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		<id>http://wiki.cardhuntria.com/index.php?action=history&amp;feed=atom&amp;title=Movement</id>
		<title>Movement - Revision history</title>
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		<updated>2026-04-21T22:45:09Z</updated>
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	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=15448&amp;oldid=prev</id>
		<title>Xwf at 15:44, 27 August 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=15448&amp;oldid=prev"/>
				<updated>2013-08-27T15:44:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:44, 27 August 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]: Push is an keyword that moves a target character for a distance of up to X where X is the number after the word [[Keywords#Push|Push]]. This mechanic is executed as a regular terrain move, all terrain restrictions and zones of control apply. [[Cards/Scuttle, Team!|Scuttle, Team!]] is an example of a card that contains the [[Keywords#Push|Push]] ability. It provides the caster the the option to [[Keywords#Push|Push]] its allies up to two squares in any direction. By doing so, the allies do not have to use their in-hand move cards. Team based moves are useful for strategic positioning. In addition, [[Cards/Scuttle, Team!|Scuttle, Team!]] also contains the [[Keywords#Free Move|Free Move]] keyword. This means that allies can be moved over terrain disregarding terrain costs and all stops, including an enemy's zone of control.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]: Push is an keyword that moves a target character for a distance of up to X where X is the number after the word [[Keywords#Push|Push]]. This mechanic is executed as a regular terrain move, all terrain restrictions and zones of control apply. [[Cards/Scuttle, Team!|Scuttle, Team!]] is an example of a card that contains the [[Keywords#Push|Push]] ability. It provides the caster the the option to [[Keywords#Push|Push]] its allies up to two squares in any direction. By doing so, the allies do not have to use their in-hand move cards. Team based moves are useful for strategic positioning. In addition, [[Cards/Scuttle, Team!|Scuttle, Team!]] also contains the [[Keywords#Free Move|Free Move]] keyword. This means that allies can be moved over terrain disregarding terrain costs and all stops, including an enemy's zone of control.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]: One of the warrior's favorite hybrid class attack mechanic, [[Keywords#Step|Step]] gives the ability to move a character prior to any other instructions on the card. An all-time warrior's favorite card, [[Cards/Vicious Thrust|Vicious Thrust]] allows the player to move a character from two squares away into close proximity of an enemy and deliver a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#Penetrating|penetrating]] &lt;/del&gt;attack. Regular terrain restrictions apply. Due to its burst-like nature, warriors that specialize in step attacks are widely considered dangerous and feature commonly in high ranked pvp parties. [[Keywords#Encumber|Encumber]], [[Keywords#Halt|Halt]] and [[Keywords#Stop|Stop]] are common counters to [[Keywords#Step|Step]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]: One of the warrior's favorite hybrid class attack mechanic, [[Keywords#Step|Step]] gives the ability to move a character prior to any other instructions on the card. An all-time warrior's favorite card, [[Cards/Vicious Thrust|Vicious Thrust]] allows the player to move a character from two squares away into close proximity of an enemy and deliver a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potent &lt;/ins&gt;attack. Regular terrain restrictions apply. Due to its burst-like nature, warriors that specialize in step attacks are widely considered dangerous and feature commonly in high ranked pvp parties. [[Keywords#Encumber|Encumber]], [[Keywords#Halt|Halt]] and [[Keywords#Stop|Stop]] are common counters to [[Keywords#Step|Step]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]: Some terrain attachments in Card Hunter transform the underlying terrain into [[Game Terrain#Difficult Terrain|difficult terrain]] via the [[Keywords#Stop|Stop]] keyword. By doing so, a character is forced to end its moves when entering such tiles. Examples include [[Cards/Acid Pool|Acid Pool]], [[Cards/Rockfall|Rockfall]], [[Cards/Wall of Illusion|Wall of Illusion]] etc. Terrain based cards are highly useful in slowing enemy advance while dealing damage or keeping melee enemies away from fragile ranged units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]: Some terrain attachments in Card Hunter transform the underlying terrain into [[Game Terrain#Difficult Terrain|difficult terrain]] via the [[Keywords#Stop|Stop]] keyword. By doing so, a character is forced to end its moves when entering such tiles. Examples include [[Cards/Acid Pool|Acid Pool]], [[Cards/Rockfall|Rockfall]], [[Cards/Wall of Illusion|Wall of Illusion]] etc. Terrain based cards are highly useful in slowing enemy advance while dealing damage or keeping melee enemies away from fragile ranged units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xwf</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14385&amp;oldid=prev</id>
		<title>Phaselock at 05:13, 5 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14385&amp;oldid=prev"/>
