Minor Erratic Damage

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(Created page with "<onlyinclude>*In-Game Text: "<span class="keywordtt">Roll a die. Add half that much damage, rounded up. If you roll 2 or less, draw a random laser malfunction card.</span>" <...")
 
(Game Effect: Added malfunction cards)
 
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===Game Effect===
 
===Game Effect===
  
*Minor Erratic Damage is a additional mechanic that tags onto the original card's outcome via a dice roll.
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*Minor Erratic Damage is an additional mechanic that tags onto the original card's outcome via a dice roll.
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*Laser Malfunction Cards include: [[Cards/Laser Spray|Laser Spray]], [[Cards/Battery Explosion|Battery Explosion]], [[Cards/Drained Battery|Drained Battery]], and [[Cards/Meltdown|Meltdown]].
  
<onlyinclude>Minor Erratic Damage adds damage and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.</onlyinclude>
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<onlyinclude>Minor Erratic Damage adds damage equal to half the die roll (rounded up), and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.</onlyinclude>
  
 
[[Category:Basic Guide]]
 
[[Category:Basic Guide]]

Latest revision as of 19:59, 23 September 2015

  • In-Game Text: "Roll a die. Add half that much damage, rounded up. If you roll 2 or less, draw a random laser malfunction card."


[edit] Game Effect

Minor Erratic Damage adds damage equal to half the die roll (rounded up), and a possible additional drawback card to the original card's outcome. It is a special mechanic designed to give the impression of making mistakes that cause problems and not having exact control over the outcome of an attempt to fire a weapon. If drawn, the additional laser malfunction card is always a handicap card or a hybrid card with handicap from the Expedition to the Sky Citadel expansion.

      
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