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− | {{Adventurepage
| + | ==Grand TODO list== |
− | | name={{PAGENAME}}
| + | |
− | | num_scenarios=6
| + | ===Adventures=== |
− | | level=14
| + | ====Template Issues==== |
− | | quest1=No party deaths.
| + | *Fix remaining display issues (IE8 isn't showing things right for instance) |
− | | quest2=All your levels are reduced to 6.
| + | *Make multiple gaurunteed rewards display cleaner (see Tunnels into Darkness) |
− | | quest3=Party has one health.
| + | |
− | | quest4=Equip only items with a Drawback card.
| + | ====The Wizard's Workshop==== |
− | | splash_screen=Lord Batfords Manor Intro.png
| + | *Get an Intro screencap that doesn't have the Pizza Lady on it. |
− | | unlocked_by=The Tomb of Tvericus
| + | *Add golem hints |
− | | pizza_cost=30
| + | |
− | | reward=Ring of Appropriation
| + | ====Rescue From Shieldhaven Prison==== |
− | | scenario1=
| + | *Add precursor adventure link |
− | {{Adventuresection
| + | *Scenario 3 is missing an intro section |
− | | number=1
| + | |
− | | title=Servants' Quarters
| + | ====Slub'Gut's Sanctum==== |
− | | pre_description=Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders!
| + | *Add precursor adventure link |
− | | post_description=Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens.
| + | |
− | | raw_map=Lord Batfords Manor Part1 Map.png
| + | <includeonly> |
− | | victory_stars=4
| + | Caverns of the Troglodytes |
− | | loss_stars=6
| + | Lair of the Trog Wizard |
− | | mob1=[[Humans#Servants|Servants]]
| + | Highway Robbery |
− | | mob1_quantity=4
| + | Ruby Demon Portal |
− | | mob2=[[Humans#Mercenaries|Mercenaries]]
| + | Dungeon of the Lizard Priest |
− | | mob2_quantity=2
| + | Diamonds of the Kobolds |
− | | mob3=[[Humans#Marksmen|Marksmen]]
| + | The White Star |
− | | mob3_quantity=2
| + | The Defense of Woodhome |
− | }}
| + | Forest of Souls |
− | | scenario2=
| + | Beneath the Frozen Earth |
− | {{Adventuresection
| + | The Throne of Strench |
− | | number=2
| + | The Compass of Xorr |
− | | title=Kitchen
| + | Order of the Core |
− | | pre_description=The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchen. Batford's personal chef, the famours Garcotto, raises an enormous cleaver as you enter. An enormous dog growls at his side. En garde, and bon appetite!
| + | Lord Stafford's Treasure |
− | | post_description=You have served up to your opponents a steaming helping of bitter defeat. You hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion.
| + | Melvelous the Magnificent |
− | | raw_map=Lord Batfords Manor Part2 Map.png
| + | Gladiatorial Arena, Qualifiers |
− | | victory_stars=4
| + | Gladiatorial Arena, Finals |
− | | loss_stars=6
| + | Return to Woodhome |
− | | mob1=[[Humans#Chef Garcotto|Chef Garcotto]]
| + | Garnet Demon Portal |
− | | mob1_quantity=1
| + | Against the Cockroaches |
− | | mob2=[[Humans#Servants|Servants]]
| + | The Sinister Wood |
− | | mob2_quantity=2
| + | The Viscous Tombs |
− | | mob3=[[Humans#War Dog|War Dog]]
| + | Descent to the Core |
− | | mob3_quantity=1
| + | Goblins in the Woods |
− | }}
| + | The Pools of Slime |
− | | scenario3=
| + | Temple of Scales |
− | {{Adventuresection
| + | The Tomb of Tvericus |
− | | number=3
| + | Tree Forts of the Goblin King |
− | | title=Lower Halls
| + | The Jewel of Alet Zhav |
− | | pre_description=With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards, one of them holding a tower shield, moves to attack!
| + | Shrine of the Astral Guardians |
− | | post_description=You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward.