				<updated>2013-06-05T05:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:13, 5 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | But move cards aren’t gone from the deck building part of the game either. It’s still highly advantageous to have more movement than the default – if you are the kind of character who can take advantage of it. Rogues and tricky warriors will often want to have more move cards to get into good tactical positions. Even wizards might want some extra moves to get away from melee attackers. Movement is absolute key to this game. It’s easy to start loading up on big attacks and spells, but all those are meaningless if your opponent can maneuver to make them unplayable or ineffective. You get extra move cards from items you equip on your characters. Such item based move cards are not visible until played. Figure 5 shows three [[Cards/Run|run]] cards in hand, two of which are default move cards. The first [[Cards/Run|run]] is from an item and is not visible to your opponent. Such cards are different from the default moves and therefore play a huge strategic role in the game. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Your default move card is determined by your character's race. The dwarf’s default move card is the clunky [[Cards/Walk|Walk]] card, humans get the average [[Cards/Run|Run]] and elves get the extremely useful [[Cards/Dash|Dash]] card. Default move cards will show the race of the character in the [[Cards#Information Bar|information bar]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | But move cards aren’t gone from the deck building part of the game either. It’s still highly advantageous to have more movement than the default – if you are the kind of character who can take advantage of it. Rogues and tricky warriors will often want to have more move cards to get into good tactical positions. Even wizards might want some extra moves to get away from melee attackers. Movement is absolute key to this game. It’s easy to start loading up on big attacks and spells, but all those are meaningless if your opponent can maneuver to make them unplayable or ineffective. You get extra move cards from items you equip on your characters. Such item based move cards are not visible until played. Figure 5 shows three [[Cards/Run|run]] cards in hand, two of which are default move cards. The first [[Cards/Run|run]] is from an item and is not visible to your opponent. Such cards are different from the default moves and therefore play a huge strategic role in the game. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Your default move card is determined by your character's race. The dwarf’s default move card is the clunky [[Cards/Walk|Walk]] card, humans get the average [[Cards/Run|Run]] and elves get the extremely useful [[Cards/Dash|Dash]] card. Default move cards will show the race of the character in the [[Cards#Information Bar|information bar]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When a character’s default move card is played or discarded, it does not go into the deck's discard pile but is instead destroyed. These cards are not drawn from the deck and therefore are not returned to it when used&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Differentiate_run.jpg|thumb|450px|Fig. 5: Move card from equipment vs the default move cards. Note the eye symbols]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Differentiate_run.jpg|thumb|450px|Fig. 5: Move card from equipment vs the default move cards. Note the eye symbols]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Run_human.jpg‎|thumb|150px|Fig. 6: Default run for humans]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Run_human.jpg‎|thumb|150px|Fig. 6: Default run for humans]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14381&amp;oldid=prev</id>
		<title>Phaselock at 07:12, 4 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14381&amp;oldid=prev"/>
				<updated>2013-06-04T07:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:12, 4 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 3 shows a movement preview of a [[Warrior|human warrior]] with the [[Cards/Run|Run]] cards facing off against a war monkey. The blue overlays in the tiles around the war monkey show a deeper shade of blue compared to the rest of the preview. These tiles illustrate the ZoC of the war monkey. If the human warrior plays [[Cards/Run|Run]] and moves directly forward, he must move one tile and stop facing the war monkey. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;use of the [[Cards/Run|Run]] card is equivalent to that of a [[Cards/Shuffle|Shuffle]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Such a move would be &lt;/del&gt;a poor use of [[Cards/Run|Run]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Figure 4 shows the movement preview of the same human warrior a turn later. Several other war monkeys have managed to surround the human warrior in a triangular configuration. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Such a move &lt;/del&gt;flanks a single character on all sides and ensures that a war monkey is able to target the warrior from behind. The warrior's possible moves are also severely constrained as he is now boxed in by each monkey's ZoC. By understanding ZoC, the board's [[Game Terrain|various terrains]] and strategic positioning, it is possible to maximize movement advantage to eliminate minion threats, especially when the numbers are in your favor. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 3 shows a movement preview of a [[Warrior|human warrior]] with the [[Cards/Run|Run]] cards facing off against a war monkey. The blue overlays in the tiles around the war monkey show a deeper shade of blue compared to the rest of the preview. These tiles illustrate the ZoC of the war monkey. If the human warrior plays [[Cards/Run|Run]] and moves directly forward, he must move one tile and stop facing the war monkey. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Such &lt;/ins&gt;use of the [[Cards/Run|Run]] card is equivalent to that of a [[Cards/Shuffle|Shuffle]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, illustrating &lt;/ins&gt;a poor use of [[Cards/Run|Run]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Figure 4 shows the movement preview of the same human warrior a turn later. Several other war monkeys have managed to surround the human warrior in a triangular configuration. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;flanks a single character on all sides and ensures that a war monkey is able to target the warrior from behind. The warrior's possible moves are also severely constrained as he is now boxed in by each monkey's ZoC. By understanding ZoC, the board's [[Game Terrain|various terrains]] and strategic positioning, it is possible to maximize movement advantage to eliminate minion threats, especially when the numbers are in your favor. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:ZOC.jpg|thumb|300px|Fig. 3: Zone of control example]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:ZOC.jpg|thumb|300px|Fig. 3: Zone of control example]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:ZOC1.jpg|thumb|300px|Fig. 4: Zone of control boxing in a character]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:ZOC1.jpg|thumb|300px|Fig. 4: Zone of control boxing in a character]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14380&amp;oldid=prev</id>
