Burning

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(General Strategy)
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*Check [[Attachment]] for more advice.
 
*Check [[Attachment]] for more advice.
  
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====Against opponents who use Burning:====
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*[[:Category:Armor Card|Armor]] can protect against Burning damage, if you keep it for the beginning of the next round.
  
 
[[Category:Basic Guide]]
 
[[Category:Basic Guide]]

Revision as of 19:02, 25 March 2013

  • In-Game Text: "Attach to target. At the start of each turn, target takes <x> points of Fire damage."
(As of this writing, the in-game text is incorrect. It should read "At the start of each round...")


Game Effect

Burning works by attaching to a target character. At the start of each round before drawing new cards, the attachment triggers and causes Fire damage to that character in the amount given. This damage may be mitigated by Armor. See the Attachment page for general information on that mechanic.


General Strategy

  • Burning is a fairly straightforward effect. Use it to cause damage over time.
  • Strongly consider leaving weak enemies to burn to death unless they pose a grave threat to one of your characters. Don't pile unnecessary damage on an enemy that won't last.
  • Like all attachments, using another copy of a card replaces the one already attached, in effect preventing the damage Burning would have done. This applies to cards by name, not to similar quantities of burning.

Against opponents who use Burning:

  • Armor can protect against Burning damage, if you keep it for the beginning of the next round.
      
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