Template:Mobdata

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Line 20: Line 20:
 
| align="center" colspan=2 | {{{mob_vp}}}
 
| align="center" colspan=2 | {{{mob_vp}}}
 
|-
 
|-
! Standard Move
+
! Default Move
 
| align="center" colspan=2 | {{#if:{{{standardmove|}}}| {{C|{{{standardmove}}}}}| }}
 
| align="center" colspan=2 | {{#if:{{{standardmove|}}}| {{C|{{{standardmove}}}}}| }}
 
|-
 
|-
Line 61: Line 61:
 
| mob_decksize=<monster deck size, mandatory>
 
| mob_decksize=<monster deck size, mandatory>
 
| standardmove=<monster default move card, mandatory>
 
| standardmove=<monster default move card, mandatory>
| amrcard1_qty=<monster armor card1 qty>
+
| mobcard1_qty=<decklist card 1 qty, mandatory>
| amrcard1_name=<monster armor card1 name>
+
| mobcard1_name=<decklist card 1 name, mandatory>
| astcard1_qty=<monster assist card1 qty>
+
| astcard1_name=<monster assist card1 name>
+
| atkcard1_qty=<monster attack card1 qty>
+
| atkcard1_name=<monster attack card1 name>
+
| blkcard1_qty=<monster block card1 qty>
+
| blkcard1_name=<monster block card1 name>
+
| bstcard1_qty=<monster boost card1 qty>
+
| bstcard1_name=<monster boost card1 name>
+
| hdpcard1_qty=<monster handicap card1 qty>
+
| hdpcard1_name=<monster handicap card1 name>
+
| mvecard1_qty=<monster move card1 qty>
+
| mvecard1_name=<monster move card1 name>
+
| utycard1_qty=<monster utility card1 qty>
+
| utycard1_name=<monster utility card1 name>
+
| hybcard1_qty=<monster hybrid card1 qty>
+
| hybcard1_name=<monster hybrid card1 name>
+
| mobcardextra_qty=<monster card extra qty, optional>
+
| mobcardextra_name=<monster card extra name, optional>
+
 
| mobadv1=<adventure1, mandatory>
 
| mobadv1=<adventure1, mandatory>
 
| mobadv2=<adventure2, optional>
 
| mobadv2=<adventure2, optional>
Line 93: Line 75:
 
}}
 
}}
 
</pre>
 
</pre>
 
Simply copy/paste the above code and fill in what should be there and delete any optional lines you are not using.
 
  
 
Accepted tablecolor entries: r, b and g. (Case independent)
 
Accepted tablecolor entries: r, b and g. (Case independent)
 
 
Accepted mob_size entries: 1 and 2. Returns 1x1 or 2x2 respectively.
 
Accepted mob_size entries: 1 and 2. Returns 1x1 or 2x2 respectively.
  
 
</noinclude>
 
</noinclude>

Revision as of 21:35, 19 November 2013


This is the skeletal outline for a mobdata page. Generates automatic achors to mobname. Supports up to 5 monster card entries per type (except for attack)) and 10 monster attack card entries, supports up to 10 adventures. Usage is as follows:

{{Mobdata
| tablecolor=<r/g/b, mandatory>
| mob_name=<monster name, mandatory>
| mob_image=<monster image_filename.png, mandatory>
| mob_hp=<monster hp, mandatory>
| mob_size=<monster size, mandatory>
| mob_decksize=<monster deck size, mandatory>
| standardmove=<monster default move card, mandatory>
| mobcard1_qty=<decklist card 1 qty, mandatory>
| mobcard1_name=<decklist card 1 name, mandatory>
| mobadv1=<adventure1, mandatory>
| mobadv2=<adventure2, optional>
| mobadv3=<adventure3, optional>
| mobadv4=<adventure4, optional>
| mobadv5=<adventure5, optional>
| mobadv6=<adventure6, optional>
| mobadv7=<adventure7, optional>
| mobadv8=<adventure8, optional>
| mobadv9=<adventure9, optional>
| mobadv10=<adventure10, optional>
}}

Accepted tablecolor entries: r, b and g. (Case independent) Accepted mob_size entries: 1 and 2. Returns 1x1 or 2x2 respectively.


      
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