Riddle of the Gnome Lords

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Riddle of the Gnome Lords Intro.png
Number of Scenarios 3
Quests
  • No party deaths
  • All your levels are reduced to 7.
  • Use Only Elf Wizards.
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Unlocks

Part 1 - The Gnome Hall Gate

Win/Loss
Riddle of the Gnome Lords Part 1 Map.png
Victory Stars Loss Stars
4 6
Enemies Quantity
Gnome Berserkers 4
Pre-Battle Description
After carefully following the directions given to you in the Gnome Lord’s letter, you reach the gates of the ancient underground Gnome Halls. You boldly call out to the occupants and the doors creak open. To your dismay, the Gnomes that emerge are frothing with berserk fury and they attack yoru party with unnatural vigor!
Post-Battle Description
The crazed Gnomes lie dead before you. You feel a great sorrow as you empty their pockets. What terrible force could have perverted these peace-loving folk? The answer surely lies within.


Part 2 - Gnome Halls

Win/Loss
Riddle of the Gnome Lords Part 2 Map.png
Victory Stars Loss Stars
6 6
Enemies Quantity
Gnome Berserkers 4
Gnome Inciter 1
Pre-Battle Description
You peer into the murky darkness of the once great abode of this diminutive people. The shadows conceal disrepair and un-Gnomely guttural screams echo from the hall’s depths. The patter of tiny, murderous feet heralds the arrival of a crazed contingent of Gnomish guardsmen. You must defend yourselves!
Post-Battle Description
Few things in Cardhuntria can match the horror of a horde of becrazed gnomes. The gnomes attack you without rhyme or reason and without any regard for their personal safety. Despite your pleas for sanity, they threw themselves against you and you were forced to slay them.


Part 3 - Dank Cellars

Win/Loss
Riddle of the Gnome Lords Part 3 Map.png
Victory Stars Loss Stars
6 6
Enemies Quantity
Gnome Berserkers 2
Gnome Inciter 1
Wild Gnomes 2
Pre-Battle Description
You press on into the depths of the Gnome stronghold. You pass the bodies of slaughtered innocents, evidence that terrible crimes have been committed here. Before you have time to ponder this, you see some feverish Gnomes up ahead trying to lock down the passageway. If allowed to complete their task, the door may never open again. You must seize the exit before it is too late!
Post-Battle Description
You breathe a sigh of relief and hammer in some iron spikes to keep the door open. You will require additional provisions to go further into the halls, but at least the way will be clear upon your return. Gnome assessors reward you as you leave, wishing you good fortune for your journey back.

      
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