		<title>Phaselock at 07:10, 4 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14380&amp;oldid=prev"/>
				<updated>2013-06-04T07:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:10, 4 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Cantrip|Cantrip]]: Movement cards that contain the Cantrip keyword allow the player to get a new turn after activation. [[Cards/Quick Run|Quick Run]] and [[Cards/Quick Step|Quick Step]] are two examples. [[Cards/Quick Run|Quick Run]] allows the player to move a character three squares and get an extra turn. Cantrip cards combo well with attacks as it allows a character to move behind an enemy and deal damage without fear of being [[Cards/Block|blocked]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Cantrip|Cantrip]]: Movement cards that contain the Cantrip keyword allow the player to get a new turn after activation. [[Cards/Quick Run|Quick Run]] and [[Cards/Quick Step|Quick Step]] are two examples. [[Cards/Quick Run|Quick Run]] allows the player to move a character three squares and get an extra turn. Cantrip cards combo well with attacks as it allows a character to move behind an enemy and deal damage without fear of being [[Cards/Block|blocked]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]: Encumber is a common effect that restricts the movement range of move cards. An example is [[Cards/Slowed|Slowed]]. When [[Cards/Slowed|Slowed]] is in your hand, any move card played has its range reduced by 1. Playing a [[Cards/Shuffle|Shuffle]] with [[Cards/Slowed|Slowed]] in hand &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will reduce &lt;/del&gt;the total movement range to 0. Multiple encumber deductions are possible and serve to restrict an enemy's movement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]: Encumber is a common effect that restricts the movement range of move cards. An example is [[Cards/Slowed|Slowed]]. When [[Cards/Slowed|Slowed]] is in your hand, any move card played has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a chance of &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movement &lt;/ins&gt;range reduced by 1. Playing a [[Cards/Shuffle|Shuffle]] with [[Cards/Slowed|Slowed]] in hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has a chance of reducing &lt;/ins&gt;the total movement range to 0. Multiple encumber deductions are possible and serve to restrict an enemy's movement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]: A card with the [[Keywords#Fly|Fly]] keyword enhances any move cards played by providing the ability to move through impassable terrain and ignore stops. This is useful in negotiating narrow restrictive maps littered with obstacles. [[Cards/Flight Aura|Flight Aura]] is an example of a reaction based move enhancer. If you play a [[Cards/Walk|Walk]] with [[Cards/Flight Aura|Flight Aura]] in hand, it allows the character to fly over terrains to a target spot and cross difficult terrains without stopping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]: A card with the [[Keywords#Fly|Fly]] keyword enhances any move cards played by providing the ability to move through impassable terrain and ignore stops. This is useful in negotiating narrow restrictive maps littered with obstacles. [[Cards/Flight Aura|Flight Aura]] is an example of a reaction based move enhancer. If you play a [[Cards/Walk|Walk]] with [[Cards/Flight Aura|Flight Aura]] in hand, it allows the character to fly over terrains to a target spot and cross difficult terrains without stopping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14372&amp;oldid=prev</id>
		<title>Phaselock at 07:50, 1 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14372&amp;oldid=prev"/>
				<updated>2013-06-01T07:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:50, 1 June 2013&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Scuttle, Team!.jpeg‎|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;150px&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Scuttle, Team!.jpeg‎|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;140px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Acid Pool.jpeg|140px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Cantrip|Cantrip]]: Movement cards that contain the Cantrip keyword allow the player to get a new turn after activation. [[Cards/Quick Run|Quick Run]] and [[Cards/Quick Step|Quick Step]] are two examples. [[Cards/Quick Run|Quick Run]] allows the player to move a character three squares and get an extra turn. Cantrip cards combo well with attacks as it allows a character to move behind an enemy and deal damage without fear of being [[Cards/Block|blocked]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Cantrip|Cantrip]]: Movement cards that contain the Cantrip keyword allow the player to get a new turn after activation. [[Cards/Quick Run|Quick Run]] and [[Cards/Quick Step|Quick Step]] are two examples. [[Cards/Quick Run|Quick Run]] allows the player to move a character three squares and get an extra turn. Cantrip cards combo well with attacks as it allows a character to move behind an enemy and deal damage without fear of being [[Cards/Block|blocked]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]: Encumber is a common effect that restricts the movement range of move cards. An example is [[Cards/Slowed|Slowed]]. When [[Cards/Slowed|Slowed]] is in your hand, any move card played has its range reduced by 1. Playing a [[Cards/Shuffle|Shuffle]] with [[Cards/Slowed|Slowed]] in hand will reduce the total movement range to 0. Multiple encumber deductions are possible and serve to restrict an enemy's movement.