Immunity
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*Immunity always prevents all damage from the listed damage types. | *Immunity always prevents all damage from the listed damage types. | ||
− | <onlyinclude>Immunity is a special mechanic designed to prevent all damage from listed damage types. Cards with the Immunity keyword usually list damage types that the card bearer is immune to. The damage types include but are not limited to Acid, Arcane, Crushing, Electricity, Fire, Piercing, Poison | + | <onlyinclude>Immunity is a special mechanic designed to prevent all damage from listed damage types. Cards with the Immunity keyword usually list damage types that the card bearer is immune to. The damage types include but are not limited to Acid, Arcane, Cold, Crushing, Electricity, Fire, Piercing, Poison and Slashing. |
</onlyinclude> | </onlyinclude> | ||
[[Category:Basic Guide]] | [[Category:Basic Guide]] |
Latest revision as of 14:43, 10 December 2015
- In-Game Text: "Immunity always prevents all damage from the listed damage types."
[edit] Game Effect
- Immunity always prevents all damage from the listed damage types.
Immunity is a special mechanic designed to prevent all damage from listed damage types. Cards with the Immunity keyword usually list damage types that the card bearer is immune to. The damage types include but are not limited to Acid, Arcane, Cold, Crushing, Electricity, Fire, Piercing, Poison and Slashing.