User talk:FalconGK81

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 +
== Manual updates ==
 +
From Phaselock: Posting here stuff from beta builds > 1.26. Cards manually edited are also reflected here.
 +
 +
2.51
 +
 +
    Talented Healer changed to add cantrip and self-heal. <span style="color: red">PL: card updated.</span>
 +
    Updated festering guts card art <span style="color: red">PL: card updated.</span>
 +
    Replaced art for Ember burst <span style="color: red">PL: card updated.</span>
 +
 +
2.45
 +
 +
    Impaler damage bonus reduced to 1. <span style="color: red">PL: card updated.</span>
 +
    Increased range of battlefield training Cards. <span style="color: red">PL: cards updated: Battlefield Training, Advanced Battlefield Training</span>
 +
    Frost Jolt damage reduced to 4. <span style="color: red">PL: card updated.</span>
 +
    Vicious Thrust no longer has penetrating. <span style="color: red">PL: card updated.</span>
 +
    Lava terrain damage reduced to 8. <span style="color: red">PL: cards updated: Wall of Fire, Volcano, Hot Spot, Lava Pool</span>
 +
    Twin Heals card art. <span style="color: red">PL: card updated.</span>
 +
 +
2.43/44
 +
 +
    Fireball regraded to Gold. Fireball range reduced to 6. <span style="color: red">PL: card updated. Ember Burst new card added.</span>
 +
    Slippery and Elvish Mobility ignore Encumber. <span style="color: red">PL: cards updated.</span>
 +
    Pathfinding sheds encumber attachments. <span style="color: red">PL: card updated.</span>
 +
    Blind Rage Frenzy reduced to 2. <span style="color: red">PL: card updated.</span>
 +
    Unholy Wellspring damage add reduced to 3. <span style="color: red">PL: card updated.</span>
 +
    Clarified rules text on Arcane Curse. <span style="color: red">PL: card updated.</span>
 +
    Clarified Quick Reactions rule text. <span style="color: red">PL: card updated.</span>
 +
    Clarified Sweep card rules. <span style="color: red">PL: cards updated for Crushing Sweep and Shattering Sweep.</span>
 +
    Reworded Backbiting Strike rules. <span style="color: red">PL: card updated.</span>
 +
    Massive Chop is a red/black card. <span style="color: red">PL: card updated.</span>
 +
    Reduced duration of Superstitious from 3 to 2. <span style="color: red">PL: card updated.</span>
 +
    Changed Saving Roll for Large Weapon from 5+ to 4+. <span style="color: red">PL: card updated.</span>
 +
 +
2.38
 +
 +
    Changed trigger rolls to "saving rolls" for negative effect triggered cards (Unstable Bolt, etc). <span style="color: red">PL: cards updated for Demonic Miasma, Defensiveness, Large Weapon, Slowed, Unstable Bolt.</span>
 +
    Leadership restricted to two cards for allies other than you. Fixed leadership text. <span style="color: red">PL: card updated</span>
 +
    Fixed rarity bar on Hurled Dagger. <span style="color: red">PL: card updated</span>
 +
    Zero damage displays on card (Touch of Death). Touch of Death rules text clarified. <span style="color: red">PL: card updated</span>
 +
    Clarified that damage boosting cards only boost attacks that do damage. <span style="color: red">PL: cards updated, Unholy Wellspring, Savage Curse. </span>
 +
    Clarified that various damage bonuses are applied when the card does damage (Anvil Strike, etc). Reworded "damage dealing" to "doing damage" on some cards. <span style="color: red">PL: card updated, Mob Attack, Zombie Mob, Cowardly Attack, Swarming Attack, Devastating Blow, Anvil Strike, Tree Limb Smash. </span>
 +
    Changed name of "minor Heals" card to "Twin Heals" <span style="color: red">PL: card updated</span>
 +
 +
2.34/2.35
 +
 +
    Arcane Aura makes it clear that it only affects cards that already do damage. <span style="color: red">PL: card updated</span>
 +
    Made force bolt, force blast and force cone have a purple (arcane) effect in the card illustrations. <span style="color: red">PL: card updated</span>
 +
 +
