Lair of the Trog Wizard

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m (fixed unlock Cuthbert, I believe the guaranteed reward is Orzo's Excellent Wand)
m (added second unlock location)
Line 6: Line 6:
 
  | unlocked_by=Caverns of the Troglodytes
 
  | unlocked_by=Caverns of the Troglodytes
 
  | unlocks1=Cuthbert's Costumes
 
  | unlocks1=Cuthbert's Costumes
 +
| unlocks2=Rescue From Shieldhaven Prison
 
  | reward1=Orzo's Excellent Wand ?
 
  | reward1=Orzo's Excellent Wand ?
 
  | scenario1=
 
  | scenario1=

Revision as of 13:54, 16 September 2013

Lair of the Trog Wizard intro.png
Number of Scenarios 2
Guaranteed Reward for Completion
Orzo's Excellent Wand ?
Quests
None
Unlocked By
Unlocks

Part 1 - Scuttler Warren

Win/Loss
Trog wiz 1 initial layout.png
Victory Stars Loss Stars
3 6
Enemies Quantity
Trog Scuttlers 3
Pre-Battle Description
You enter into a dark and claustrophobic stretch of tunnels. As your torchlight pierces the murk, a dreadful caterwauling precedes the appearance of some especially filthy Troglodytes. There is no time to parley; you must slay them.
Post-Battle Description
The Trogs appear to have been protecting a small cavity in the wall, containing a variety of disgusting objects considered precious by these subterranean monsters. Tossing them aside you discover a few useful items that can be salvaged, once cleaned.


Part 2 - Trog Lair

Win/Loss
Trog wiz 2 initial layout.png
Victory Stars Loss Stars
4 6
Enemies Quantity
Trog Wizard (Crundyup) 1
Trog Spearman 1
Trog Scuttlers 2
Pre-Battle Description
You reach an unpleasantly warm chamber lit with a flickering yellow glow. This final cavern is the sanctuary of the dread Trog Wizard, known as Crundyup in his own tongue. The evil creature stands inside an arcane symbol, etched into the ground with a mysterious glowing substance. Crundyup sneers as you approach and barks a harsh order to his guards. The fray is joined. Defend yourself!
Post-Battle Description
Crundyup lies slain. As the lifeblood drains from his carcass, so too does the light ebb from the arcane symbols traced on the floor. Whatever foul incantation he was attempting will never be completed. Behind a cleverly concealed chunk of wall, is the Trog Wizard's collection of stolen items. You liberate them before retracing your steps back to the surface, to bring news back to the villagers.

      
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