Beneath the Frozen Earth
From Card Hunter Wiki
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| num_scenarios=3 | | num_scenarios=3 | ||
| level=6 | | level=6 | ||
− | | splash_screen= | + | | splash_screen=Frozen Earth.jpg |
| quest1 = {{NoDeathsQuest}} | | quest1 = {{NoDeathsQuest}} | ||
| quest2 = {{1HpQuest}} | | quest2 = {{1HpQuest}} | ||
| quest3 = {{DrawbackQuest}} | | quest3 = {{DrawbackQuest}} | ||
− | | | + | | prereq1=ADVLVL07 |
− | | | + | | comp1=ADVLVL08 |
− | | | + | | comp2=BTFEDONE |
+ | | comp3=MM03ARCH | ||
| scenario1= | | scenario1= | ||
{{Scenario | {{Scenario | ||
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| pre_description=The mountains are a remote and foreboding place, unfit for human habitation. Villagers in the foothills greet the news of your arrival with astonishment. Some seek to discourage you, insisting that stories of the Troglodyte King are no more than old wives' tales. You push on and after many long and cold days of exploration, you come across the Frozen Canyon. Here, in an otherwise unremarkable stretch of desolation, you are surrounded and ambushed by a Trog scouting party. | | pre_description=The mountains are a remote and foreboding place, unfit for human habitation. Villagers in the foothills greet the news of your arrival with astonishment. Some seek to discourage you, insisting that stories of the Troglodyte King are no more than old wives' tales. You push on and after many long and cold days of exploration, you come across the Frozen Canyon. Here, in an otherwise unremarkable stretch of desolation, you are surrounded and ambushed by a Trog scouting party. | ||
| post_description=The dead Trogs are curious creatures, prehistoric in appearance and certainly something other than human in form. Their sack of treasure proves they at least covet baubles and useful tools. | | post_description=The dead Trogs are curious creatures, prehistoric in appearance and certainly something other than human in form. Their sack of treasure proves they at least covet baubles and useful tools. | ||
− | | raw_map=Frozen | + | | raw_map=Beneath the Frozen Earth Part1 Map.jpg |
| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 | ||
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| mob2=[[Trog Spearman|Trog Spearman]] | | mob2=[[Trog Spearman|Trog Spearman]] | ||
| mob2_quantity=2 | | mob2_quantity=2 | ||
+ | | hint1=Crude Plate armor is nasty, but does not protect from rear attacks. | ||
+ | | hint2=Bring plenty of Step Attacks and Move cards to fight Trogs! | ||
+ | | hint3=Watch for the Trogs playing Dropped Guard - which discards their Armor cards. | ||
+ | | hint4=Let the Trogs move first, then close in for the kill once they're out of Move cards. | ||
}} | }} | ||
| scenario2= | | scenario2= | ||
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| pre_description=A blizzard chills you to the bone, making progress slow and dangerous as you traverse a glacier field. You come to a frozen bridge, the solitary crossing guarded by more Trogs. They are accompanied by a Trog Wizard, ready to assault you from afar with crude yet effective magic attacks. | | pre_description=A blizzard chills you to the bone, making progress slow and dangerous as you traverse a glacier field. You come to a frozen bridge, the solitary crossing guarded by more Trogs. They are accompanied by a Trog Wizard, ready to assault you from afar with crude yet effective magic attacks. | ||
| post_description=The icy wind whips across the escarpment, freezing limbs, chilling bones and sapping your morale as you rummage through the belongings of the dead guards. The blizzard is intensifying. You must hurry or risk never returning from this mountain. | | post_description=The icy wind whips across the escarpment, freezing limbs, chilling bones and sapping your morale as you rummage through the belongings of the dead guards. The blizzard is intensifying. You must hurry or risk never returning from this mountain. | ||
− | | raw_map=Frozen | + | | raw_map=Beneath the Frozen Earth Part2 Map.jpg |
| victory_stars=5 | | victory_stars=5 | ||
| loss_stars=6 | | loss_stars=6 | ||
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| mob3=[[Trog Wizard|Trog Wizard]] | | mob3=[[Trog Wizard|Trog Wizard]] | ||
| mob3_quantity=1 | | mob3_quantity=1 | ||
− | | hint1= | + | | hint1=Flank the trogs with your wizard and hit them from behind - or spray them with fire! |