2.31
 +
 +
    Changed name of Healing Burst to Healing Pulse. <span style="color: red">PL: card updated</span>
 +
 +
2.29
 +
 +
    tweaked art on Arcane spray and Surging Blast cards <span style="color: red">PL: cards updated + Surging Bolt</span>
 +
    tweaked Zap cards and other Arcane attack cards to use a uniform purple effect style. <span style="color: red">PL: Zap, Little Zap, Big Zap, Penetrating Zap, Unstable Bolt, Sorcerous Blast,Sorcerous Bolt, Penetrating Bolt updated</span>
 +
    Fixed typo on Shambling bash card <span style="color: red">PL: card updated</span>
 +
 +
2.20
 +
 +
    Martyr Blessing only draws on damage from enemy controlled cards. <span style="color: red">PL: card updated</span>
 +
    Fixed some punctuation on card flavor text. <span style="color: red">PL: all flavor text updated.</span>
 +
    shortened Spark Inductor card text to fit keyword. <span style="color: red">PL: card updated</span>
 +
 +
2.19
 +
 +
    Renamed Guardian Angel to Lifesaving Block. <span style="color: red">PL: card updated</span>
 +
    Clarified Talented Healer rules. <span style="color: red">PL: card updated</span>
 +
    Added missing Heal keyword to Healing Burst. <span style="color: red">PL: card updated</span>
 +
    modified violent overswing card art to depict bashing weapon <span style="color: red">PL: card updated</span>
 +
 +
2.16
 +
 +
    Whirlwind rules state that it "places" not "moves". <span style="color: red">PL: card updated</span>
 +
    Fixed rules text on Retreat. <span style="color: red">PL: card updated</span>
 +
    Shift, Team! renamed to Shuffle, Team! <span style="color: red">PL: card updated</span>
 +
    Fixed text on Perplexing Ray. <span style="color: red">PL: card updated</span>
 +
    Clarified damage/healing order on misguided heal <span style="color: red">PL: card updated</span>
 +
    Added "may self target" to greater heal. Fixed Greater Heal keyword. <span style="color: red">PL: card updated</span>
 +
    Made Mind Worm a pure Attack card. <span style="color: red">PL: card updated</span>
 +
 +
2.15
 +
 +
    Clarified damage/healing order on misguided heal <span style="color: red">PL: card updated</span>
 +
    Added "may self target" to greater heal. Fixed Greater Heal keyword. <span style="color: red">PL: card updated</span>
 +
    Made Mind Worm a pure Attack card. <span style="color: red">PL: card updated</span>
 +
 +
2.10
 +
 +
    Team <x> and <x>, Team! cards are now explicitly pushes (i.e. aren't affected by move boosts or nerfs). <span style="color: red">PL: Run, Team! , Shift, Team! , Team Shift , Walk, Team! , Dash, Team! , Sprint, Team! , Team Run , Scuttle, Team! , Scamper, Team!  updated</span>
 +
 +
2.8
 +
 +
    Fixed typo on Help the Weak <span style="color: red">PL: card updated</span>
 +
 +
2.0
 +
 +
    Added Stink bomb card art <span style="color: red">PL: card updated</span>
 +
    added card art for Bronze Plates <span style="color: red">PL: card updated</span>
 +
 +
1.30
 +
 +
    Fixed Lesser Contagion Text <span style="color: red">PL: card updated</span>
 +
    Clarified that Inspiring Presence affects yourself. <span style="color: red">PL: card updated</span>
 +
    Fixed Lunging Hack damage type <span style="color: red">PL: card updated</span>
 +
 +
1.28
 +
 +
    Made Mind Worm text a bit clearer. <span style="color: red">PL: card updated</span>
 +
    Clarified Firestarter rules text. <span style="color: red">PL: card updated</span>
 +
    Talented Healer only draws on play of Heal cards. <span style="color: red">PL: card updated</span>
 +
    Fixed lots of typos in Card Flavor text, fixed a couple of card text issues.
 +
    Added flavor text to cards.
 +
    Stone Spikes was listed as a melee attack. Changed it to Magic. <span style="color: red">PL: card updated</span>
 +
    Fixed art for accelerate time card
 +
    Added card art for Flowering Fungus <span style="color: red">PL: card updated</span>
 +
 
