Major Erratic Damage
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===Game Effect=== | ===Game Effect=== | ||
− | *Major Erratic Damage is | + | *Major Erratic Damage is an additional mechanic that tags onto the original card's outcome via a dice roll. |
+ | *Laser Malfunction Cards include: [[Cards/Laser Spray|Laser Spray]], [[Cards/Battery Explosion|Battery Explosion]], [[Cards/Drained Battery|Drained Battery]], and [[Cards/Meltdown|Meltdown]]. | ||
− | <onlyinclude>Major Erratic Damage adds damage and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.</onlyinclude> | + | |
+ | <onlyinclude>Major Erratic Damage adds damage equal to the die role, and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.</onlyinclude> | ||
[[Category:Basic Guide]] | [[Category:Basic Guide]] |
Latest revision as of 19:58, 23 September 2015
- In-Game Text: "Roll a die. Add that much damage, rounded up. If you roll 2 or less, draw a random laser malfunction card."
[edit] Game Effect
- Major Erratic Damage is an additional mechanic that tags onto the original card's outcome via a dice roll.
- Laser Malfunction Cards include: Laser Spray, Battery Explosion, Drained Battery, and Meltdown.
Major Erratic Damage adds damage equal to the die role, and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.