Throne of the Mechanical Men
From Card Hunter Wiki
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Revision as of 11:50, 14 August 2015
Part 1 - The Captain
| Win/Loss |
|
| Victory Stars |
Loss Stars
|
| 4 |
6
|
|
|
| Enemies |
Quantity
|
| The Captain |
1
|
| Laser Turret |
1
|
| Laser Turret |
1
|
| |
Pre-Battle Description
|
| Captain Potemkin is here – or at least what he has become: a hideous naked brain floating above the ground. Is this the fate that awaits you should you fail now?
|
| Post-Battle Description
|
| As you deliver the killing blow to the hideous mutant brain, it disappears from sight, sliding into an alternate plane of existence. You hear its faint laughter beckoning from beyond. The chase is on!
|
| Hints
|
- Kill the Captain first to prevent him from Reanimating his allies.
- Mousing over the turrets will show you which squares are safe to stand on.
- Turrets can only fire when already facing you.
|
Part 2 - The Atrium
| Win/Loss |
|
| Victory Stars |
Loss Stars
|
| 5 |
6
|
|
|
| Enemies |
Quantity
|
| The Captain |
1
|
| Invisible Spiders |
2
|
| Cunning Mutant |
1
|
| |
Pre-Battle Description
|
| The "Captain" is attempting to reach its master: the crazed computer Darius. Luckily, you have trapped it in a corridor. More hideous mutants spring to its defense as you attempt to end this abomination for once and for all.
|
| Post-Battle Description
|
| The brain falls to the floor, writhing and spilling cerebral fluid. Darius' lieutenant is felled and Darius himself must be nearby.
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| Hints
|
- Kill the Captain first to prevent him from Reanimating his allies.
|
Part 3 - Throne Room
| Win/Loss |
|
| Victory Stars |
Loss Stars |
Victory Squares
|
| 4 |
6 |
4
|
|
|
| Enemies |
Quantity
|
| Security Robot |
1
|
| Security Robot |
1
|
| |
Pre-Battle Description
|
| You have reached the central computing core. Here sits the master of your torments and the corrupter of this ship, guarded only by the last of his mechanical servants.
|
| Post-Battle Description
|
| You cleave the computing core in twain in a flash of light and a shower of sparks. Is this the end of Darius? No, it seems that his essence has escaped into another reality: the strange realm of cyberspace.
|
| Hints
|
- Your deck will be very small in this battle. Value Traits highly when picking.
- Movement is critical to this battle. Value move cards highly when picking.
- The robots will fire at each other if you can draw them into it.
|