled floor which is now broken in many places. Examination of the walls reveals mosaics detailing a long forgotten heroic saga. Also an alcove with some old relics and heirlooms hidden in it… Now well enough&lt;br /&gt;
     | raw_map= Lair of the Yellow Dragon Part 2 Map.png&lt;br /&gt;
     | victory_stars=5&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Ethereal Wisp| Ethereal Wisps]]&lt;br /&gt;
     | mob1_quantity=3&lt;br /&gt;
     | mob2=[[Blinking Wisp | Blinking Wisps]]&lt;br /&gt;
     | mob2_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
 | scenario3=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=3&lt;br /&gt;
     | title= Honor Guard&lt;br /&gt;
     | pre_description=This room was once a ceremonial garden in days long past. It is guarded by a small band of ogres whose ugliness is rivaled only by their vile smell. Fortunately these monsters have no need for stealth as their preferred form of social interaction involves heavy blunt objects. As you will soon find out.&lt;br /&gt;
     | post_description= Dragons have little need for secrecy or subtlety, and you have no difficulty finding Xanthicius’ lair, which lies to the west. You hear his sibilant chanting as he is already engaged in his demon-summoning ceremony. You pause and take a moment to ready yourselves. Slaying a dragon is no trivial matter…&lt;br /&gt;
     | raw_map= Lair of the Yellow Dragon Part 3 Map.png&lt;br /&gt;
     | victory_stars=8&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Ogre Bruiser| Ogre Bruisers]]&lt;br /&gt;
     | mob1_quantity=2&lt;br /&gt;
     | mob2=[[Ogre Magicker| Ogre Magicker]]&lt;br /&gt;
     | mob2_quantity=1&lt;br /&gt;
     | mob3=[[Blinking Wisp| Blinking Wisps]]&lt;br /&gt;
     | mob3_quantity=2&lt;br /&gt;
  }}&lt;br /&gt;
| scenario4=&lt;br /&gt;
  {{Scenario&lt;br /&gt;
     | number=4&lt;br /&gt;
     | title=Yellow Dragon Lair&lt;br /&gt;
     | pre_description=Xanthicius is poised on a giant pile of gold and treasure, painstakingly collected over a thousand years for this ritual. He has spent so many centuries in contact with the substance that it has turned his hide a deep golden yellow color. As he chants in the most ancient of tongues, the gold begins to dissolve into glowing particles, rising to form an ominous circle in the air. You must destroy him before the demon circle is complete!&lt;br /&gt;
     | post_description= Xanthicius lies slain at last. Rivulets of corrosive golden ichor flow from his many wounds, sizzling and merging with the gold pile on the floor. You must remove his head and bring it back to King Osirius. This will be an adventure in itself, given its weight and noxiousness…&lt;br /&gt;
     | raw_map= Lair of the Yellow Dragon Part 4 Map.png&lt;br /&gt;
     | victory_stars=6&lt;br /&gt;
     | loss_stars=6&lt;br /&gt;
     | mob1=[[Yellow Dragon| Xanthicius]]&lt;br /&gt;
     | mob1_quantity=1&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lusus121</name></author>	</entry>

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