Frenzy
- In-Game Text: "Add <x> damage to any Melee attack you play or <x-1> damage to any Magic or Projectile attack."
Game Effect
- When a character plays a card, add the indicated amount to that card's total damage.
Frenzy works as a reaction that activates when a character uses a damaging attack. The effect of Frenzy is to increase the total damage that card may perform against the target; when a character has several Frenzy cards to draw upon, each activates in sequence for a cumulative effect. Frenzy triggers before the target checks for defenses.
In spite of what the in-game text implies, there are two ways to use Frenzy. The first is indeed through a card attachment, when Frenzy will be part of a light colored instruction box. In this case, the attachment must be made before the Frenzy will activate. The second method involves cards that react directly from a character's hand, when Frenzy is part of a dark colored reaction box — in which case it is enough simply to draw and hold the card.
General Strategy
- Use Frenzy to increase the power of your attacks.
- To maximize the use of Frenzy, you must play as many attacks as possible while you have the bonus.
- Equip a character with plenty of attack cards so that they can draw them when the opportunity comes. Note that some cards with Frenzy must be applied to a different character, so plan accordingly.
- If your Frenzy must be attached first, try to do so before the target plays any attacks in that round.
- Frenzy could be wasted if the character does not have line of sight to the enemy.
- The Frenzy bonus does not count as part of a card's base damage for purposes of following card instructions.
Against opponents who use Frenzy:
- Frenzy is a bonus applied to an attack, so any defenses you have against attacks will help to protect against Frenzy. Perhaps the best defense is to stay out of sight altogether: no LoS, no boosted damage.
- Anything that discards Attachments may help against attach style Frenzy.
- If the Frenzy is held in an enemy's hand, try to force a discard.
- Some such cards have two separate reactions: triggering the other effect may cause a discard. (This is true of all examples in version Beta 1.22.)