== Bot Status ==
 
== Bot Status ==
  
Bot is now running with all card types.  Currently coming up to speed to 1.22 with Attack and Assist cards.
+
Bot is now running with all card types and is current to build 1.26.
  
 
== Card Corrections (outstanding) ==
 
== Card Corrections (outstanding) ==
Line 9: Line 126:
  
 
=== Assist ===
 
=== Assist ===
* Armor Practice: Flavor text added in 1.22.  No in game items with this card atm.
+
 
* Demonic Feedback: Flavor text added in 1.22.
+
 
* Soothing Darkness: play effect text contains an interesting (), lol <span style="color: yellow">Falcon: Tell the devs the CSV has the duration text inside (), which is different from every other duration inside the text box.</span>
 
* Soothing Darkness: play effect text contains an interesting (), lol <span style="color: yellow">Falcon: Tell the devs the CSV has the duration text inside (), which is different from every other duration inside the text box.</span>
  
 
=== Attack ===
 
=== Attack ===
  
* Bite: Flavor text added in 1.22.
 
* Buzzsaw: Flavor text added in 1.22.
 
* Corrosive Breath: Flavor text added in 1.22.
 
* Disenchant: Flavor text added in 1.22.  Difficult to get card
 
* Dragon Claw: Flavor text added in 1.22.
 
* Frost Jolt: Play effect text and image don't match. <span style="color: yellow">Falcon: They look right to me.  Explain further pls.</span>
 
* Hurled Dagger: Missing Quality value.
 
 
* Noxious Breath: Effect text has a typo "attached , Poison", the comma shouldn't have a whitespace before it.
 
* Noxious Breath: Effect text has a typo "attached , Poison", the comma shouldn't have a whitespace before it.
  
 
=== Block ===
 
=== Block ===
  
 +
* Elemental Resistance: Image has an effect text box, but the card has no effect text.
 
* Icy Block: Reaction 2 Keep. Likely a typo. Also, "duration 2" in effect text is not formatted as "Duration 2" like all other cards.
 
* Icy Block: Reaction 2 Keep. Likely a typo. Also, "duration 2" in effect text is not formatted as "Duration 2" like all other cards.
 
* Stuck Arrow: Reaction 2 Keep. Likely a typo.
 
* Stuck Arrow: Reaction 2 Keep. Likely a typo.
Line 35: Line 145:
  
 
* Arcane Feedback: Csv says that the "cannot be played" text belongs in the effect text box. <span style="color: red">PL: highlighted to devs</span>
 
* Arcane Feedback: Csv says that the "cannot be played" text belongs in the effect text box. <span style="color: red">PL: highlighted to devs</span>
* Slowed: Csv says that the "cannot be played" text belongs in the effect text box.
+
* Slowed: Flavor text added in 1.23. Csv says that the "cannot be played" text belongs in the effect text box. <span style="color: red">PL: highlighted to devs</span>
 
* Superstitious: The wiki says it has "keep", but the image doesn't show it saying "keep". <span style="color: red">PL: highlighted to devs</span>
 
* Superstitious: The wiki says it has "keep", but the image doesn't show it saying "keep". <span style="color: red">PL: highlighted to devs</span>
 
* Wimpy: The wiki says it has "keep", but the image doesn't show it saying "keep". <span style="color: red">PL: highlighted to devs</span>
 
* Wimpy: The wiki says it has "keep", but the image doesn't show it saying "keep". <span style="color: red">PL: highlighted to devs</span>
Line 41: Line 151:
 
