Crystals of Chronak
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| loss_stars=7 | | loss_stars=7 | ||
| num_victory_squares=1 | | num_victory_squares=1 | ||
− | | mob1=[[Mummy | + | | mob1=[[Mummy]] |
− | | mob1_quantity= | + | | mob1_quantity=1 |
− | | mob2=[[ | + | | mob2=[[Mummy]] |
| mob2_quantity=1 | | mob2_quantity=1 | ||
+ | | mob3=[[Blood Priest]] | ||
+ | | mob3_quantity=1 | ||
}} | }} | ||
| scenario2= | | scenario2= | ||
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| num_victory_squares=1 | | num_victory_squares=1 | ||
| mob1=[[Blood Disciple|Blood Disciples]] | | mob1=[[Blood Disciple|Blood Disciples]] | ||
− | | mob1_quantity= | + | | mob1_quantity=2 |
− | | mob2=[[ | + | | mob2=[[Blood Disciple|Blood Disciples]] |
− | | mob2_quantity=1 | + | | mob2_quantity=2 |
+ | | mob3=[[Chupacabra]] | ||
+ | | mob3_quantity=1 | ||
}} | }} | ||
| scenario3= | | scenario3= | ||
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| number=3 | | number=3 | ||
| title=Ziggurat Apex | | title=Ziggurat Apex | ||
− | | pre_description=You step out into the humid air once again, at the top of the mighty ziggurat. The crystal's light is almost overpowering. As | + | | pre_description=You step out into the humid air once again, at the top of the mighty ziggurat. The crystal's light is almost overpowering. As if sensing your approach, an otherwordly monster appears with a thunderous crack and bright flash! Materializing from the crystal is a sphere seemingly composed of nothing but mouths with thick elastic tongues that lash and grope in all directions! You must destroy it or the crystals before more of these monsters are summoned! |
| post_description=You win control of the ziggurat and seize the crystals atop it! As soon as you do so, the energy waves dissipate. The stones age beneath your feet, and you can already see the time-warping effect of its rays fading from the city. By the time you reach the surface, the Valley has returned to its natural state. When you return to Aloyzo, he tells you that powerful ancient spirits are trapped in the fragments. With these, the blood priests were magically bringing about a return of prehistoric times! The old wizard thanks you profusely and immediately sets about finding a way to get the spirits out. You leave him with your pockets full but lingering doubts... | | post_description=You win control of the ziggurat and seize the crystals atop it! As soon as you do so, the energy waves dissipate. The stones age beneath your feet, and you can already see the time-warping effect of its rays fading from the city. By the time you reach the surface, the Valley has returned to its natural state. When you return to Aloyzo, he tells you that powerful ancient spirits are trapped in the fragments. With these, the blood priests were magically bringing about a return of prehistoric times! The old wizard thanks you profusely and immediately sets about finding a way to get the spirits out. You leave him with your pockets full but lingering doubts... | ||
| raw_map=Crystals Chronak Part 3 Map.jpg | | raw_map=Crystals Chronak Part 3 Map.jpg | ||
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}} | }} | ||
}} | }} | ||
+ | [[Category:Attack of the Artifacts Adventures]] |
Latest revision as of 14:31, 12 August 2015
Number of Scenarios | 3 |
Guaranteed Reward for Completion | |
Quests | |
| |
Unlocked By | |
Beneath Tcotzac | |
Unlocks | |
The Troll Tyrant |
[edit] Part 1 - Ziggurat Entrance
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
5 | 7 | 1 | |||
Enemies | Quantity | ||||
Mummy | 1 | ||||
Mummy | 1 | ||||
Blood Priest | 1 | ||||
Pre-Battle Description | |||||
At the heart of the Lost City beneath the Valley of Tezkal, an ancient ziggurat rises. At its peak is a glowing mass of crystals, sending out pulsing waves of malign energy into the firmament above. Shambling mummified guards loom from the slowly-closing doorway. The lower levels of the ziggurat are smooth and unscalable; you must seize the doorway before it is too late! | |||||
Post-Battle Description | |||||
The stone temple door grinds its way closed behind you. You are able to ransack the Blood Priest's antechamber before beginning your climb up the ziggurat's internal staircase. |
[edit] Part 2 - Ziggurat Interior
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
6 | 9 | 1 | |||
Enemies | Quantity | ||||
Blood Disciples | 2 | ||||
Blood Disciples | 2 | ||||
Chupacabra | 1 | ||||
Pre-Battle Description | |||||
After a long climb, you have almost reached the top of the ziggurat. Paint-caked zealots from a bygone era rush from the shadows to assail you... and at their backs, something even more sinister. In the center of the room is a ladder leading up to a wooden hatch. This will need to be broken through before more fanatical reinforcements arrive! | |||||
Post-Battle Description | |||||
With a crash, you force open the hatch and ascend to a belfry above. It is littered with treasures and offerings to the Chupacabra, some of which were clearly human in origin. You take what looks useful and climb the stairs to the ziggurat apex. |
[edit] Part 3 - Ziggurat Apex
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
7 | 6 | 1 | |||
Enemies | Quantity | ||||
Tsastii | 1 | ||||
Magma Idols | 1 | ||||
Blood Disciples | 3 | ||||
Pre-Battle Description | |||||
You step out into the humid air once again, at the top of the mighty ziggurat. The crystal's light is almost overpowering. As if sensing your approach, an otherwordly monster appears with a thunderous crack and bright flash! Materializing from the crystal is a sphere seemingly composed of nothing but mouths with thick elastic tongues that lash and grope in all directions! You must destroy it or the crystals before more of these monsters are summoned! | |||||
Post-Battle Description | |||||
You win control of the ziggurat and seize the crystals atop it! As soon as you do so, the energy waves dissipate. The stones age beneath your feet, and you can already see the time-warping effect of its rays fading from the city. By the time you reach the surface, the Valley has returned to its natural state. When you return to Aloyzo, he tells you that powerful ancient spirits are trapped in the fragments. With these, the blood priests were magically bringing about a return of prehistoric times! The old wizard thanks you profusely and immediately sets about finding a way to get the spirits out. You leave him with your pockets full but lingering doubts... |