Descent to the Core

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Descent to the Core Intro.png
Number of Scenarios 3
Quests
  • No party deaths
  • All your levels are reduced to 3.
  • Use Only Dwarves
  • Party has one health
  • Equip only items with a Drawback card
Unlocked By
Unlocks

Part 1 - Wisp Laboratory

Win/Loss
Descent to the Core Part 1 Map.png
Victory Stars Loss Stars
5 6
Enemies Quantity
Practiced Geomancer 1
Apprentice Geomancers 2
Ethereal Wisps 2
Pre-Battle Description
The document from the Order of the Core’s fortress leads you to a ruined fishing village. It has apparently been recently abandoned, though the occasional bone protruding from the ground raises unsettling questions as to what occurred here. A thorough search reveals a concealed entrance to a set of well hidden tunnels. Venturing inside, the first room you discover is a laboratory…
Post-Battle Description
From the scraps of parchment and magical waste littering the floor here, it appears the Geomancers have been conducting experiments to summon and tame Ethereal Wisps to do their bidding. No doubt to keep captive slaves in line.


Part 2 - Ritual Antechamber

Win/Loss
Descent to the Core Part 2 Map.png
Victory Stars Loss Stars
7 6
Enemies Quantity
Practiced Geomancer 1
Apprentice Geomancers 2
Trog Scuttlers 4
Pre-Battle Description
The middle of this room is surrounded by a narrow moat of water and contains a senior-looking Geomancer trying to explain something to a group of Trogs. Whatever they were discussing is immediately forgotten as you approach. They rush to attack you!
Post-Battle Description
A rat’s nest of deliberately misleading corridors threatens to keep you underground forever. After some time, you pass a listening check and hear chanting nearby. You decide to follow it to the source and this leads you to what can only be the Core Ritual room.


Part 3 - Ritual Core

Win/Loss
Descent to the Core Part 3 Map.png
Victory Stars Loss Stars
6 6
Enemies Quantity
Practiced Geomancer 1
Novice Geomancers 3
Pre-Battle Description
Entering the room, you discover that Brother Arum and a group of Geomancers are performing a Ritual of Summoning to call forth a monstrous Earth Elemental to do their bidding. You must stop them by any means necessary before the ritual is complete!
Post-Battle Description
You wipe your brow with relief as the ritual dies with the last Geomancer. The enigmatic Brother Arum’s death should end the threat of the Order of the Core. It is still unclear what he was working towards though. What was the Greater Purpose? And was he working alone?

      
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