The Perilous Garden

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The Perilous Garden module cover.jpg
Number of Scenarios 3
Guaranteed Reward for Completion
Kroll's Laser Rifle
Quests
  • No party deaths
  • All your levels are reduced to 12
  • Use only Elf Warriors
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Passageways to Death
Unlocks
In the Belly of the Beast

Part 1 - Hatchery

Win/Loss
The Perilous Garden Part1 Map.jpg
Victory Stars Loss Stars
4 6
Enemies Quantity
Security Cameras 2
Writhing Grubs 2
Bulging Eggs 2
Pre-Battle Description
Darius has directed you to flood the irrigation system of this deck with a toxin. Unfortunately, this secondary pump station seems to have been overtaken with hideous organic matter, some of which stirs to life as you enter!
Post-Battle Description
The last egg pops, releasing a disgusting stream of vile goo. The organic growth that appears to have consumed part of the wall trembles and shudders as the toxin is released. Now to find the primary pumping station and finish off this garden of horrors.
Hints
  • Destroy the eggs before the grubs.
  • The grubs are slow, you can often run away from them rather than fighting.
  • Leathery Hide will prevent terrain damage, so you may want to swap out your Hot Spots for other cards.


Part 2 - Pump Room

Win/Loss
The Perilous Garden Part2 Map.jpg
Victory Stars Loss Stars Victory Squares
5 6 3
Enemies Quantity
Mutant Brutes 2
Cunning Mutant 1
Security Robot 1
Pre-Battle Description
The pumping station is well guarded, by both mechanical men and by mutants. One of them, though as crazed as the others, appears to be some sort of leader. Can you deliver the toxin to the pumping stations before he can direct his minions to their defense?
Post-Battle Description
The toxin pulses through the irrigation system, burning the fleshy walls with a searing poison. Surely this is the end of this cancerous infestation?
Hints
  • When a mutant has Retaliatory Mutation, you should usually not attack unless you can kill it.
  • If you kill the two Mutant Brutes first, you can more easily contest the victory squares.


Part 3 - Tween Deck

Win/Loss
The Perilous Garden Part3 Map.jpg
Victory Stars Loss Stars
5 6
Enemies Quantity
Cunning Mutant 1
Stinging Swarms 2
Buzzing Eggs 2
Pre-Battle Description
In order to unlock the irrigation system, you have climbed through a hatch into the cramped tween-deck between the garden level and the reactor. Here, inbetween electrical conduits you must find the system purge valve and open it. An ominous buzzing confirms that you won't be left alone to complete this task.
Post-Battle Description
Finally, you open the emergency purge valve. The toxin resumes its deadly work and the organic material sloughs off from the walls, writhing as it dies. The vessel shakes and a mighty voice roars somewhere deep within it. What horros have you awoken now?
Hints
  • Purging Burst can remove Invisibility.
  • Area attacks, terrain and untargeted damage (like Smashing Spin) can all hurt Invisible enemies.

      
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