Lord Batford's Manor
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{{Adventurepage | {{Adventurepage | ||
| name={{PAGENAME}} | | name={{PAGENAME}} | ||
− | | | + | | num_scenarios=6 |
| level=14 | | level=14 | ||
− | | quest1= | + | | quest1={{NoDeathsQuest}} |
− | | quest2= | + | | quest2={{LvltoNumQuest|6}} |
− | | quest3= | + | | quest3={{1HpQuest}} |
− | | quest4= | + | | quest4={{DrawbackQuest}} |
− | | splash_screen= | + | | splash_screen=Batfords Manor.jpg |
− | | | + | | prereq1=ADVLVL14 |
− | | | + | | pizza_cost=40 |
− | {{ | + | | reward1=Ring of Appropriation |
+ | | scenario1= | ||
+ | {{Scenario | ||
| number=1 | | number=1 | ||
| title=Servants' Quarters | | title=Servants' Quarters | ||
| pre_description=Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders! | | pre_description=Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders! | ||
− | | post_description= | + | | post_description=Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens… |
− | | raw_map=Lord Batfords Manor Part1 Map. | + | | raw_map=Lord Batfords Manor Part1 Map.jpg |
| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Human Servant|Servants]] |
− | | mob1_quantity= | + | | mob1_quantity=2 |
− | | mob2=[[ | + | | mob2=[[Mercenaries|Mercenaries]] |
| mob2_quantity=2 | | mob2_quantity=2 | ||
− | | mob3=[[ | + | | mob3=[[Xbow Guard|Marksmen]] |
| mob3_quantity=2 | | mob3_quantity=2 | ||
}} | }} | ||
− | | | + | | scenario2= |
− | {{ | + | {{Scenario |
| number=2 | | number=2 | ||
− | | title= | + | | title=Kitchen |
− | | pre_description= | + | | pre_description=The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchen. Batford's personal chef, the famours Garcotto, raises an enormous cleaver as you enter. An enormous dog growls at his side. En garde, and bon appetite! |
− | | post_description= | + | | post_description=You have served up to your opponents a steaming helping of bitter defeat. You hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion. |
− | | raw_map= | + | | raw_map=Lord Batfords Manor Part2 Map.jpg |
− | | victory_stars= | + | | victory_stars=4 |
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Chef Garcotto|Chef Garcotto]] |
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[ | + | | mob2=[[Human Servant|Servants]] |
− | | mob2_quantity= | + | | mob2_quantity=2 |
− | | mob3=[[ | + | | mob3=[[War Dog|War Dog]] |
| mob3_quantity=1 | | mob3_quantity=1 | ||
}} | }} | ||
− | | | + | | scenario3= |
− | {{ | + | {{Scenario |
| number=3 | | number=3 | ||
− | | title= | + | | title=Lower Halls |
− | | pre_description= | + | | pre_description=With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards moves to attack! |
− | | post_description= | + | | post_description=You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward! |
− | | raw_map= | + | | raw_map=Lord Batfords Manor Part3 Map.jpg |
− | | victory_stars= | + | | victory_stars=4 |
| loss_stars=6 | | loss_stars=6 | ||
− | + | | mob1=[[Hardened Mercenary|Hardened Mercenary]] | |
− | | mob1=[[ | + | | mob1_quantity=1 |
− | | mob1_quantity= | + | | mob2=[[Mercenary|Mercenary]] |
− | | mob2=[[ | + | | mob2_quantity=1 |
− | | mob2_quantity= | + | | mob3=[[Human Servant|Servants]] |
+ | | mob3_quantity=2 | ||
}} | }} | ||
− | | | + | | scenario4= |
− | {{ | + | {{Scenario |
| number=4 | | number=4 | ||
− | | title= | + | | title=Ballroom |
− | | pre_description= | + | | pre_description=With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover! |
− | | post_description= | + | | post_description=And so passes the infamous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits. |
− | | raw_map= | + | | raw_map=Lord Batfords Manor Part4 Map.jpg |
− | | victory_stars= | + | | victory_stars=6 |
| loss_stars=6 | | loss_stars=6 | ||
− | | mob1=[[ | + | | mob1=[[Alonzo the Sniper|Alonzo the Sniper]] |
| mob1_quantity=1 | | mob1_quantity=1 | ||
− | | mob2=[[ | + | | mob2=[[Xbow Guard|Marksmen]] |
− | | mob2_quantity= | + | | mob2_quantity=4 |
− | | | + | | hint1=Attacks are almost exclusively ranged and penetrating. Armor will be of little use here. |
− | | | + | | hint2=Archers contain numerous moves, meaning melee attackers will need a method of keeping up with that. |
− | | | + | }} |
− | | | + | | scenario5= |
− | | | + | {{Scenario |
− | | | + | | number=5 |
+ | | title=Parlor | ||