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]: Encumber is a common effect that restricts the movement range of move cards. An example is [[Cards/Slowed|Slowed]]. When [[Cards/Slowed|Slowed]] is in your hand, any move card played has its range reduced by 1. Playing a [[Cards/Shuffle|Shuffle]] with [[Cards/Slowed|Slowed]] in hand will reduce the total movement range to 0. Multiple encumber deductions are possible and serve to restrict an enemy's movement.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]: A card with the Fly keyword enhances any move cards played by providing the ability to move through impassable terrain and ignore stops. This is useful in negotiating narrow restrictive maps littered with obstacles. [[Cards/Flight Aura|Flight Aura]] is an example of a reaction based move enhancer. If you play a [[Cards/Walk|Walk]] with [[Cards/Flight Aura|Flight Aura]] in hand, it allows the character to fly over terrains to a target spot and cross difficult terrains without stopping.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]: A card with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#&lt;/ins&gt;Fly&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Fly]] &lt;/ins&gt;keyword enhances any move cards played by providing the ability to move through impassable terrain and ignore stops. This is useful in negotiating narrow restrictive maps littered with obstacles. [[Cards/Flight Aura|Flight Aura]] is an example of a reaction based move enhancer. If you play a [[Cards/Walk|Walk]] with [[Cards/Flight Aura|Flight Aura]] in hand, it allows the character to fly over terrains to a target spot and cross difficult terrains without stopping.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Free Move|Free Move]]: Free move is a powerful ability that disregards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrains &lt;/del&gt;costs and all stops, including an enemy's zone of control. The difference between [[Keywords#Fly|Fly]] and [[Keywords#Free Move|Free Move]] is that [[Keywords#Fly|Fly]] allows the move to fly '''over''' impassable and difficult terrains. [[Keywords#Free Move|Free Move]] does not. Therefore, it is possible to fly into a completely enclosed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area &lt;/del&gt;but it is not possible to free move into one. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Free Move|Free Move]]: Free move is a powerful ability that disregards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrain &lt;/ins&gt;costs and all stops, including an enemy's zone of control. The difference between [[Keywords#Fly|Fly]] and [[Keywords#Free Move|Free Move]] is that [[Keywords#Fly|Fly]] allows the move to fly '''over''' impassable and difficult terrains. [[Keywords#Free Move|Free Move]] does not. Therefore, it is possible to fly into a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrain &lt;/ins&gt;completely enclosed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by impassable terrains &lt;/ins&gt;but it is not possible to free move into one. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Halt|Halt]]: Widely considered as one of the most potent move restriction mechanic, [[Keywords#Halt|Halt]] completely negates the use of move cards, including hybrid cards that consist a move component (blue card background). This usually shuts down melee opponents, rendering them sitting ducks. [[Cards/Entangling Roots|Entangling Roots]] is a commonly available attack that carries the halt keyword. Simply cast it on unsuspecting warriors for funny results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Halt|Halt]]: Widely considered as one of the most potent move restriction mechanic, [[Keywords#Halt|Halt]] completely negates the use of move cards, including hybrid cards that consist a move component (blue card background). This usually shuts down melee opponents, rendering them sitting ducks. [[Cards/Entangling Roots|Entangling Roots]] is a commonly available attack that carries the halt keyword. Simply cast it on unsuspecting warriors for funny results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]: [[Cards/Scuttle, Team!|Scuttle, Team!]] is an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great &lt;/del&gt;example of a &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Push is an keyword that moves a target character for a distance of up to X where X is the number after the word [[Keywords#Push|Push]]. This mechanic is executed as a regular terrain move, all terrain restrictions and zones of control apply. &lt;/ins&gt;[[Cards/Scuttle, Team!|Scuttle, Team!]] is an example of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card that contains the [[Keywords#Push|Push]] ability. It provides the caster the the option to [[Keywords#Push|Push]] its allies up to two squares in any direction. By doing so, the allies do not have to use their in-hand move cards. Team based moves are useful for strategic positioning. In addition, [[Cards/Scuttle, Team!|Scuttle, Team!]] also contains the [[Keywords#Free Move|Free Move]] keyword. This means that allies can be moved over terrain disregarding terrain costs and all stops, including an enemy's zone of control.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of the warrior's favorite hybrid class attack mechanic, [[Keywords#Step|Step]] gives the ability to move a character prior to any other instructions on the card. An all-time warrior's favorite card, [[Cards/Vicious Thrust|Vicious Thrust]] allows the player to move a character from two squares away into close proximity of an enemy and deliver a [[Keywords#Penetrating|penetrating]] attack. Regular terrain restrictions apply. Due to its burst-like nature, warriors that specialize in step attacks are widely considered dangerous and feature commonly in high ranked pvp parties. [[Keywords#Encumber|Encumber]], [[Keywords#Halt|Halt]] and [[Keywords#Stop|Stop]] are common counters to [[Keywords#Step|Step]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some terrain attachments in Card Hunter transform the underlying terrain into [[Game Terrain#Difficult Terrain|difficult terrain]] via the [[Keywords#Stop|Stop]] keyword. By doing so, a character is forced to end its moves when entering such tiles. Examples include [[Cards/Acid Pool|Acid Pool]], [[Cards/Rockfall|Rockfall]], [[Cards/Wall of Illusion|Wall of Illusion]] etc. Terrain based cards are highly useful in slowing enemy advance while dealing damage or keeping melee enemies away from fragile ranged units.