Slub Gut's Sanctum
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| victory_stars=6 | | victory_stars=6 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Lizardman Netter|Lizardman Netters]] |
| mob1_quantity=3 | | mob1_quantity=3 | ||
− | | mob2=[[ | + | | mob2=[[Black Ooze|Black Ooze]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
| hint1=Netters can add encumber to your hero via [[Cards/Entangling_Net|Entangling Net]]. Dwarves beware! | | hint1=Netters can add encumber to your hero via [[Cards/Entangling_Net|Entangling Net]]. Dwarves beware! | ||
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| victory_stars=6 | | victory_stars=6 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Slub'Gut|Slub Gut]] |
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[ | + | | mob2=[[Lizardman Darter|Lizardman Darter]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
− | | mob3=[[ | + | | mob3=[[Lizardman Darter|Lizardman Darter]] |
| mob3_quantity=1 | | mob3_quantity=1 | ||
| hint1=As the name might imply Darters have a great deal of movement, and they use spears to attack from afar. A way of closing in on them, or attacking from range is needed. | | hint1=As the name might imply Darters have a great deal of movement, and they use spears to attack from afar. A way of closing in on them, or attacking from range is needed. |
Revision as of 09:00, 25 November 2013
Number of Scenarios | 2 |
Quests | |
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Unlocked By | |
Unlocks | |
Part 1 - Lizardman Feast Hall
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
6 | 6 | |||
Enemies | Quantity | |||
Lizardman Netters | 3 | |||
Black Ooze | 1 | |||
Pre-Battle Description | ||||
Your map leads you deep into the swamp, where you find a long, wooden hall that the Lizardmen use as a feasting hall. Approaching with stealth, you pick the lock and enter the stronghold to discover tables covered with rotting meats. Chomping and slavering over the dubious feast are Lizardman netters. Show them no mercy! | ||||
Post-Battle Description | ||||
The room contains a chest and the Lizardmen's possessions. Also a great deal of spoiled meat. At the rear of the hall, you find a pathway leading east, deeper into the swamp towards another wooden hall with light visible from the inside. You must be close to Slub Gut now. | ||||
Hints | ||||
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Part 2 - Slub Gut's Chamber
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
6 | 6 | |||
Enemies | Quantity | |||
Slub Gut | 1 | |||
Lizardman Darter | 1 | |||
Lizardman Darter | 1 | |||
Pre-Battle Description | ||||
Kicking in the door, you surprise Slub Guy, the one-time scourge of the southern swamps. In this room there is a dais with a statue of a reptile. Slub Gut genuflects urgently in front of the statue. Tough Lizardman Darters stand between you and their master, the firelight glinting wickedly on their sharp spear-tips. | ||||
Post-Battle Description | ||||
Victory! With Slub Gut and his bodyguard slain, you are free to plunder his ill-gotten treasures. You find a chest hidden under a pile of furs and skins. Now that Slub gut is defeated, the Lizardmen threat will fade. Without their charismatic and bellicose leader, they retreat to the swamps, returning to a peaceful existence. One would hope. | ||||
Hints | ||||
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