=== Hybrid ===
 
=== Hybrid ===
  
* Arcane Shell: Image shows Common, csv says Rare.  Unsure which is "correct", may need new image, or maybe mistake in csv.
+
* Blind Rage: Flavor text added in 1.22. <span style="color: red">PL: card image doesn't show, highlighted to devs</span>
* Blind Rage: Flavor text added in 1.22.
+
* Fiery Fist <span style="color: red">PL:looks like incomplete...2 colors but only 1 effect</span>
  
 
=== Move ===
 
=== Move ===
Line 52: Line 162:
 
== Cards Missing Card Art ==
 
== Cards Missing Card Art ==
  
* Four Headed Bite
+
* Reactive Trip <span style="color: red">PL: card art updated</span>
* Mob Attack
+
* Healing Spores
* Poisoned Pseudopod
+
* Regeneration
* Poisoned Spear Stab
+
* Bronze Punch
* Reflect Missle
+
* Flapping Lunge
* Spear Thrust
+
* Flurry of Steel
* Toughened Hide Strips
+
* Lay Waste
* Weak Javelin Toss
+
* Long-armed Chop
* Weak Parry
+
* Mighty Javelin Throw
 +
* Rock-hard Punch
 +
* Single-head Bite
 +
* Spelldrain Spike
 +
* Spiked Fist
 +
* Stake Missile
 +
* Stone Claws
 +
* Strong Javelin Toss
 +
* Tripping Tail Sweep
 +
* Twin Heals
 +
* Volley of Thorns
 +
* Ogre Gauntlets
 +
* Accelerate Time
  
 
== Current Image Addition Suggestions ==
 
== Current Image Addition Suggestions ==
Line 66: Line 188:
 
=== Armor ===
 
=== Armor ===
  
* Bronze Plates
+
* Enabling Aura <span style="color: red">PL: card not yet implemented</span>
* Enabling Aura
+
* Greased Armor <span style="color: red">PL: card not yet implemented</span>
* Greased Armor
+
* Made of Stone <span style="color: red">PL: has empty play effect, card image not captured</span>
* Made of Stone
+
* Scaly Armor
+
  
 
=== Assist ===
 
=== Assist ===
 +
 +
* Blessed Beacon <span style="color: red">PL: card not yet implemented</span>
 +
* Jump, Soldier! <span style="color: red">PL: card not yet implemented</span>
 +
* Move it,  Soldier! <span style="color: red">PL: card not yet implemented, card name contains double space</span>
 +
* Over the Top <span style="color: red">PL: card not yet implemented</span>
 +
* Pact of Healing <span style="color: red">PL: card not yet implemented</span>
  
 
=== Attack ===
 
=== Attack ===
 +
 +
* Blizzard <span style="color: red">PL: card not yet implemented</span>
 +
* Crippling Slash <span style="color: red">PL: card not yet implemented</span>
 +
* Fate Reversal <span style="color: red">PL: card not yet implemented</span>
 +
* Launching Blow <span style="color: red">PL: card not yet implemented</span>
 +
* Mesmerising Beacon <span style="color: red">PL: card not yet implemented</span>
 +
* Painful Beacon <span style="color: red">PL: card not yet implemented</span>
  
 
=== Block ===
 
=== Block ===
  
* Battleaxe Block
+
* Block Link <span style="color: red">PL: card not yet implemented</span>
* Block Link
+
* Charmed Block <span style="color: red">PL: card not yet implemented</span>
* Charmed Block
+
* Reactive Smoke Bomb <span style="color: red">PL: card not yet implemented</span>
* Elemental Resistance
+
* Sticky Bomb <span style="color: red">PL: card not yet implemented</span>
* Evasion
+
* Eyes Everywhere
+
* Impenetrable Block
+
* Reactive Smoke Bomb
+
* Sticky Bomb
+
  