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Teleport|Teleport]]:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Teleport|Teleport]]: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Teleport describes a type of movement accomplished by arcane means. All obstacles are ignored during teleportation, including blocked terrain and stops. The difference between [[Keywords#Teleport|Teleport]] and [[Keywords#Fly|Fly]] is that [[Keywords#Teleport|Teleport]] allows movement thru blocked terrain while [[Keywords#Fly|Fly]] does not. The destination must not be an impassable terrain or an already occupied tile. Therefore, it is possible to [[Keywords#Teleport|Teleport]] into a terrain completely enclosed by blocked terrains but it is not possible to [[Keywords#Fly|Fly]] into one. Table 1 below shows the summarized differences between &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#Fly|Fly]], [[Keywords#Free Move|Free Move]] and [[Keywords#Teleport|Teleport]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| class=&amp;quot;chtable_b&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|+ Table 1: Fly, Free Move and Teleport vs terrain types&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!&amp;#160; !! Difficult terrain !! Blocked terrain !! Impassable terrain &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Free Move &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Ignores stop &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Cannot free move thru &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Cannot free move over&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Fly &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Ignores stop&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Cannot fly thru &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Can fly over&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! Teleport &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Ignores stop &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Can teleport thru &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| align=&amp;quot;center&amp;quot; | Can teleport over&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14368&amp;oldid=prev</id>
		<title>Phaselock at 05:51, 1 June 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14368&amp;oldid=prev"/>
				<updated>2013-06-01T05:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 05:51, 1 June 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a [[Wizard|dwarf wizard]] with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a [[Wizard|dwarf wizard]] with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; &amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;'''IMPORTANT: All move related cards are not cancel-able after activation.'''&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Common Keywords (associated with moves)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Common Keywords (associated with moves)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Cantrip|Cantrip]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Card Hunter contains a huge abundance of cards that interfere or enhance movement mechanics. These are typically associated by keywords. Some common keywords governing said mechanics are &lt;/ins&gt;[[Keywords#Cantrip|Cantrip]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[Keywords#Encumber|Encumber]], [[Keywords#Fly|Fly]], [[Keywords#Free Move|Free Move]], [[Keywords#Halt|Halt]], [[Keywords#Push|Push]], [[Keywords#Step|Step]], [[Keywords#Stop|Stop]] and [[Keywords#Teleport|Teleport]]. This guide presents some card examples and gameplay tips associated with said cards. The reader is advised to browse the [[Keywords|list of keywords]] for more information.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Quick Run.jpeg|150px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Slowed.jpeg‎|150px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Flight Aura.jpeg‎|150px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Scuttle, Team!.jpeg‎|150px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Entangling Roots.jpeg|150px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#Cantrip|Cantrip]]: Movement cards that contain the Cantrip keyword allow the player to get a new turn after activation. [[Cards/Quick Run|Quick Run]] and [[Cards/Quick Step|Quick Step]] are two examples. [[Cards/Quick Run|Quick Run]] allows the player to move a character three squares and get an extra turn. Cantrip cards combo well with attacks as it allows a character to move behind an enemy and deal damage without fear of being [[Cards/Block|blocked]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Encumber|Encumber]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Encumber is a common effect that restricts the movement range of move cards. An example is [[Cards/Slowed|Slowed]]. When [[Cards/Slowed|Slowed]] is in your hand, any move card played has its range reduced by 1. Playing a [[Cards/Shuffle|Shuffle]] with [[Cards/Slowed|Slowed]] in hand will reduce the total movement range to 0. Multiple encumber deductions are possible and serve to restrict an enemy's movement.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Fly|Fly]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: A card with the Fly keyword enhances any move cards played by providing the ability to move through impassable terrain and ignore stops. This is useful in negotiating narrow restrictive maps littered with obstacles. [[Cards/Flight Aura|Flight Aura]] is an example of a reaction based move enhancer. If you play a [[Cards/Walk|Walk]] with [[Cards/Flight Aura|Flight Aura]] in hand, it allows the character to fly over terrains to a target spot and cross difficult terrains without stopping.