Lord Batford's Manor
From Card Hunter Wiki
(Difference between revisions)
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| title=Ballroom | | title=Ballroom | ||
| pre_description=With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover! | | pre_description=With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover! | ||
− | | post_description= | + | | post_description=And so passes the famous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits. |
| raw_map=Lord Batfords Manor Part4 Map.png | | raw_map=Lord Batfords Manor Part4 Map.png | ||
| victory_stars=6 | | victory_stars=6 | ||
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| mob2=[[Humans#Marksmen|Marksmen]] | | mob2=[[Humans#Marksmen|Marksmen]] | ||
| mob2_quantity=4 | | mob2_quantity=4 | ||
+ | | hint1=Attacks are almost exclusively ranged and penetrating. Armor will be of little use here. | ||
+ | | hint2=Archers contain numerous moves, meaning melee attackers will need a method of keeping up with that. | ||
+ | }} | ||
+ | | scenario5= | ||
+ | {{Scenario | ||
+ | | number=5 | ||
+ | | title=Parlor | ||
+ | | pre_description=You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master. | ||
+ | | post_description= | ||
+ | | raw_map=Lord Batfords Manor Part5 Map.png | ||
+ | | victory_stars=4 | ||
+ | | loss_stars=6 | ||
+ | | mob1=[[Humans#Hardened Mercenary|Hardened Mercenary]] | ||
+ | | mob1_quantity=1 | ||
+ | | mob2=[[Humans#War Dog|War Dog]] | ||
+ | | mob2_quantity=1 | ||
+ | | mob3=[[Humans#Servants|Servants]] | ||
+ | | mob3_quantity=2 | ||
}} | }} | ||
}} | }} |
Revision as of 14:35, 14 August 2013
Number of Scenarios | 6 |
Pizza Cost to Unlock | 30 |
Quests | |
| |
Unlocked By | |
Unlocks | |
Contents |
Part 1 - Servants' Quarters
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Servants | 4 | ||
Mercenaries | 2 | ||
Marksmen | 2 | ||
Pre-Battle Description | |||
Glancing at your smuggled map of Lord Batford's manor house, you dash across the yard and pop the lock on a side servants' door. At first all is quiet as you slip inside, but a servant spots you and cries out loudly at your entrance! Soon the servants' quarters are astir, and the lowlife thugs in Lord Batford's employ move to dispose of the intruders! | |||
Post-Battle Description | |||
Leaving behind the defeated riffraff, you again consult your map. The shortest route to Banford's sanctuary leads through the kitchens. |
Part 2 - Kitchen
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Chef Garcotto | 1 | ||
Servants | 2 | ||
War Dog | 1 | ||
Pre-Battle Description | |||
The servants dispatched, you hasten through narrow corridors and emerge into the Lord's kitchen. Batford's personal chef, the famours Garcotto, raises an enormous cleaver as you enter. An enormous dog growls at his side. En garde, and bon appetite! | |||
Post-Battle Description | |||
You have served up to your opponents a steaming helping of bitter defeat. You hope that the noise of your battles hasn't been heard elsewhere in Batford's spacious mansion. |
Part 3 - Lower Halls
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Hardened Mercenary | 1 | ||
Mercenary | 1 | ||
Servants | 2 | ||
Pre-Battle Description | |||
With Garcotto and company down for the count, you consult your map, plotting a new course for Batford's inner sanctum. But now the mansion has been raised in arms against you, and an otherwise innocuous hallway becomes a death trap. A pair of house guards, one of them holding a tower shield, moves to attack! | |||
Post-Battle Description | |||
You must be getting closer, for Batford to be committing well-armed guards against you. Onward and upward. |
Part 4 - Ballroom
Win/Loss | ||||
---|---|---|---|---|
Victory Stars | Loss Stars | |||
6 | 6 | |||
Enemies | Quantity | |||
Alonzo the Sniper | 1 | |||
Marksmen | 4 | |||
Pre-Battle Description | ||||
With the sounds of battle echoing through the halls and rooms of the mansion, there's no longer any point to stealth. You burst from the hallway into a large ballroom, only to find more guards - armed with crossbows! They're hunkered down and waiting, and worse, you spy Batford's infamous sniper, Alonzo, atop a small staircase that's been made slick with grease. Take cover! | ||||
Post-Battle Description | ||||
And so passes the famous Alonzo; he has loosed his final bolt. But he was naught but a distraction, and your true goal still awaits. | ||||
Hints | ||||
|
Part 5 - Parlor
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
4 | 6 | ||
Enemies | Quantity | ||
Hardened Mercenary | 1 | ||
War Dog | 1 | ||
Servants | 2 | ||
Pre-Battle Description | |||
You burst into a luxurious parlor, certain that Batford is hiding on the other side of the far door. Some of his most loyal and capable guards have gathered here to protect their Lord and master. | |||
Post-Battle Description | |||