Hints
From Card Hunter Wiki
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#The "unused" filter in the shop allows you to see which items you can safely sell because they are not in use. | #The "unused" filter in the shop allows you to see which items you can safely sell because they are not in use. | ||
− | #The keep and shops have lots of filter and sort options to allow you to | + | #The keep and shops have lots of filter and sort options to allow you to organize your collection. |
#The "usable" filter in the keep or shops shows you which items your current character can use. | #The "usable" filter in the keep or shops shows you which items your current character can use. | ||
#Characters can't block if attacked from behind. | #Characters can't block if attacked from behind. | ||
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#The player who passes first at the end of a round gets to go first next round. | #The player who passes first at the end of a round gets to go first next round. | ||
#Each character always draws one of their default racial move cards each round. | #Each character always draws one of their default racial move cards each round. | ||
− | #You can turn on the spot by playing a move card and clicking on the square you are already. | + | #You can turn on the spot by playing a move card and clicking on the square you are already on. |
#In multiplayer, characters are always level 18, to even the playing field. | #In multiplayer, characters are always level 18, to even the playing field. | ||
#Casual multiplayer games don't count towards your rating. | #Casual multiplayer games don't count towards your rating. | ||
− | #You can replay completed adventures once | + | #You can replay completed adventures but you'll only get the adventure chest reward once per day. |
#Cards in your hand with an eye icon above them are visible to your opponent. | #Cards in your hand with an eye icon above them are visible to your opponent. | ||
#If you leave the loot screen before taking your loot, it will still go into your collection. | #If you leave the loot screen before taking your loot, it will still go into your collection. | ||
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#A new terrain attachment will replace an existing one. | #A new terrain attachment will replace an existing one. | ||
#If an attachment card is used on a character that already has three attachments, it will replace the oldest one. | #If an attachment card is used on a character that already has three attachments, it will replace the oldest one. | ||
− | #When a monster figure turns grey, it cannot | + | #When a monster figure turns grey, it cannot act again until the next round. |
#You can right-click on a square to check what kind of terrain it contains. | #You can right-click on a square to check what kind of terrain it contains. | ||
− | #The Armory restocks its items for sale every day. | + | #The Armory restocks its items for sale every day. |
#Cards in a character's hand are arranged from left to right, in order of newest to oldest. | #Cards in a character's hand are arranged from left to right, in order of newest to oldest. | ||
− | #Enemy armor cards a problem? Try using | + | #Enemy armor cards a problem? Try using attacks with Penetrating or use Surestrike Blessing. |
#It can be wise to use your weaker attacks to draw out the enemy's block cards before using your stronger attacks. | #It can be wise to use your weaker attacks to draw out the enemy's block cards before using your stronger attacks. | ||
#Blocking terrain can provide great cover from ranged attacks. | #Blocking terrain can provide great cover from ranged attacks. | ||
#Pay close attention to how many cards an enemy character has left. No cards means no defences! | #Pay close attention to how many cards an enemy character has left. No cards means no defences! | ||
− | #If a black drawback | + | #If a black drawback card is a Trait, it replaces itself. This can make up for the drawback! |
#When faced with many foes, Burst cards and Chops are your friends! | #When faced with many foes, Burst cards and Chops are your friends! | ||
− | #An enemy with no move cards can't escape a terrain attachment! | + | #An enemy with no move cards usually can't escape a terrain attachment! |
#The color of a card's title bar indicates its power: black, paper, bronze, silver, gold, green and purple. | #The color of a card's title bar indicates its power: black, paper, bronze, silver, gold, green and purple. | ||
#Cards can be common, uncommon or rare. Items can be common, uncommon, rare, epic or legendary! | #Cards can be common, uncommon or rare. Items can be common, uncommon, rare, epic or legendary! | ||
Line 35: | Line 35: | ||
#Power Tokens come in various levels. You can always use a more powerful Token in place of a less powerful one. | #Power Tokens come in various levels. You can always use a more powerful Token in place of a less powerful one. | ||
#You can speed up or slow down the game via the animation slider in the options panel. | #You can speed up or slow down the game via the animation slider in the options panel. | ||