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Free Move|Free Move]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Free Move|Free Move]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Free move is a powerful ability that disregards terrains costs and all stops, including an enemy's zone of control. The difference between [[Keywords#Fly|Fly]] and [[Keywords#Free Move|Free Move]] is that [[Keywords#Fly|Fly]] allows the move to fly '''over''' impassable and difficult terrains. [[Keywords#Free Move|Free Move]] does not. Therefore, it is possible to fly into a completely enclosed area but it is not possible to free move into one. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Halt|Halt]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Halt|Halt]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Widely considered as one of the most potent move restriction mechanic, [[Keywords#Halt|Halt]] completely negates the use of move cards, including hybrid cards that consist a move component (blue card background). This usually shuts down melee opponents, rendering them sitting ducks. [[Cards/Entangling Roots|Entangling Roots]] is a commonly available attack that carries the halt keyword. Simply cast it on unsuspecting warriors for funny results.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Push|Push]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: [[Cards/Scuttle, Team!|Scuttle, Team!]] is an great example of a &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Step|Step]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Stop|Stop]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Teleport|Teleport]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Keywords#Teleport|Teleport]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14366&amp;oldid=prev</id>
		<title>Phaselock at 13:13, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14366&amp;oldid=prev"/>
				<updated>2013-05-31T13:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:13, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wizard|&lt;/ins&gt;dwarf wizard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend. When approaching enemies or fleeing from them, use movement previews to decide strategically the desired placement of your character against your enemy. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(ZoC) &lt;/ins&gt;refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend. When approaching enemies or fleeing from them, use movement previews to decide strategically the desired placement of your character against your enemy. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WIP&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | Figure 3 shows a movement preview of a [[Warrior|human warrior]] with the [[Cards/Run|Run]] cards facing off against a war monkey. The blue overlays in the tiles around the war monkey show a deeper shade of blue compared to the rest of the preview. These tiles illustrate the ZoC of the war monkey. If the human warrior plays [[Cards/Run|Run]] and moves directly forward, he must move one tile and stop facing the war monkey. The use of the [[Cards/Run|Run]] card is equivalent to that of a [[Cards/Shuffle|Shuffle]]. Such a move would be a poor use of [[Cards/Run|Run]]. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Figure 4 shows the movement preview of the same human warrior a turn later. Several other war monkeys have managed to surround the human warrior in a triangular configuration. Such a move flanks a single character on all sides and ensures that a war monkey is able to target the warrior from behind. The warrior's possible moves are also severely constrained as he is now boxed in by each monkey's ZoC. By understanding ZoC, the board's [[Game Terrain|various terrains]] and strategic positioning, it is possible to maximize movement advantage to eliminate minion threats, especially when the numbers are in your favor. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:ZOC.jpg|thumb|300px|Fig. 3: Zone of control example]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:ZOC1.jpg|thumb|300px|Fig. 4: Zone of control boxing in a character]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==The Default Move Card==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==The Default Move Card==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | But move cards aren’t gone from the deck building part of the game either. It’s still highly advantageous to have more movement than the default – if you are the kind of character who can take advantage of it. Rogues and tricky warriors will often want to have more move cards to get into good tactical positions. Even wizards might want some extra moves to get away from melee attackers. Movement is absolute key to this game. It’s easy to start loading up on big attacks and spells, but all those are meaningless if your opponent can maneuver to make them unplayable or ineffective. You get extra move cards from items you equip on your characters. Such item based move cards are not visible until played. Figure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X &lt;/del&gt;shows three [[Cards/Run|run]] cards in hand, two of which are default move cards. The first [[Cards/Run|run]] is from an item and is not visible to your opponent. Such cards are different from the default moves and therefore play a huge strategic role in the game. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Your default move card is determined by your character's race. The dwarf’s default move card is the clunky [[Cards/Walk|Walk]] card, humans get the average [[Cards/Run|Run]] and elves get the extremely useful [[Cards/Dash|Dash]] card. