Order of the Core
From Card Hunter Wiki
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| num_scenarios=3 | | num_scenarios=3 | ||
| level=8 | | level=8 | ||
− | | splash_screen= Order of the Core | + | | splash_screen= Order of the Core.jpg |
− | | | + | | prereq1=ADVLVL08 |
| reward1=Cleansing Diamond | | reward1=Cleansing Diamond | ||
| pizza_cost=40 | | pizza_cost=40 | ||
| quest1 = {{NoDeathsQuest}} | | quest1 = {{NoDeathsQuest}} | ||
− | | quest2 = | + | | quest2 = {{UseOnly|race=Dwarves}} |
| quest3 = {{1HpQuest}} | | quest3 = {{1HpQuest}} | ||
| quest4 = {{DrawbackQuest}} | | quest4 = {{DrawbackQuest}} | ||
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| title=Fortress Gates | | title=Fortress Gates | ||
| pre_description=The Order of the Core resides in a fortified monastery far to the north. The order is reviled and the locals live in fear of their frequent slave raids. You arrive at the monastery’s front gate intent on both ending this reign of terror and claiming their Cleansing Diamond! | | pre_description=The Order of the Core resides in a fortified monastery far to the north. The order is reviled and the locals live in fear of their frequent slave raids. You arrive at the monastery’s front gate intent on both ending this reign of terror and claiming their Cleansing Diamond! | ||
− | | post_description= | + | | post_description=Now that the Geomancers slain, the silence of this stony environment is discomfortingly eerie. Searching the masonry carefully, you discover a small cache of equipment before moving on. You quickly deal with the simple door locks and make entry to this solemn stone fortress. |
− | | raw_map= Order of the Core | + | | raw_map=Order of the Core Part1 Map.jpg |
| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 | ||
| mob1=[[Novice Geomancer| Novice Geomancers]] | | mob1=[[Novice Geomancer| Novice Geomancers]] | ||
| mob1_quantity=4 | | mob1_quantity=4 | ||
+ | | hint1=Geomancers like to fill the map with difficult terrain, so rush them whenever you have the opportunity. | ||
+ | | hint2=Robes with the "Hover" card can help your wizard move freely over the Geomancers' difficult terrain. | ||
+ | | hint3=Geomancers have no armor or blocks, so don't bother with with cards designed to get around defenses. | ||
}} | }} | ||
| scenario2= | | scenario2= | ||
Line 28: | Line 31: | ||
| title=Quarry | | title=Quarry | ||
| pre_description=The interior of the fortress is an extraordinary sight. It has been excavated and is now a giant quarry. More Geomancers guard this area, this time supported by Trog Scuttlers. These Trogs must have been captured and conscripted to work as laborers. Though they despise the Geomancers, they obey them through fear of what might happen if they anger their mystic masters. | | pre_description=The interior of the fortress is an extraordinary sight. It has been excavated and is now a giant quarry. More Geomancers guard this area, this time supported by Trog Scuttlers. These Trogs must have been captured and conscripted to work as laborers. Though they despise the Geomancers, they obey them through fear of what might happen if they anger their mystic masters. | ||
− | | post_description=With the Geomancer guards defeated you proceed into the fortress in search of the Cleansing Diamond. A library stands at the northern end of the quarry, and you slip inside before any more guards show up. | + | | post_description=With the Geomancer guards defeated, you proceed into the fortress in search of the Cleansing Diamond. A library stands at the northern end of the quarry, and you slip inside before any more guards show up. |
− | | raw_map= Order of the Core | + | | raw_map=Order of the Core Part2 Map.jpg |
| victory_stars=8 | | victory_stars=8 | ||
| loss_stars=6 | | loss_stars=6 | ||
Line 44: | Line 47: | ||
| title= Library | | title= Library | ||
| pre_description=The Geomancers’ store of magical knowledge is centuries old and recorded in this ancient library. The Geomancers inside this room must surely know the location of the Diamond, not to mention details of their slave mining operation. Incenses at your arrival, they rush to the attack! | | pre_description=The Geomancers’ store of magical knowledge is centuries old and recorded in this ancient library. The Geomancers inside this room must surely know the location of the Diamond, not to mention details of their slave mining operation. Incenses at your arrival, they rush to the attack! | ||
− | | post_description= | + | | post_description=Having put the Geomancers to the sword, you are free to pore through their scrolls, books and earthen tablets. After solving an increasingly infuriating series of riddles in the book titles, you are led to a false bookshelf, containing the Cleansing Diamond! Hidden along with it are documents implying that the slave-driven mining operation is master minded by a brother Arun, who resides in one of the fishing villages on the coast. A job well done, adventurer! |
− | | raw_map= Order of the Core | + | | raw_map=Order of the Core Part3 Map.jpg |
| victory_stars=4 | | victory_stars=4 | ||
| loss_stars=6 | | loss_stars=6 |
Latest revision as of 11:04, 7 August 2015
Number of Scenarios | 3 |
Pizza Cost to Unlock | 40 |
Guaranteed Reward for Completion | |
Quests | |
| |
Unlocked By | |
Beneath the Frozen Earth, Diamonds of the Kobolds, The Throne of Strench, The White Star | |
Unlocks | |
[edit] Part 1 - Fortress Gates
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
4 | 6 | |||
Enemies | Quantity | |||
Novice Geomancers | 4 | |||
Pre-Battle Description | ||||
The Order of the Core resides in a fortified monastery far to the north. The order is reviled and the locals live in fear of their frequent slave raids. You arrive at the monastery’s front gate intent on both ending this reign of terror and claiming their Cleansing Diamond! | ||||
Post-Battle Description | ||||
Now that the Geomancers slain, the silence of this stony environment is discomfortingly eerie. Searching the masonry carefully, you discover a small cache of equipment before moving on. You quickly deal with the simple door locks and make entry to this solemn stone fortress. | ||||
Hints | ||||
|
[edit] Part 2 - Quarry
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
8 | 6 | ||
Enemies | Quantity | ||
Novice Geomancers | 2 | ||
Trog Scuttlers | 3 | ||
Trog Scuttlers | 3 | ||
Pre-Battle Description | |||
The interior of the fortress is an extraordinary sight. It has been excavated and is now a giant quarry. More Geomancers guard this area, this time supported by Trog Scuttlers. These Trogs must have been captured and conscripted to work as laborers. Though they despise the Geomancers, they obey them through fear of what might happen if they anger their mystic masters. | |||
Post-Battle Description | |||
With the Geomancer guards defeated, you proceed into the fortress in search of the Cleansing Diamond. A library stands at the northern end of the quarry, and you slip inside before any more guards show up. |
[edit] Part 3 - Library
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Apprentice Geomancers | 2 | ||
Novice Geomancers | 2 | ||
Pre-Battle Description | |||
The Geomancers’ store of magical knowledge is centuries old and recorded in this ancient library. The Geomancers inside this room must surely know the location of the Diamond, not to mention details of their slave mining operation. Incenses at your arrival, they rush to the attack! | |||
Post-Battle Description | |||
Having put the Geomancers to the sword, you are free to pore through their scrolls, books and earthen tablets. After solving an increasingly infuriating series of riddles in the book titles, you are led to a false bookshelf, containing the Cleansing Diamond! Hidden along with it are documents implying that the slave-driven mining operation is master minded by a brother Arun, who resides in one of the fishing villages on the coast. A job well done, adventurer! |