− | #Your progress is always saved. However, you'll lose your current battle if you | + | #Your progress is always saved. However, you'll lose your current battle if you leave the game for too long. |
#Pizza can be converted to gold. Click the plus button next to your gold count. | #Pizza can be converted to gold. Click the plus button next to your gold count. | ||
#Use the Store/Retrieve button in your keep to manage multiple parties. | #Use the Store/Retrieve button in your keep to manage multiple parties. | ||
#If you mouse-over a character you can see which way they are facing and where they can be seen from. | #If you mouse-over a character you can see which way they are facing and where they can be seen from. | ||
#Block cards (green) cancel attacks entirely while armor cards (gray) just reduce damage. | #Block cards (green) cancel attacks entirely while armor cards (gray) just reduce damage. | ||
− | #Cards with a die icon only take effect if you can roll higher than the die value shown. | + | #Cards with a die icon only take effect if you can roll equal or higher than the die value shown. |
#You can compare two items by dragging one over the other. | #You can compare two items by dragging one over the other. | ||
+ | #The player who passed at the end of the last round gets to go first the next round. | ||
+ | #Hold down the Ctrl key and right click a square to see lines of sight from it. |
Latest revision as of 20:44, 15 July 2015
- The "unused" filter in the shop allows you to see which items you can safely sell because they are not in use.
- The keep and shops have lots of filter and sort options to allow you to organize your collection.
- The "usable" filter in the keep or shops shows you which items your current character can use.
- Characters can't block if attacked from behind.
- Armor without the Keep keyword is discarded after use.
- Ranked multiplayer is a great way to win new items!
- The player who passes first at the end of a round gets to go first next round.
- Each character always draws one of their default racial move cards each round.
- You can turn on the spot by playing a move card and clicking on the square you are already on.
- In multiplayer, characters are always level 18, to even the playing field.
- Casual multiplayer games don't count towards your rating.
- You can replay completed adventures but you'll only get the adventure chest reward once per day.
- Cards in your hand with an eye icon above them are visible to your opponent.
- If you leave the loot screen before taking your loot, it will still go into your collection.
- Holding down the Ctrl key while you play a card allows you to attack friends or assist enemies.
- When both players pass, the round ends.
- A new terrain attachment will replace an existing one.
- If an attachment card is used on a character that already has three attachments, it will replace the oldest one.
- When a monster figure turns grey, it cannot act again until the next round.
- You can right-click on a square to check what kind of terrain it contains.
- The Armory restocks its items for sale every day.
- Cards in a character's hand are arranged from left to right, in order of newest to oldest.
- Enemy armor cards a problem? Try using attacks with Penetrating or use Surestrike Blessing.
- It can be wise to use your weaker attacks to draw out the enemy's block cards before using your stronger attacks.
- Blocking terrain can provide great cover from ranged attacks.
- Pay close attention to how many cards an enemy character has left. No cards means no defences!
- If a black drawback card is a Trait, it replaces itself. This can make up for the drawback!
- When faced with many foes, Burst cards and Chops are your friends!
- An enemy with no move cards usually can't escape a terrain attachment!
- The color of a card's title bar indicates its power: black, paper, bronze, silver, gold, green and purple.
- Cards can be common, uncommon or rare. Items can be common, uncommon, rare, epic or legendary!
- The color of a card indicates its type. Multi-colored cards do more than one thing at once.
- You can press the spacebar to zoom a card or an item.
- Right click on an item to see details of its card suite.
- Power Tokens come in various levels. You can always use a more powerful Token in place of a less powerful one.
- You can speed up or slow down the game via the animation slider in the options panel.
- Your progress is always saved. However, you'll lose your current battle if you leave the game for too long.
- Pizza can be converted to gold. Click the plus button next to your gold count.
- Use the Store/Retrieve button in your keep to manage multiple parties.
- If you mouse-over a character you can see which way they are facing and where they can be seen from.
- Block cards (green) cancel attacks entirely while armor cards (gray) just reduce damage.
- Cards with a die icon only take effect if you can roll equal or higher than the die value shown.
- You can compare two items by dragging one over the other.
- The player who passed at the end of the last round gets to go first the next round.
- Hold down the Ctrl key and right click a square to see lines of sight from it.