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | But move cards aren’t gone from the deck building part of the game either. It’s still highly advantageous to have more movement than the default – if you are the kind of character who can take advantage of it. Rogues and tricky warriors will often want to have more move cards to get into good tactical positions. Even wizards might want some extra moves to get away from melee attackers. Movement is absolute key to this game. It’s easy to start loading up on big attacks and spells, but all those are meaningless if your opponent can maneuver to make them unplayable or ineffective. You get extra move cards from items you equip on your characters. Such item based move cards are not visible until played. Figure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;shows three [[Cards/Run|run]] cards in hand, two of which are default move cards. The first [[Cards/Run|run]] is from an item and is not visible to your opponent. Such cards are different from the default moves and therefore play a huge strategic role in the game. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Your default move card is determined by your character's race. The dwarf’s default move card is the clunky [[Cards/Walk|Walk]] card, humans get the average [[Cards/Run|Run]] and elves get the extremely useful [[Cards/Dash|Dash]] card&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Default move cards will show the race of the character in the [[Cards#Information Bar|information bar]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Differentiate_run.jpg|thumb|450px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;X&lt;/del&gt;: Move card from equipment vs the default move cards. Note the eye symbols]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Differentiate_run.jpg|thumb|450px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/ins&gt;: Move card from equipment vs the default move cards. Note the eye symbols]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Run_human.jpg‎|thumb|150px|Fig. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Y&lt;/del&gt;: Default run for humans]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Run_human.jpg‎|thumb|150px|Fig. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/ins&gt;: Default run for humans]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14362&amp;oldid=prev</id>
		<title>Phaselock at 09:40, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14362&amp;oldid=prev"/>
				<updated>2013-05-31T09:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 09:40, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the player chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. ''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/del&gt;card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend. When approaching enemies or fleeing from them, use movement previews to decide strategically the desired placement of your character against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;enemy. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend. When approaching enemies or fleeing from them, use movement previews to decide strategically the desired placement of your character against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;enemy. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;WIP&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==The Default Move Card==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==The Default Move Card==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coming Soon !&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each character has a default move card. Each round, when you draw your cards, in addition to the two cards you draw from your deck, you get a new copy of your default move card for free, so you end up drawing three cards, one of which is guaranteed to be a move card. Because the default move card isn’t a regular part of your deck, you don’t have to put any move cards in your deck at all – reducing the possibility of move flood as well as eliminating move screw. And since its a default free card drawn every round, this card is always visible (denoted by the '''eye''' symbol) to your opponents.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | But move cards aren’t gone from the deck building part of the game either. It’s still highly advantageous to have more movement than the default – if you are the kind of character who can take advantage of it. Rogues and tricky warriors will often want to have more move cards to get into good tactical positions. Even wizards might want some extra moves to get away from melee attackers. Movement is absolute key to this game. It’s easy to start loading up on big attacks and spells, but all those are meaningless if your opponent can maneuver to make them unplayable or ineffective. You get extra move cards from items you equip on your characters. Such item based move cards are not visible until played. Figure X shows three [[Cards/Run|run]] cards in hand, two of which are default move cards. The first [[Cards/Run|run]] is from an item and is not visible to your opponent. Such cards are different from the default moves and therefore play a huge strategic role in the game. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Your default move card is determined by your character's race. The dwarf’s default move card is the clunky [[Cards/Walk|Walk]] card, humans get the average [[Cards/Run|Run]] and elves get the extremely useful [[Cards/Dash|Dash]] card. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Differentiate_run.jpg|thumb|450px|Fig. X: Move card from equipment vs the default move cards. Note the eye symbols]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;| [[File:Run_human.jpg‎|thumb|150px|Fig. Y: Default run for humans]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Common Keywords (associated with moves)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Common Keywords (associated with moves)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coming Soon !&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#Cantrip|Cantrip]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;!