| + | High Mountain Pass |
− | | raw_map=Lord Batfords Manor Part3 Map.png
| + | Lord Batford's Manor |
− | | victory_stars=4
| + | Citrine Demon Portal |
− | | loss_stars=6
| + | Return to the Astral Shrine |
− | | mob1=[[Humans#Hardened Mercenary|Hardened Mercenary]]
| + | Riddle of the Gnome Lords |
− | | mob1_quantity=1
| + | Secret of the Gnome Lords |
− | | mob2=[[Humans#Mercenary|Mercenary]]
| + | Attack of the War Monkeys |
− | | mob2_quantity=1
| + | Into the Black Forest |
− | | mob3=[[Humans#Servants|Servants]]
| + | Cliffs of the Wyverns |
− | | mob3_quantity=2
| + | Anjin's Treasures |
− | }}
| + | Temple of Terror |
− | | scenario4=
| + | Black Oaken Heart |
− | {{Adventuresection
| + | Dungeon of the Swamp King |
− | | number=4
| + | Lair of the Yellow Dragon |
− | | title=Ballroom
| + | CardStock II Secret Preview |
− | | pre_description=With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover!
| + | In Search of the Elixir |
− | | post_description=And so passes the famous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits.
| + | In the Dungeons of the Dark Brotherhood |
− | | raw_map=Lord Batfords Manor Part4 Map.png
| + | Tomb of Dread |
− | | victory_stars=6
| + | </includeonly> |
− | | loss_stars=6
| + | |
− | | mob1=[[Humans#Alonzo the Sniper|Alonzo the Sniper]]
| + | |
− | | mob1_quantity=1
| + | |
− | | mob2=[[Humans#Marksmen|Marksmen]]
| + | |
− | | mob2_quantity=4
| + | |
− | | hint1=Attacks are almost exclusively ranged and penetrating. Armor will be of little use here.
| + | |
− | | hint2=Archers contain numerous moves, meaning melee attackers will need a method of keeping up with that.
| + | |
− | }}
| + | |
− | | scenario5=
| + | |
− | {{Adventuresection
| + | |
− | | number=5
| + | |
− | | title=Parlor
| + | |
− | | pre_description=You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master.
| + | |
− | | post_description=With some of Batford's elite guards sprawled lifeless on the tiles, you can hear the Lord himself shouting orders in the next room. Is it your imagination, or does he sound terrified?
| + | |
− | | raw_map=Lord Batfords Manor Part5 Map.png
| + | |
− | | victory_stars=4
| + | |
− | | loss_stars=6
| + | |
− | | mob1=[[Humans#Hardened Mercenary|Hardened Mercenary]]
| + | |
− | | mob1_quantity=1
| + | |
− | | mob2=[[Humans#War Dog|War Dog]]
| + | |
− | | mob2_quantity=1
| + | |
− | | mob3=[[Humans#Servants|Servants]]
| + | |
− | | mob3_quantity=2
| + | |
− | }}
| + | |
− | | scenario6=
| + | |
− | {{Scenario
| + | |
− | | number=6
| + | |
− | | title=Sanctuary
| + | |
− | | pre_description=Here at last is Lord Batford's personal sanctuary. You can see him cowering in a corner, behind some overturned furniture. Between you and the corrupt Lord stands his most capable bodyguards. Prepare for battle!
| + | |
− | | post_description=Sic transit Lord Batford, and good riddance to a loathsome man of leisure. With the Lord defeated, his treasures are yours for the taking!
| + | |
− | | raw_map=Lord Batfords Manor Part6 Map.png
| + | |
− | | victory_stars=4
| + | |
− | | loss_stars=6
| + | |
− | | mob1=[[Humans#Mercenaries|Mercenaries]]
| + | |
− | | mob1_quantity=3
| + | |
− | | mob2=[[Humans#War Dog|War Dog]]
| + | |
− | | mob2_quantity=1
| + | |
− | | mob3=[[Humans#Lord Batford|Lord Batford]]
| + | |
− | | mob3_quantity=1
| + | |
− | }}
| + | |
− | }}
| + | |