Dungeon of the Lizard Priest

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  | quest3={{1HpQuest}}
 
  | quest3={{1HpQuest}}
 
  | quest4={{DrawbackQuest}}
 
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  | unlocked_by=White Skull Canyon
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  | unlocked_by1=White Skull Canyon
 
  | unlocks1=Rescue From Shieldhaven Prison
 
  | unlocks1=Rescue From Shieldhaven Prison
 
  | unlocks2=Diamonds of the Kobolds
 
  | unlocks2=Diamonds of the Kobolds

Revision as of 23:35, 12 April 2014

Dungeon of the Lizard Priest Intro.png
Number of Scenarios 3
Guaranteed Reward for Completion
Lizard Fryer
Quests
  • No party deaths
  • Use only Elves
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Unlocks

Part 1 - Sewer Lizards

Win/Loss
Dungeon of the Lizard Priest Section 1 Map.png
Victory Stars Loss Stars
2 6
Enemies Quantity
Lizardmen Warrior 1
Lizardmen Warrior 1
Pre-Battle Description
The journey to find Slub Gut's lair begins in the sewers beneath Shieldhaven. The ancient sewers are a place fit only for these sub-humans. The stench of ordure is overpowering. You are approached by two Lizardman warriors, stationed here as an outer guard. They bar your path with wicked, poisonous spears.
Post-Battle Description
Only creatures as low as Lizardmen would use poison in open battle. These foes lack honor! You search the Lizardman corpses and find several items of value. Fortunately the noxious gases and raw sewage here are deeply corrosive and will dissolve their bodies, covering your tracks.


Part 2 - Slime Tunnels

Win/Loss
Dungeon of the Lizard Priest Section 2 Map.png
Victory Stars Loss Stars
4 6
Enemies Quantity
Lizardmen Warriors 2
Black Ooze 1
Pre-Battle Description
Descending a rusty ladder brings you to the Slime Tunnels, a maze of filthy and unsanitary passageways. Slub Gut has posted more of his guards here. Bubbling out of a cracked pipe comes some kind of sentient Black Ooze! It joins the reptilians and they attack you!
Post-Battle Description
After scraping the remains of the black ooze from your weapons, you look around for valuables and then continue your search for Slub Gut.
Hints


Part 3 - Lizardman Guardians

Win/Loss
Dungeon of the Lizard Priest Section 3 Map.png
Victory Stars Loss Stars
5 6
Enemies Quantity
Lizardmen Warriors 1
Lizardmen Netters 2
Slub Gut 1
Pre-Battle Description
The dripping tunnel opens out into a dimly lit cavern. Vile liquid drips from stalactites, pooling on the ground in treacherous puddles. Slub Gut, a Lizardman underpriest, makes his stand here. He is accompanied by several nimble looking bodyguards, some brandishing nets...
Post-Battle Description
You land a crippling blow on Slub Gut. At that moment there is a fetid puff of swamp magic... He has cheated death and escaped your grasp! You search the bodies that remain and find a map marked with the spear-and-scale insignia of the lizard folk. It reveals the location of a secret temple deep in the marshes. This must be where Slub Gut has fled to. You help yourself to his valuables nonetheless.

      
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