Temple of Scales
From Card Hunter Wiki
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Revision as of 08:30, 20 November 2013
Number of Scenarios | 4 |
Quests | |
| |
Unlocked By | |
Unlocks | |
Contents |
Part 1 - Jungle Lizards
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
7 | 6 | ||
Enemies | Quantity | ||
Lizardman Warriors | 4 | ||
Lizardman Darters | 3 | ||
Pre-Battle Description | |||
The Lizardmen harbor a dark secret in their hidden jungle template. Your quest to uncover the truth has led you to the dense Ssthek Rainforest, but even before the temple itself has come into view, perimeter guards leap from the trees, ready to protect the secret with their lives! | |||
Post-Battle Description | |||
The Lizardmen were no match for your superior fighting skills and they were powerless to resist. Just as they are powerless to prevent you from rifling through their earthly goods. |
Part 2 - Temple Ssthek
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
7 | 6 | ||
Enemies | Quantity | ||
Lizardman Darters | 3 | ||
Lizardmen Netters | 2 | ||
Lizardman Cleric | 1 | ||
Pre-Battle Description | |||
You emerge from beneath the thick green jungle canopy, into an ancient clearing near the doors to the Temple. Your arrival has been expected, and a lizard priest waits to greet you with a band of scaly warriors. | |||
Post-Battle Description | |||
The Lizard priest gurgles as you run your sword through him, and you are sprayed by a geyser of gross black blood. You search the area for treasure. These Lizardmen are kind of cheap and they do not have much in the way of coin, but have several useful items. |
Part 3 - Dome of Heads
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Lizardmen Netters | 2 | ||
Four-Headed Hydra | 1 | ||
Pre-Battle Description | |||
You sneak through ancient chambers and along moss-slick corridors, knowing that somewhere in the Temple Ssthek lies the Chamber of the Golden Scale. But you instead emerge into the fabled Dome of Heads, where the Lizardmen’s fierce creation – Hydras – are bred and raised. One such beast is here, along with its Lizardman handlers. Its four heads turn to regard your intrusion. | |||
Post-Battle Description | |||
With the monstrous Hydra now slain, you have breached the Lizardmen’s doughtiest defenses! Press forward brave adventurers. Your prize is at hand! |
Part 4 - Chamber of Golden Scale
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
9 | 6 | ||
Enemies | Quantity | ||
Lizardman Darters | 5 | ||
Green Jelly | 1 | ||
Lizardman Cleric | 1 | ||
Pre-Battle Description | |||
It is not far beyond the Dome of Heads that you discover the Chamber of the Golden Scale. Even now a foul ritual is in progress, a ritual that, if completed, will spread jungle plague throughout the cities and towns of Cardhuntria. The lizard priest Kazsssfif, guarded by stout Lizardman warriors, reads from a black tome. | |||
Post-Battle Description | |||
You have thwarted the Lizardmen plot and averted the dreaded Jungle Plague. Cardhuntria will sleep safely tonight, blissfully unaware. |