 
=== Boost ===
 
=== Boost ===
  
* Attractive
+
* Attractive <span style="color: red">PL: card not yet implemented</span>
* Bad For Them
+
* Spell Train <span style="color: red">PL: card not yet implemented</span>
* Empower
+
* Good For Us
+
* Memorisation
+
* Readiness
+
* Rejuvenation
+
* Spell Train
+
* Supercharged Breath
+
  
 
=== Handicap ===
 
=== Handicap ===
  
* Easily Daunted
+
* Easily Daunted <span style="color: red">PL: card not yet implemented</span>
* Repulsive
+
* Repulsive <span style="color: red">PL: card not yet implemented</span>
* Scared Little Monkey
+
  
 
=== Hybrid ===
 
=== Hybrid ===
  
* Demon Hide
+
* Fiery Fists <span style="color: red">PL: card not yet implemented</span>
* Fiery Fist
+
* Fiery Incantation <span style="color: red">PL: card not yet implemented</span>
* Fiery Fists
+
* Freezing Fists <span style="color: red">PL: card not yet implemented</span>
* Fiery Incantation
+
* Freezing Incantation <span style="color: red">PL: card not yet implemented</span>
* Freezing Fists
+
* Parrying Cut <span style="color: red">PL: card not yet implemented</span>
* Freezing Incantation
+
* Sparking Fists <span style="color: red">PL: card not yet implemented</span>
* Hidebound
+
* Sparking Incantation <span style="color: red">PL: card not yet implemented</span>
* Monkey Dodge
+
* Ogre Gauntlets
+
* Parrying Cut
+
* Sparking Fists
+
* Sparking Incantation
+
  
 
=== Move ===
 
=== Move ===
  
* Air Dance
+
* Blaze <span style="color: red">PL: card not yet implemented</span>
* Blaze
+
* Scouting Run <span style="color: red">PL: card not yet implemented</span>
* Brachiation
+
* Monkey Maneuver
+
* Positioning Move
+
* Scouting Run
+
  
 
=== Utility ===
 
=== Utility ===
  
* Accelerate Time
 
* Blink
 
* Blooming Ground
 
* Redistribute
 
* Swap
 
* Time Snap
 
  
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 04:24, 29 August 2013

[edit] Manual updates

From Phaselock: Posting here stuff from beta builds > 1.26. Cards manually edited are also reflected here.

2.51

   Talented Healer changed to add cantrip and self-heal. PL: card updated.
   Updated festering guts card art PL: card updated.
   Replaced art for Ember burst PL: card updated.

2.45

   Impaler damage bonus reduced to 1. PL: card updated.
   Increased range of battlefield training Cards. PL: cards updated: Battlefield Training, Advanced Battlefield Training
   Frost Jolt damage reduced to 4. PL: card updated.
   Vicious Thrust no longer has penetrating. PL: card updated.
   Lava terrain damage reduced to 8. PL: cards updated: Wall of Fire, Volcano, Hot Spot, Lava Pool
   Twin Heals card art. PL: card updated.

2.43/44

   Fireball regraded to Gold. Fireball range reduced to 6. PL: card updated. Ember Burst new card added.
   Slippery and Elvish Mobility ignore Encumber. PL: cards updated.
   Pathfinding sheds encumber attachments. PL: card updated.
   Blind Rage Frenzy reduced to 2. PL: card updated.
   Unholy Wellspring damage add reduced to 3. PL: card updated.
   Clarified rules text on Arcane Curse. PL: card updated.
   Clarified Quick Reactions rule text. PL: card updated.
   Clarified Sweep card rules. PL: cards updated for Crushing Sweep and Shattering Sweep.
   Reworded Backbiting Strike rules. PL: card updated.
   Massive Chop is a red/black card. PL: card updated.
   Reduced duration of Superstitious from 3 to 2. PL: card updated.
   Changed Saving Roll for Large Weapon from 5+ to 4+. PL: card updated.

