Immunity
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(Difference between revisions)
(Created page with "<onlyinclude>*In-Game Text: "<span class="keywordtt">Immunity always prevents all damage from the listed damage types.</span>" </onlyinclude> ===Game Effect=== *Immunity alw...") |
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*Immunity always prevents all damage from the listed damage types. | *Immunity always prevents all damage from the listed damage types. | ||
− | <onlyinclude>Immunity is a special mechanic designed to prevent all damage from listed damage types. | + | <onlyinclude>Immunity is a special mechanic designed to prevent all damage from listed damage types. Cards with the Immunity keyword usually list damage types that the card bearer is immune to. The damage types include but are not limited to Acid, Arcane, Crushing, Electricity, Fire, Piercing, Poison, Slashing, Everything. |
</onlyinclude> | </onlyinclude> | ||
[[Category:Basic Guide]] | [[Category:Basic Guide]] |
Revision as of 23:37, 20 August 2014
- In-Game Text: "Immunity always prevents all damage from the listed damage types."
Game Effect
- Immunity always prevents all damage from the listed damage types.
Immunity is a special mechanic designed to prevent all damage from listed damage types. Cards with the Immunity keyword usually list damage types that the card bearer is immune to. The damage types include but are not limited to Acid, Arcane, Crushing, Electricity, Fire, Piercing, Poison, Slashing, Everything.