+ | | pre_description=You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master… | ||
+ | | post_description=With some of Batford's elite guards sprawled lifeless on the tiles, you can hear the Lord himself shouting orders in the next room. Is it your imagination, or does he sound terrified? | ||
+ | | raw_map=Lord Batfords Manor Part5 Map.jpg | ||
+ | | victory_stars=4 | ||
+ | | loss_stars=6 | ||
+ | | mob1=[[Hardened Mercenary|Hardened Mercenary]] | ||
+ | | mob1_quantity=1 | ||
+ | | mob2=[[War Dog|War Dog]] | ||
+ | | mob2_quantity=1 | ||
+ | | mob3=[[Human Servant|Servants]] | ||
+ | | mob3_quantity=2 | ||
+ | }} | ||
+ | | scenario6= | ||
+ | {{Scenario | ||
+ | | number=6 | ||
+ | | title=Sanctuary | ||
+ | | pre_description=Here at last is Lord Batford's personal sanctuary. You can see him cowering in a corner, behind some overturned furniture. Between you and the corrupt Lord stand his most capable bodyguards. Prepare for battle! | ||
+ | | post_description=Sic transit Lord Batford, and good riddance to a loathsome man of leisure. With the Lord defeated, his treasures are yours for the taking! | ||
+ | | raw_map=Lord Batfords Manor Part6 Map.jpg | ||
+ | | victory_stars=7 | ||
+ | | loss_stars=6 | ||
+ | | mob1=[[Mercenaries|Mercenaries]] | ||
+ | | mob1_quantity=3 | ||
+ | | mob2=[[War Dog|War Dog]] | ||
+ | | mob2_quantity=1 | ||
+ | | mob3=[[Lord Batford|Lord Batford]] | ||
+ | | mob3_quantity=1 | ||
}} | }} | ||
}} | }} |
Latest revision as of 13:47, 10 August 2015
Number of Scenarios | 6 |
Pizza Cost to Unlock | 40 |
Guaranteed Reward for Completion | |
Quests | |
| |
Unlocked By | |
Shrine of the Astral Guardians, The Jewel of Alet Zhav, The Tomb of Tvericus | |
Unlocks | |
Contents |
[edit] Part 1 - Servants' Quarters
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Servants | 2 | ||
Mercenaries | 2 | ||
Marksmen | 2 | ||
Pre-Battle Description | |||
Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders! | |||
Post-Battle Description | |||
Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens… |
[edit] Part 2 - Kitchen
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Chef Garcotto | 1 | ||
Servants | 2 | ||
War Dog | 1 | ||
Pre-Battle Description | |||
The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchen. Batford's personal chef, the famours Garcotto, raises an enormous cleaver as you enter. An enormous dog growls at his side. En garde, and bon appetite! | |||
Post-Battle Description | |||
You have served up to your opponents a steaming helping of bitter defeat. You hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion. |
[edit] Part 3 - Lower Halls
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Hardened Mercenary | 1 | ||
Mercenary | 1 | ||
Servants | 2 | ||
Pre-Battle Description | |||
With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards moves to attack! | |||
Post-Battle Description | |||
You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward! |
[edit] Part 4 - Ballroom
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
6 | 6 | |||
Enemies | Quantity | |||
Alonzo the Sniper | 1 | |||
Marksmen | 4 | |||
Pre-Battle Description | ||||
With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover! | ||||
Post-Battle Description | ||||
And so passes the infamous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits. | ||||
Hints | ||||
|
[edit] Part 5 - Parlor
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Hardened Mercenary | 1 | ||
War Dog | 1 | ||
Servants | 2 | ||
Pre-Battle Description | |||
You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master… | |||
Post-Battle Description | |||
With some of Batford's elite guards sprawled lifeless on the tiles, you can hear the Lord himself shouting orders in the next room. Is it your imagination, or does he sound terrified? |
[edit] Part 6 - Sanctuary
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
7 | 6 | ||
Enemies | Quantity | ||
Mercenaries | 3 | ||
War Dog | 1 | ||
Lord Batford | 1 | ||
Pre-Battle Description | |||
Here at last is Lord Batford's personal sanctuary. You can see him cowering in a corner, behind some overturned furniture. Between you and the corrupt Lord stand his most capable bodyguards. Prepare for battle! | |||
Post-Battle Description | |||
Sic transit Lord Batford, and good riddance to a loathsome man of leisure. With the Lord defeated, his treasures are yours for the taking! |