Template:Mobdata
From Card Hunter Wiki
(Difference between revisions)
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! valign="top"| Found in | ! valign="top"| Found in | ||
| colspan=2 | {{#if:{{{mobadv1|}}}| [[{{{mobadv1|}}}]]<br/>| }}{{#if:{{{mobadv2|}}}| [[{{{mobadv2|}}}]]<br/>| }}{{#if:{{{mobadv3|}}}| [[{{{mobadv3|}}}]]<br/>| }}{{#if:{{{mobadv4|}}}| [[{{{mobadv4|}}}]]<br/>| }}{{#if:{{{mobadv5|}}}| [[{{{mobadv5|}}}]]<br/>| }}{{#if:{{{mobadv6|}}}| [[{{{mobadv6|}}}]]<br/>| }}{{#if:{{{mobadv7|}}}| [[{{{mobadv7|}}}]]<br/>| }}{{#if:{{{mobadv8|}}}| [[{{{mobadv8|}}}]]<br/>| }}{{#if:{{{mobadv9|}}}| [[{{{mobadv9|}}}]]<br/>| }}{{#if:{{{mobadv10|}}}| [[{{{mobadv10|}}}]]| }} | | colspan=2 | {{#if:{{{mobadv1|}}}| [[{{{mobadv1|}}}]]<br/>| }}{{#if:{{{mobadv2|}}}| [[{{{mobadv2|}}}]]<br/>| }}{{#if:{{{mobadv3|}}}| [[{{{mobadv3|}}}]]<br/>| }}{{#if:{{{mobadv4|}}}| [[{{{mobadv4|}}}]]<br/>| }}{{#if:{{{mobadv5|}}}| [[{{{mobadv5|}}}]]<br/>| }}{{#if:{{{mobadv6|}}}| [[{{{mobadv6|}}}]]<br/>| }}{{#if:{{{mobadv7|}}}| [[{{{mobadv7|}}}]]<br/>| }}{{#if:{{{mobadv8|}}}| [[{{{mobadv8|}}}]]<br/>| }}{{#if:{{{mobadv9|}}}| [[{{{mobadv9|}}}]]<br/>| }}{{#if:{{{mobadv10|}}}| [[{{{mobadv10|}}}]]| }} | ||
+ | |- | ||
! valign="top"| Custom Scenario Editor ? | ! valign="top"| Custom Scenario Editor ? | ||
| colspan=2 | {{#switch:{{uc:{{{cse_option|}}} }}|YES=Yes, {{{cse_name}}}<!--|#default=Not available-->}} | | colspan=2 | {{#switch:{{uc:{{{cse_option|}}} }}|YES=Yes, {{{cse_name}}}<!--|#default=Not available-->}} |
Revision as of 01:54, 11 November 2013
This is the skeletal outline for a mobdata page. Generates automatic achors to mobname. Supports up to 5 monster card entries per type (except for attack)) and 10 monster attack card entries, supports up to 10 adventures. Usage is as follows:
{{Mobdata | tablecolor=<r/g/b, mandatory> | mob_name=<monster name, mandatory> | mob_image=<monster image_filename.png, mandatory> | mob_hp=<monster hp, mandatory> | mob_size=<monster size, mandatory> | mob_decksize=<monster deck size, mandatory> | standardmove=<monster default move card, mandatory> | amrcard1_qty=<monster armor card1 qty> | amrcard1_name=<monster armor card1 name> | astcard1_qty=<monster assist card1 qty> | astcard1_name=<monster assist card1 name> | atkcard1_qty=<monster attack card1 qty> | atkcard1_name=<monster attack card1 name> | blkcard1_qty=<monster block card1 qty> | blkcard1_name=<monster block card1 name> | bstcard1_qty=<monster boost card1 qty> | bstcard1_name=<monster boost card1 name> | hdpcard1_qty=<monster handicap card1 qty> | hdpcard1_name=<monster handicap card1 name> | mvecard1_qty=<monster move card1 qty> | mvecard1_name=<monster move card1 name> | utycard1_qty=<monster utility card1 qty> | utycard1_name=<monster utility card1 name> | hybcard1_qty=<monster hybrid card1 qty> | hybcard1_name=<monster hybrid card1 name> | mobcardextra_qty=<monster card extra qty, optional> | mobcardextra_name=<monster card extra name, optional> | mobadv1=<adventure1, mandatory> | mobadv2=<adventure2, optional> | mobadv3=<adventure3, optional> | mobadv4=<adventure4, optional> | mobadv5=<adventure5, optional> | mobadv6=<adventure6, optional> | mobadv7=<adventure7, optional> | mobadv8=<adventure8, optional> | mobadv9=<adventure9, optional> | mobadv10=<adventure10, optional> }}
Simply copy/paste the above code and fill in what should be there and delete any optional lines you are not using.
Accepted tablecolor entries: r, b and g. (Case independent)
Accepted mob_size entries: 1 and 2. Returns 1x1 or 2x2 respectively.