Streams of Blood (Ranked)

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'''WIP !!!'''
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[[File:Streams of Blood.jpg|900px]]
 
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|+ Map analysis
 
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|+ Open terrain analysis
 
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! No. of adjacent <br />open terrain  !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! Total
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! No. of adjacent open terrain  !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! Total
 
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Open terrain analysis: For each open terrain, count the number of adjacent open terrains. An open terrain has a minimum of 1 adjacent open terrain and a maximum of 8 open terrains. The quantity signifies the number of open terrains with ''X'' adjacent open terrains. The distribution indicates the map difficulty in relation to party movement.
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''Open terrain analysis: For each open terrain, count the number of adjacent open terrains. An open terrain has a minimum of 1 adjacent open terrain and a maximum of 8 open terrains. The quantity signifies the number of open terrains with X adjacent open terrains. The distribution indicates the map difficulty in relation to movement.''
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<span style="color: LightSkyBlue; font-weight:bold; font-size:135%"> Synopsis <br /><br />
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Streams of Blood is a tight symmetrical terrain map designed for killing and board control. The presence of a number of choke points and tri-pincer With only 1 victory square at its heart, parties have to focus on controlling choke points to stifle unit maneuverability and limit line of sights.
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Synopsis:
 
 
Streams of Blood is a tight terrain map designed for killing and board control. With only 1 victory square at its heart, parties have to focus on controlling choke points to stifle unit maneuverability and limit line of sights.
 

Revision as of 22:13, 6 May 2013

Streams of Blood.jpg

Map analysis
Terrain type Blocked Impassable Difficult Open Victory Total
Quantity 14 32 0 96 1 143
Open terrain analysis
No. of adjacent open terrain 1 2 3 4 5 6 7 8 Total
Quantity 2 12 10 18 26 13 13 0 97

Open terrain analysis: For each open terrain, count the number of adjacent open terrains. An open terrain has a minimum of 1 adjacent open terrain and a maximum of 8 open terrains. The quantity signifies the number of open terrains with X adjacent open terrains. The distribution indicates the map difficulty in relation to movement.

      
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