Attachment
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Attach is an instruction to create </includeonly><noinclude>Attachments are cards that create </noinclude> | Attach is an instruction to create </includeonly><noinclude>Attachments are cards that create </noinclude> | ||
− | a game effect that repeats over a set period of time. Cards that attach to a target character appear as miniature cards displayed at the base of the figurine. Cards that attach to the terrain appear as an overlay on top of the basic tile. Both kinds of attachment can be zoomed to see the card instructions. While attached, the card triggers a [[ | + | a game effect that repeats over a set period of time. Cards that attach to a target character appear as miniature cards displayed at the base of the figurine. Cards that attach to the terrain appear as an overlay on top of the basic tile. Both kinds of attachment can be zoomed to see the card instructions. While attached, the card triggers a [[Reactions and Traits|reaction]] whenever the conditions described in its instructions occur. Common conditions include when a certain [[Card Colors|color]] or [[Card Types|type]] of card is played, or at the start of each round of play. Any sort of game effect can be part of attachment instructions. |
Every attachment has a Duration measured in rounds that it remains in play. The current duration appears as a number inside a small circle in the upper right corner when zoomed in to an attached card. During the start of the round before players draw new cards, this number is reduced by one to reflect the age of the attachment; when the counter is reduced to zero the attachment is removed from the field of play and discarded.</onlyinclude> | Every attachment has a Duration measured in rounds that it remains in play. The current duration appears as a number inside a small circle in the upper right corner when zoomed in to an attached card. During the start of the round before players draw new cards, this number is reduced by one to reflect the age of the attachment; when the counter is reduced to zero the attachment is removed from the field of play and discarded.</onlyinclude> | ||
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<!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --> | <!-- CONTRIBUTORS: this section is intended for advice that applies throughout the whole game; avoid discussing particular scenarios here. --> | ||
− | There are some cards in the game that allow you to increase the duration of attachments, remove attachments, or cause attachments to activate when their trigger condition is not normally met. Such cards give you some control over attachment behavior. | + | *There are some cards in the game that allow you to increase the duration of attachments, remove attachments, or cause attachments to activate when their trigger condition is not normally met. Such cards give you some control over attachment behavior. |
− | You can use the limits on number and repetition to replace attachments on a character or tile with something more convenient to you. | + | *You can use the limits on number and repetition to replace attachments on a character or tile with something more convenient to you. |
[[Category:Basic Guide]] | [[Category:Basic Guide]] |
Latest revision as of 03:23, 5 September 2013
Attachments are cards that create a game effect that repeats over a set period of time. Cards that attach to a target character appear as miniature cards displayed at the base of the figurine. Cards that attach to the terrain appear as an overlay on top of the basic tile. Both kinds of attachment can be zoomed to see the card instructions. While attached, the card triggers a reaction whenever the conditions described in its instructions occur. Common conditions include when a certain color or type of card is played, or at the start of each round of play. Any sort of game effect can be part of attachment instructions.
Every attachment has a Duration measured in rounds that it remains in play. The current duration appears as a number inside a small circle in the upper right corner when zoomed in to an attached card. During the start of the round before players draw new cards, this number is reduced by one to reflect the age of the attachment; when the counter is reduced to zero the attachment is removed from the field of play and discarded.
By rule, no character or tile may have more than one copy of a card attached at a time. If another copy of the same card is attached, the older copy is discarded and the new copy applies with a new duration counter. This rule applies to individual cards, by name, and not to the effect in the instructions.
By rule, no character may have more than three total attachments at any one time. No terrain tile may have more than one attachment at a time. If either limit is exceeded, the oldest attachment is discarded and the new card is applied.
[edit] General Strategy
- There are some cards in the game that allow you to increase the duration of attachments, remove attachments, or cause attachments to activate when their trigger condition is not normally met. Such cards give you some control over attachment behavior.
- You can use the limits on number and repetition to replace attachments on a character or tile with something more convenient to you.