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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Linear</id>
		<title>Linear - Revision history</title>
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		<updated>2026-04-22T16:00:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Linear&amp;diff=11944&amp;oldid=prev</id>
		<title>Phaselock at 08:32, 5 April 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Linear&amp;diff=11944&amp;oldid=prev"/>
				<updated>2013-04-05T08:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:32, 5 April 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Affects all characters or squares in a line to the target square.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span class=&amp;quot;keywordtt&amp;quot;&amp;gt;&lt;/ins&gt;Affects all characters or squares in a line to the target square.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Linear&amp;diff=10513&amp;oldid=prev</id>
		<title>Mightymushroom: Keyword detail page</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Linear&amp;diff=10513&amp;oldid=prev"/>
				<updated>2013-03-29T23:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Keyword detail page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;onlyinclude&amp;gt;*In-Game Text: &amp;quot;Affects all characters or squares in a line to the target square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
===Game Effect===&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;Linear creates an area of effect that looks like a line drawn from the center of the character's square to the center of the target square: the area includes every passable square that line crosses, and any characters in those squares, except the character's own square. The area of effect is shown by a yellow overlay at the time the linear card is played. The character must have [[Line of Sight|line of sight]] with the target square, but not necessarily all the intervening squares, so the area may include squares a character could not normally target. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. The exact order in which the copies take effect is determined by the game engine; effects that target characters are processed before effects that target terrain if both are present on the same card.&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&amp;lt;!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Use linear effects to target multiple characters at one time. Try to find a placement with several targets in order to increase the power of your card. You may want to save your card until the enemy has moved into a suitable configuration.&lt;br /&gt;
 &lt;br /&gt;
*By default, the line includes all characters, including yours. Avoid collateral damage unless you're sure the payoff is worth the pain. &lt;br /&gt;
&lt;br /&gt;
*Linear effects tend to be most effective in situations where terrain or other circumstance pressures enemies into moving through a section of adjacent tiles.&lt;br /&gt;
&lt;br /&gt;
====Against opponents who use Linear:====&lt;br /&gt;
*Try to avoid moving your characters in a line to be targeted together. All tiles along the line will be laterally or diagonally adjacent; the exact configuration depends on the angle chosen.&lt;br /&gt;
**Mousing over a character to check its lines of sight can give an approximate idea but, as discussed, not a true guide. If you must know exactly, you may find holding a straight edge against the screen helps to visualize possibilities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Guide]]&lt;/div&gt;</summary>
		<author><name>Mightymushroom</name></author>	</entry>

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