− | + | ||
}} | }} | ||
| scenario3= | | scenario3= | ||
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| pre_description=As the blizzard intensifies, you are forced to seek shelter. A small cave offers some respite from the life-threatening conditions. Unfortunately others also had the same idea. There are several Trog Wizards here, unwilling to share their good fortune with interloping adventurers! | | pre_description=As the blizzard intensifies, you are forced to seek shelter. A small cave offers some respite from the life-threatening conditions. Unfortunately others also had the same idea. There are several Trog Wizards here, unwilling to share their good fortune with interloping adventurers! | ||
| post_description=You must shelter here until the blizzard recedes, before calling off the search and returning to town. If there was something here, is has long gone. But a coven of Trog Wizards is a remarkable and strange thing. The corners of the room conceal items hoarded by these malign brutes, presumably picked from the corpses of unfortunate travelers. | | post_description=You must shelter here until the blizzard recedes, before calling off the search and returning to town. If there was something here, is has long gone. But a coven of Trog Wizards is a remarkable and strange thing. The corners of the room conceal items hoarded by these malign brutes, presumably picked from the corpses of unfortunate travelers. | ||
− | | raw_map=Frozen | + | | raw_map=Beneath the Frozen Earth Part3 Map.jpg |
| victory_stars=7 | | victory_stars=7 | ||
| loss_stars=6 | | loss_stars=6 |
Latest revision as of 04:46, 7 August 2015
Number of Scenarios | 3 |
Quests | |
| |
Unlocked By | |
Diamonds of the Kobolds, Rescue From Shieldhaven Prison, Slub Gut's Sanctum, The White Star | |
Unlocks | |
Order of the Core, The Compass of Xorr The Throne of Strench |
[edit] Part 1 - Frozen Canyon
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
4 | 6 | |||
Enemies | Quantity | |||
Trog Gouger | 2 | |||
Trog Spearman | 2 | |||
Pre-Battle Description | ||||
The mountains are a remote and foreboding place, unfit for human habitation. Villagers in the foothills greet the news of your arrival with astonishment. Some seek to discourage you, insisting that stories of the Troglodyte King are no more than old wives' tales. You push on and after many long and cold days of exploration, you come across the Frozen Canyon. Here, in an otherwise unremarkable stretch of desolation, you are surrounded and ambushed by a Trog scouting party. | ||||
Post-Battle Description | ||||
The dead Trogs are curious creatures, prehistoric in appearance and certainly something other than human in form. Their sack of treasure proves they at least covet baubles and useful tools. | ||||
Hints | ||||
|
[edit] Part 2 - Frozen Bridge
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
5 | 6 | |||
Enemies | Quantity | |||
Trog Gouger | 2 | |||
Trog Scuttler | 2 | |||
Trog Wizard | 1 | |||
Pre-Battle Description | ||||
A blizzard chills you to the bone, making progress slow and dangerous as you traverse a glacier field. You come to a frozen bridge, the solitary crossing guarded by more Trogs. They are accompanied by a Trog Wizard, ready to assault you from afar with crude yet effective magic attacks. | ||||
Post-Battle Description | ||||
The icy wind whips across the escarpment, freezing limbs, chilling bones and sapping your morale as you rummage through the belongings of the dead guards. The blizzard is intensifying. You must hurry or risk never returning from this mountain. | ||||
Hints | ||||
|
[edit] Part 3 - Frozen Grotto
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
7 | 6 | ||
Enemies | Quantity | ||
Trog Wizard | 7 | ||
Pre-Battle Description | |||
As the blizzard intensifies, you are forced to seek shelter. A small cave offers some respite from the life-threatening conditions. Unfortunately others also had the same idea. There are several Trog Wizards here, unwilling to share their good fortune with interloping adventurers! | |||
Post-Battle Description | |||
You must shelter here until the blizzard recedes, before calling off the search and returning to town. If there was something here, is has long gone. But a coven of Trog Wizards is a remarkable and strange thing. The corners of the room conceal items hoarded by these malign brutes, presumably picked from the corpses of unfortunate travelers. |