Temple Tussle (Ranked)
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+ | {| cellspacing="0" cellpadding="0" | ||
+ | |- | ||
+ | | valign="top" width="50%"| | ||
+ | {| class="chtable_g" | ||
+ | |+ Map analysis | ||
+ | |- | ||
+ | ! Terrain type !! Blocked !! Impassable !! Difficult !! Open !! Victory !! Total | ||
+ | |- | ||
+ | ! Quantity | ||
+ | | align="center"| 120 | ||
+ | | align="center"| 0 | ||
+ | | align="center"| 4 | ||
+ | | align="center"| 96 | ||
+ | | align="center"| 4 | ||
+ | | align="center"| 224 | ||
+ | |} | ||
+ | | valign="top"| | ||
+ | {| class="chtable_b" | ||
+ | |+ Open terrain analysis | ||
+ | |- | ||
+ | ! No. of adjacent open terrain !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! Total | ||
+ | |- | ||
+ | ! Quantity | ||
+ | | align="center"| 0 | ||
+ | | align="center"| 4 | ||
+ | | align="center"| 16 | ||
+ | | align="center"| 24 | ||
+ | | align="center"| 30 | ||
+ | | align="center"| 16 | ||
+ | | align="center"| 6 | ||
+ | | align="center"| 4 | ||
+ | | align="center"| 100 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | <span style="font-size:85%"> | ||
+ | ''Open terrain analysis: For each open terrain, count the number of adjacent open terrains. An open terrain has a minimum of 1 adjacent open terrain and a maximum of 8 open terrains. <br /> The quantity signifies the number of open terrains with X adjacent open terrains. The distribution indicates the map difficulty in relation to movement.'' | ||
+ | </span> | ||
+ | |||
+ | ==Offensive Map Control== | ||
+ | |||
+ | ===Choke Points and Pincers=== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | {| | ||
+ | | STYLE="vertical-align: center; text-align:justify;" align="left" | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Line of Sight=== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | {| | ||
+ | | STYLE="vertical-align: center; text-align:justify;" align="left" | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Defensive Map Control== | ||
+ | |||
+ | ===Defensive Positioning=== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | {| | ||
+ | | STYLE="vertical-align: center; text-align:justify;" align="left" | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Blitzkrieg=== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | {| | ||
+ | | STYLE="vertical-align: center; text-align:justify;" align="left" | | ||
+ | | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Rush Tactics== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | ==Crowd Control== | ||
+ | |||
+ | Coming Soon ! | ||
+ | |||
+ | __NOTOC__ | ||
+ | __NOEDITSECTION__ | ||
+ | |||
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+ | --> | ||
+ | [[Category:Ranked PvP Map Guide]] | ||
Revision as of 20:03, 14 May 2013
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Open terrain analysis: For each open terrain, count the number of adjacent open terrains. An open terrain has a minimum of 1 adjacent open terrain and a maximum of 8 open terrains.
The quantity signifies the number of open terrains with X adjacent open terrains. The distribution indicates the map difficulty in relation to movement.
Offensive Map Control
Choke Points and Pincers
Coming Soon !
Line of Sight
Coming Soon !
Defensive Map Control
Defensive Positioning
Coming Soon !
Blitzkrieg
Coming Soon !
Rush Tactics
Coming Soon !
Crowd Control
Coming Soon !