The Jewel of Alet Zhav

From Card Hunter Wiki
(Difference between revisions)
Jump to: navigation, search
(This adventure is poorly designed.)
 
(Blanked the page)
Line 1: Line 1:
The most annoying adventure in the game.
 
  
Fight 1: Zombies. They will mob you and use Zombie Mob. An elf wizard can run away and auto-win, everyone else dies.
 
 
Fight 2: Burning Skeletons. Don't forget to switch all your weapons! Chops work great against zombies, not so much against skeletons.
 
 
Fight 3: More Zombies. Oops, switch weapons back! You start surrounded so the threat of being mobbed is back, plus it's harder to run around.
 
 
Fight 4: Alet Zahv. Wow is this fight stacked. 2 Skeletons to keep you honest, several tough zombies, and a necromancer who drops range spells and Cave In / Mud Pit. Oh, and it's a victory square scenario. Run forward to claim the squares, get mown down by damage spell after damage spell. Hang back, he drops a cave in and you can't get there in time. Pretty much just keep reloading until you get lucky.
 

Revision as of 00:23, 9 October 2013

      
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Tools