Frenzy
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− | <onlyinclude>*In-Game Text: "<span class=keywordtt> | + | <onlyinclude>*In-Game Text: "<span class="keywordtt">Add <x> damage to any Melee attack you play or <x-1> damage to any Magic or Projectile attack.</span>" |
</onlyinclude> | </onlyinclude> | ||
===Game Effect=== | ===Game Effect=== | ||
− | *When a character plays a | + | *When a character plays a card, add the indicated amount to that card's total damage. |
− | <onlyinclude>Frenzy works as a reaction that activates when a character uses a | + | <onlyinclude>Frenzy works as a reaction that activates when a character uses a damaging attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.</onlyinclude> |
In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]], when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card. | In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card [[Attachment|attachment]], when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card. | ||
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<!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --> | <!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --> | ||
− | *Use Frenzy to increase the power of your | + | *Use Frenzy to increase the power of your attacks. |
− | *To maximize the use of Frenzy, you must play as many | + | *To maximize the use of Frenzy, you must play as many attacks as possible while you have the bonus. |
− | **Equip a character with plenty of | + | **Equip a character with plenty of attack cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly. |
**If your Frenzy must be [[Attachment|attached]] first, try to do so before the target plays any attacks in that round. | **If your Frenzy must be [[Attachment|attached]] first, try to do so before the target plays any attacks in that round. | ||
− | **Frenzy could be wasted if the character does not have | + | **Frenzy could be wasted if the character does not have line of sight to the enemy. |
*The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions. | *The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions. | ||
====Against opponents who use Frenzy:==== | ====Against opponents who use Frenzy:==== | ||
− | *Frenzy is a bonus applied to an attack, so any defenses you have against | + | *Frenzy is a bonus applied to an attack, so any defenses you have against attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of sight altogether: no LoS, no boosted damage. |
*Anything that discards [[Attachment]]s may help against attach style Frenzy. | *Anything that discards [[Attachment]]s may help against attach style Frenzy. |
Latest revision as of 00:37, 14 December 2014
- In-Game Text: "Add <x> damage to any Melee attack you play or <x-1> damage to any Magic or Projectile attack."
[edit] Game Effect
- When a character plays a card, add the indicated amount to that card's total damage.
Frenzy works as a reaction that activates when a character uses a damaging attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.
In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card attachment, when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card.
[edit] General Strategy
- Use Frenzy to increase the power of your attacks.
- To maximize the use of Frenzy, you must play as many attacks as possible while you have the bonus.
- Equip a character with plenty of attack cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly.
- If your Frenzy must be attached first, try to do so before the target plays any attacks in that round.
- Frenzy could be wasted if the character does not have line of sight to the enemy.
- The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions.
[edit] Against opponents who use Frenzy:
- Frenzy is a bonus applied to an attack, so any defenses you have against attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of sight altogether: no LoS, no boosted damage.
- Anything that discards Attachments may help against attach style Frenzy.
- If the Frenzy is held in an enemy's hand, try to force a discard.
- Some such cards have two separate reactions: triggering the other effect may cause a discard. (This is true of all examples in version Beta 1.22.)