Wizard

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[[File:HumanWizardM01A.png|frameless|Human Wizard]][[File:ElfWizardF01A.png|frameless|Elf Wizard]][[File:DwarfWizardM01A.png|frameless|Dwarf Wizard]]
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[[File:ElfWizardF01A.png|frameless|Elf Wizard]][[File:HumanWizardM01A.png|frameless|Human Wizard]][[File:DwarfWizardM01A.png|frameless|Dwarf Wizard]]
  
  
 
====Wizards by race====
 
====Wizards by race====
'''Human'''
 
* "Human Wizards manipulate and damage from afar. They have a good balance of mobility and toughness and at higher levels get access to the Human tactical planning Skills."
 
* Human Wizards begin with 10 HP and gain 1 on a little less than two out of every three levels. (No gain at level 4, 7, 10, 12, 14, 17)
 
 
'''Elf'''
 
'''Elf'''
 
* "Elven Wizards are renowned for their ability to annoy by casting spells from afar. Their natural mobility lets them dance out of danger more often than not. At higher levels, their Elven Skills accentuate this mobility even further."
 
* "Elven Wizards are renowned for their ability to annoy by casting spells from afar. Their natural mobility lets them dance out of danger more often than not. At higher levels, their Elven Skills accentuate this mobility even further."
 
* Elven Wizards begin with only 8 HP and gain 1 the next level and every other level thereafter. (No gain at level 3, 5, 7, etc.)
 
* Elven Wizards begin with only 8 HP and gain 1 the next level and every other level thereafter. (No gain at level 3, 5, 7, etc.)
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'''Human'''
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* "Human Wizards manipulate and damage from afar. They have a good balance of mobility and toughness and at higher levels get access to the Human tactical planning Skills."
 +
* Human Wizards begin with 10 HP and gain 1 on a little less than two out of every three levels. (No gain at level 4, 7, 10, 12, 14, 17)
 
'''Dwarf'''
 
'''Dwarf'''
 
* "Dwarven Wizards usually come out best in a ranged fight due to their high health. However, they may have trouble staying out of melee range due to their slow movement. At higher levels, they can resist magic and shrug off damage."
 
* "Dwarven Wizards usually come out best in a ranged fight due to their high health. However, they may have trouble staying out of melee range due to their slow movement. At higher levels, they can resist magic and shrug off damage."
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===Wizard equipment===
 
===Wizard equipment===
All Wizards begin with a [[Staff_Items|Staff]] slot, an [[Arcane_Items|Arcane Item]] slot, and [[Boot_Items|Boots]].  They start with a {{I|Beginner's Staff}} equipped.
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All Wizards begin with a [[:Category:Staff|Staff]] slot, an [[:Category:Arcane Item|Arcane Item]] slot, and [[:Category:Boots|Boots]].  They start with a {{I|Beginner's Staff}} equipped.
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* At level 2 they start using a second [[:Category:Arcane Item|Arcane Item]].
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* At level 3 they learn an [[:Category:Arcane Skill|Arcane Skill]] [[Arcane Skills|(table)]].
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* At level 4 they don a set of [[:Category:Robe|Robes]].
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* At level 5 they wield still another [[:Category:Arcane Item|Arcane Item]].
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* At level 6 they unlock their Racial Skill abilities, whether ([[:Category:Human Skill|Human]] [[Human Skills|(table)]], [[:Category:Elf Skill|Elf]] [[Elf Skills|(table)]], or [[:Category:Dwarf Skill|Dwarf]] [[Dwarf Skills|(table)]]).
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* At level 7 they pick up a second [[:Category:Staff|Staff]].
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* And at level 8 their final slot is for a fourth, yes fourth, [[:Category:Arcane Item|Arcane Item]].
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* At level 2 they start using a second [[Arcane_Items|Arcane Item]].
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===Wizard Health Table===
* At level 3 they learn an [[Arcane_Skills|Arcane Skill]].
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{{WizardHealthTable}}
* At level 4 they don a set of [[Robe_Items|Robes]].
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[[Category:Character Class]]
* At level 5 they wield still another [[Arcane_Items|Arcane Item]].
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* At level 6 they unlock their Racial Skill abilities, whether [[Human_Skills|Human]], [[Elf_Skills|Elf]], or [[Dwarf_Skills|Dwarf]].
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* At level 7 they pick up a second [[Staff_Items|Staff]].
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* And at level 8 their final slot is for a fourth, yes fourth, [[Arcane_Items|Arcane Item]].
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Latest revision as of 02:59, 2 September 2013

A Wizard is a crafty spellcaster who commands elemental forces in battle, from the pure energy of the Arcane to searing Fire and Acid . Typically, they must study long and hard to learn such incantions and so their physical strength suffers compared to other adventurers. Yet why would a Wizard choose to contest with brawn when he or she musters many of the longest range attacks in the land?


Elf WizardHuman WizardDwarf Wizard


[edit] Wizards by race

Elf

  • "Elven Wizards are renowned for their ability to annoy by casting spells from afar. Their natural mobility lets them dance out of danger more often than not. At higher levels, their Elven Skills accentuate this mobility even further."
  • Elven Wizards begin with only 8 HP and gain 1 the next level and every other level thereafter. (No gain at level 3, 5, 7, etc.)

Human

  • "Human Wizards manipulate and damage from afar. They have a good balance of mobility and toughness and at higher levels get access to the Human tactical planning Skills."
  • Human Wizards begin with 10 HP and gain 1 on a little less than two out of every three levels. (No gain at level 4, 7, 10, 12, 14, 17)

Dwarf

  • "Dwarven Wizards usually come out best in a ranged fight due to their high health. However, they may have trouble staying out of melee range due to their slow movement. At higher levels, they can resist magic and shrug off damage."
  • Dwarven Wizards begin with 13 HP and gain 1 except on every fifth level. (No gain at level 6, 11, 16, etc.)


[edit] Wizard equipment

All Wizards begin with a Staff slot, an Arcane Item slot, and Boots. They start with a Beginner's Staff equipped.


[edit] Wizard Health Table

Level Elf Wizard Human Wizard Dwarf Wizard Item Slots Level Elf Wizard Human Wizard Dwarf Wizard
1 8 10 12 Staff, Arcane Item, Boots 26 21 26 31
2 9 11 13 Additional Arcane Item 27 21 26 32
3 9 12 14 Additional Arcane Skill 28 22 27 32
4 10 12 15 Additional Robe 29 22 28 33
5 10 13 15 Additional Arcane Item 30 23 28 34
6 11 14 16 Additional Racial Skill 31 23 29 35
7 11 14 17 Additional Staff 32 24 29 35
8 12 15 18 Additional Arcane Item 33 24 30 36
9 12 15 18 34 25 31 37
10 13 16 19 35 25 31 37
11 13 17 20 36 26 32 38
12 14 17 21 37 26 33 39
13 14 18 21 38 27 33 40
14 15 18 22 39 27 34 40
15 15 19 23 40 28 34 41
16 16 20 24 41 28 35 42
17 16 20 24 42 29 36 43
18 17 21 25 43 29 36 43
19 17 22 26 44 30 37 44
20 18 22 26 45 30 37 45
21 18 23 27 46 31 38 46
22 19 23 28 47 31 39 46
23 19 24 29 48 32 39 47
24 20 25 29 49 32 40 48
25 20 25 30 50 32 40 48
      
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