2.38

   Changed trigger rolls to "saving rolls" for negative effect triggered cards (Unstable Bolt, etc). PL: cards updated for Demonic Miasma, Defensiveness, Large Weapon, Slowed, Unstable Bolt.
   Leadership restricted to two cards for allies other than you. Fixed leadership text. PL: card updated
   Fixed rarity bar on Hurled Dagger. PL: card updated
   Zero damage displays on card (Touch of Death). Touch of Death rules text clarified. PL: card updated
   Clarified that damage boosting cards only boost attacks that do damage. PL: cards updated, Unholy Wellspring, Savage Curse. 
   Clarified that various damage bonuses are applied when the card does damage (Anvil Strike, etc). Reworded "damage dealing" to "doing damage" on some cards. PL: card updated, Mob Attack, Zombie Mob, Cowardly Attack, Swarming Attack, Devastating Blow, Anvil Strike, Tree Limb Smash. 
   Changed name of "minor Heals" card to "Twin Heals" PL: card updated

2.34/2.35

   Arcane Aura makes it clear that it only affects cards that already do damage. PL: card updated
   Made force bolt, force blast and force cone have a purple (arcane) effect in the card illustrations. PL: card updated

2.31

   Changed name of Healing Burst to Healing Pulse. PL: card updated

2.29

   tweaked art on Arcane spray and Surging Blast cards PL: cards updated + Surging Bolt
   tweaked Zap cards and other Arcane attack cards to use a uniform purple effect style. PL: Zap, Little Zap, Big Zap, Penetrating Zap, Unstable Bolt, Sorcerous Blast,Sorcerous Bolt, Penetrating Bolt updated
   Fixed typo on Shambling bash card PL: card updated

2.20

   Martyr Blessing only draws on damage from enemy controlled cards. PL: card updated
   Fixed some punctuation on card flavor text. PL: all flavor text updated.
   shortened Spark Inductor card text to fit keyword. PL: card updated

2.19

   Renamed Guardian Angel to Lifesaving Block. PL: card updated
   Clarified Talented Healer rules. PL: card updated
   Added missing Heal keyword to Healing Burst. PL: card updated
   modified violent overswing card art to depict bashing weapon PL: card updated

2.16

   Whirlwind rules state that it "places" not "moves". PL: card updated
   Fixed rules text on Retreat. PL: card updated
   Shift, Team! renamed to Shuffle, Team! PL: card updated
   Fixed text on Perplexing Ray. PL: card updated
   Clarified damage/healing order on misguided heal PL: card updated
   Added "may self target" to greater heal. Fixed Greater Heal keyword. PL: card updated
   Made Mind Worm a pure Attack card. PL: card updated

2.15

   Clarified damage/healing order on misguided heal PL: card updated
   Added "may self target" to greater heal. Fixed Greater Heal keyword. PL: card updated
   Made Mind Worm a pure Attack card. PL: card updated

2.10

   Team <x> and <x>, Team! cards are now explicitly pushes (i.e. aren't affected by move boosts or nerfs). PL: Run, Team! , Shift, Team! , Team Shift , Walk, Team! , Dash, Team! , Sprint, Team! , Team Run , Scuttle, Team! , Scamper, Team!  updated

2.8

   Fixed typo on Help the Weak PL: card updated

2.0

   Added Stink bomb card art PL: card updated
   added card art for Bronze Plates PL: card updated

1.30

   Fixed Lesser Contagion Text PL: card updated
   Clarified that Inspiring Presence affects yourself. PL: card updated
   Fixed Lunging Hack damage type PL: card updated

1.28

   Made Mind Worm text a bit clearer. PL: card updated
   Clarified Firestarter rules text. PL: card updated
   Talented Healer only draws on play of Heal cards. PL: card updated
   Fixed lots of typos in Card Flavor text, fixed a couple of card text issues.
   Added flavor text to cards.
   Stone Spikes was listed as a melee attack. Changed it to Magic. PL: card updated
   Fixed art for accelerate time card
   Added card art for Flowering Fungus PL: card updated

[edit] Bot Status

Bot is now running with all card types and is current to build 1.26.