--&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Encumber&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Encumber&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Line of Sight&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;line of sight&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Figure 1 shows a dwarf wizard (Dumkolaz) in a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Streams of Blood(Ranked)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Streams of Blood&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pvp map. The terrain &amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;'''A'''&amp;lt;/span&amp;gt; is an open terrain. The picture on the left shows his &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Line of Sight&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;line of sight&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while the right shows his possible moves. As a dwarf, Dumkolaz can &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cards/Walk&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Fly|Fly&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;File:Open_terrain.jpg&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thumb|450px|Fig. 1: Open terrain around Dumkolaz&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;File:Open_pop_up.jpg|thumb&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300px|Fig. 2: Open terrain information&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Free Move&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Free Move&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Halt&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Halt&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Push&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Push&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Step&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Step&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keywords#Stop&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stop&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Keywords#Teleport|Teleport]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14359&amp;oldid=prev</id>
		<title>Phaselock at 08:02, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14359&amp;oldid=prev"/>
				<updated>2013-05-31T08:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 08:02, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the dwarf wizard &lt;/del&gt;if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/ins&gt;chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Note: Movement is heavily influenced by underlying terrain. While this guide does not cover movement in relation to terrain, the reader is advised to browse the [[Game Terrain]] basic guide.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk move card]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk move card]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Zone of Control (ZoC)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When approaching enemies or fleeing from them, use movement previews to decide strategically the desired placement of your character against the enemy&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

	<entry>
		<id>http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14357&amp;oldid=prev</id>
		<title>Phaselock at 07:00, 31 May 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cardhuntria.com/index.php?title=Movement&amp;diff=14357&amp;oldid=prev"/>
				<updated>2013-05-31T07:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:00, 31 May 2013&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Basic Movement==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Basic Movement==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coming Soon !&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| STYLE=&amp;quot;vertical-align: center; text-align:justify;&amp;quot; align=&amp;quot;left&amp;quot; | A move comprises two components: move points and an orientation. Move points refer to the number of [[Game Terrain#Open terrain|open terrains]] that a character can move across. For example, [[Cards/Walk|walk]] contains two move points (denoted by the little boot icon and the number 2 in the lower left corner of the card). Any character that plays [[Cards/Walk|Walk]] is allowed to move across two [[Game Terrain#Open terrain|open terrains]], assuming no obstacles are in its way. The orientation of the character at the end of its move is determined by the direction of the move. Figure 2 shows a dwarf wizard with its [[Cards/Walk|Walk]] preview. The tiles with a blue overlay show the possible moves of the dwarf wizard if the player decides to play [[Cards/Walk|Walk]]. The arrows in blue show the orientation of the dwarf wizard if he so chooses to move to the tile. If the players chooses to move the dwarf left, it will orient itself facing leftwards at the end of its move. Therefore fleeing from enemies usually exposes your character's back towards your enemy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Walk.jpeg|thumb|150px|Fig. 1: The Walk move card]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| [[File:Basic_walk.jpg|thumb|350px|Fig. 2: A dwarf wizard with walk preview]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Zone of Control (ZoC)==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/del&gt;Zone of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Control==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Zone of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;control refers to an in-game rule that forces opponents to stop when moving next to an enemy. This rule stops you from just using a single move card to whip behind an enemy. It helps tanks and other defensive characters “hold the line” and prevent enemies breaking through to your casters or healers behind. It also makes it hard for opponents to stab you in the back, where you can’t counter-attack or defend.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coming Soon !&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phaselock</name></author>	</entry>

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