Dungeon of the Lizard Priest
From Card Hunter Wiki
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| victory_stars=2 | | victory_stars=2 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Lizardman Warrior|Lizardmen Warrior]] |
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[ | + | | mob2=[[Lizardman Warrior|Lizardmen Warrior]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
}} | }} | ||
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| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Lizardman Warrior|Lizardmen Warriors]] |
| mob1_quantity=2 | | mob1_quantity=2 | ||
− | | mob2=[[ | + | | mob2=[[Black Ooze|Black Ooze]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
| hint1=Slimes are often immune to blunt attacks due to [[Cards/Amorphous_Body|Amorphous Body]] | | hint1=Slimes are often immune to blunt attacks due to [[Cards/Amorphous_Body|Amorphous Body]] | ||
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| victory_stars=5 | | victory_stars=5 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Lizardman Warrior|Lizardmen Warriors]] |
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[ | + | | mob2=[[Lizardman Netter|Lizardmen Netters]] |
| mob2_quantity=2 | | mob2_quantity=2 | ||
− | | mob3=[[ | + | | mob3=[[Slub'Gut|Slub Gut]] |
| mob3_quantity=1 | | mob3_quantity=1 | ||
}} | }} | ||
}} | }} |
Revision as of 09:01, 25 November 2013
Number of Scenarios | 3 |
Guaranteed Reward for Completion | |
Quests | |
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Unlocked By | |
Unlocks | |
Part 1 - Sewer Lizards
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
2 | 6 | ||
Enemies | Quantity | ||
Lizardmen Warrior | 1 | ||
Lizardmen Warrior | 1 | ||
Pre-Battle Description | |||
The journey to find Slub Gut's lair begins in the sewers beneath Shieldhaven. The ancient sewers are a place fit only for these sub-humans. The stench of ordure is overpowering. You are approached by two Lizardman warriors, stationed here as an outer guard. They bar your path with wicked, poisonous spears. | |||
Post-Battle Description | |||
Only creatures as low as Lizardmen would use poison in open battle. These foes lack honor! You search the Lizardman corpses and find several items of value. Fortunately the noxious gases and raw sewage here are deeply corrosive and will dissolve their bodies, covering your tracks. |
Part 2 - Slime Tunnels
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
4 | 6 | |||
Enemies | Quantity | |||
Lizardmen Warriors | 2 | |||
Black Ooze | 1 | |||
Pre-Battle Description | ||||
Descending a rusty ladder brings you to the Slime Tunnels, a maze of filthy and unsanitary passageways. Slub Gut has posted more of his guards here. Bubbling out of a cracked pipe comes some kind of sentient Black Ooze! It joins the reptilians and they attack you! | ||||
Post-Battle Description | ||||
After scraping the remains of the black ooze from your weapons, you look around for valuables and then continue your search for Slub Gut. | ||||
Hints | ||||
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Part 3 - Lizardman Guardians
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
5 | 6 | ||
Enemies | Quantity | ||
Lizardmen Warriors | 1 | ||
Lizardmen Netters | 2 | ||
Slub Gut | 1 | ||
Pre-Battle Description | |||
The dripping tunnel opens out into a dimly lit cavern. Vile liquid drips from stalactites, pooling on the ground in treacherous puddles. Slub Gut, a Lizardman underpriest, makes his stand here. He is accompanied by several nimble looking bodyguards, some brandishing nets... | |||
Post-Battle Description | |||
You land a crippling blow on Slub Gut. At that moment there is a fetid puff of swamp magic... He has cheated death and escaped your grasp! You search the bodies that remain and find a map marked with the spear-and-scale insignia of the lizard folk. It reveals the location of a secret temple deep in the marshes. This must be where Slub Gut has fled to. You help yourself to his valuables nonetheless. |