Template:Mobdata
From Card Hunter Wiki
(Difference between revisions)
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| align="center" colspan=2 | {{#if:{{{standardmove|}}}| {{C|{{{standardmove}}}}}| }} | | align="center" colspan=2 | {{#if:{{{standardmove|}}}| {{C|{{{standardmove}}}}}| }} | ||
|- | |- | ||
− | {{#if:{{{ | + | {{#if:{{{mobcard1_name|}}}| |
− | + | {{CardsCheckType|Type=Armor|card1_name={{{mobcard1_name}}}|card1_qty={{{mobcard1_qty|}}}|card2_name={{{mobcard2_name}}}|card2_qty={{{mobcard2_qty|}}}|card3_name={{{mobcard3_name}}}|card3_qty={{{mobcard3_qty|}}}|card4_name={{{mobcard4_name}}}|card4_qty={{{mobcard4_qty|}}}|card5_name={{{mobcard5_name}}}|card5_qty={{{mobcard5_qty|}}}|card6_name={{{mobcard6_name}}}|card6_qty={{{mobcard6_qty|}}}|card7_name={{{mobcard7_name}}}|card7_qty={{{mobcard7_qty|}}}|card8_name={{{mobcard8_name}}}|card8_qty={{{mobcard8_qty|}}}|card9_name={{{mobcard9_name}}}|card9_qty={{{mobcard9_qty|}}}|card10_name={{{mobcard10_name}}}|card10_qty={{{mobcard10_qty|}}}|card11_name={{{mobcard11_name}}}|card11_qty={{{mobcard11_qty|}}}|card12_name={{{mobcard12_name}}}|card12_qty={{{mobcard12_qty|}}}|card13_name={{{mobcard13_name}}}|card13_qty={{{mobcard13_qty|}}}|card14_name={{{mobcard14_name}}}|card14_qty={{{mobcard14_qty|}}}|card15_name={{{mobcard15_name}}}|card15_qty={{{mobcard15_qty|}}} }} }} | |
− | + | ||
{{!-}} | {{!-}} | ||
{{#if:{{{astcard1_name|}}}| | {{#if:{{{astcard1_name|}}}| |
Revision as of 00:12, 19 November 2013
This is the skeletal outline for a mobdata page. Generates automatic achors to mobname. Supports up to 5 monster card entries per type (except for attack)) and 10 monster attack card entries, supports up to 10 adventures. Usage is as follows:
{{Mobdata | tablecolor=<r/g/b, mandatory> | mob_name=<monster name, mandatory> | mob_image=<monster image_filename.png, mandatory> | mob_hp=<monster hp, mandatory> | mob_size=<monster size, mandatory> | mob_decksize=<monster deck size, mandatory> | standardmove=<monster default move card, mandatory> | amrcard1_qty=<monster armor card1 qty> | amrcard1_name=<monster armor card1 name> | astcard1_qty=<monster assist card1 qty> | astcard1_name=<monster assist card1 name> | atkcard1_qty=<monster attack card1 qty> | atkcard1_name=<monster attack card1 name> | blkcard1_qty=<monster block card1 qty> | blkcard1_name=<monster block card1 name> | bstcard1_qty=<monster boost card1 qty> | bstcard1_name=<monster boost card1 name> | hdpcard1_qty=<monster handicap card1 qty> | hdpcard1_name=<monster handicap card1 name> | mvecard1_qty=<monster move card1 qty> | mvecard1_name=<monster move card1 name> | utycard1_qty=<monster utility card1 qty> | utycard1_name=<monster utility card1 name> | hybcard1_qty=<monster hybrid card1 qty> | hybcard1_name=<monster hybrid card1 name> | mobcardextra_qty=<monster card extra qty, optional> | mobcardextra_name=<monster card extra name, optional> | mobadv1=<adventure1, mandatory> | mobadv2=<adventure2, optional> | mobadv3=<adventure3, optional> | mobadv4=<adventure4, optional> | mobadv5=<adventure5, optional> | mobadv6=<adventure6, optional> | mobadv7=<adventure7, optional> | mobadv8=<adventure8, optional> | mobadv9=<adventure9, optional> | mobadv10=<adventure10, optional> }}
Simply copy/paste the above code and fill in what should be there and delete any optional lines you are not using.
Accepted tablecolor entries: r, b and g. (Case independent)
Accepted mob_size entries: 1 and 2. Returns 1x1 or 2x2 respectively.