[edit] Card Corrections (outstanding)

[edit] Armor

[edit] Assist

  • Soothing Darkness: play effect text contains an interesting (), lol Falcon: Tell the devs the CSV has the duration text inside (), which is different from every other duration inside the text box.

[edit] Attack

  • Noxious Breath: Effect text has a typo "attached , Poison", the comma shouldn't have a whitespace before it.

[edit] Block

  • Elemental Resistance: Image has an effect text box, but the card has no effect text.
  • Icy Block: Reaction 2 Keep. Likely a typo. Also, "duration 2" in effect text is not formatted as "Duration 2" like all other cards.
  • Stuck Arrow: Reaction 2 Keep. Likely a typo.

[edit] Boost

[edit] Handicap

  • Arcane Feedback: Csv says that the "cannot be played" text belongs in the effect text box. PL: highlighted to devs
  • Slowed: Flavor text added in 1.23. Csv says that the "cannot be played" text belongs in the effect text box. PL: highlighted to devs
  • Superstitious: The wiki says it has "keep", but the image doesn't show it saying "keep". PL: highlighted to devs
  • Wimpy: The wiki says it has "keep", but the image doesn't show it saying "keep". PL: highlighted to devs

[edit] Hybrid

  • Blind Rage: Flavor text added in 1.22. PL: card image doesn't show, highlighted to devs
  • Fiery Fist PL:looks like incomplete...2 colors but only 1 effect

[edit] Move

[edit] Utility

[edit] Cards Missing Card Art

  • Reactive Trip PL: card art updated
  • Healing Spores
  • Regeneration
  • Bronze Punch
  • Flapping Lunge
  • Flurry of Steel
  • Lay Waste
  • Long-armed Chop
  • Mighty Javelin Throw
  • Rock-hard Punch
  • Single-head Bite
  • Spelldrain Spike
  • Spiked Fist
  • Stake Missile
  • Stone Claws
  • Strong Javelin Toss
  • Tripping Tail Sweep
  • Twin Heals
  • Volley of Thorns
  • Ogre Gauntlets
  • Accelerate Time

[edit] Current Image Addition Suggestions

[edit] Armor

  • Enabling Aura PL: card not yet implemented
  • Greased Armor PL: card not yet implemented
  • Made of Stone PL: has empty play effect, card image not captured

[edit] Assist

  • Blessed Beacon PL: card not yet implemented
  • Jump, Soldier! PL: card not yet implemented
  • Move it, Soldier! PL: card not yet implemented, card name contains double space
  • Over the Top PL: card not yet implemented
  • Pact of Healing PL: card not yet implemented

[edit] Attack

  • Blizzard PL: card not yet implemented
  • Crippling Slash PL: card not yet implemented
  • Fate Reversal PL: card not yet implemented
  • Launching Blow PL: card not yet implemented
  • Mesmerising Beacon PL: card not yet implemented
  • Painful Beacon PL: card not yet implemented

[edit] Block

  • Block Link PL: card not yet implemented
  • Charmed Block PL: card not yet implemented
  • Reactive Smoke Bomb PL: card not yet implemented
  • Sticky Bomb PL: card not yet implemented

[edit] Boost

  • Attractive PL: card not yet implemented
  • Spell Train PL: card not yet implemented

[edit] Handicap

  • Easily Daunted PL: card not yet implemented
  • Repulsive PL: card not yet implemented

[edit] Hybrid

  • Fiery Fists PL: card not yet implemented
  • Fiery Incantation PL: card not yet implemented
  • Freezing Fists PL: card not yet implemented
  • Freezing Incantation PL: card not yet implemented
  • Parrying Cut PL: card not yet implemented
  • Sparking Fists PL: card not yet implemented
  • Sparking Incantation PL: card not yet implemented

[edit] Move

  • Blaze PL: card not yet implemented
  • Scouting Run PL: card not yet implemented

[edit] Utility

      
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