Game Terrain

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Terrains are a huge part of Card Hunter gameplay. A game board can contain up to five different types of terrain. Each terrain type influence line of sight and movement differently. Understanding and mastering the game board is crucial to winning battles and successful campaigns. The five types of terrains are:

  • Open terrain
  • Difficult terrain
  • Blocked terrain
  • Impassable terrain
  • Victory terrain

Open Terrain

An open terrain in a game board represents a tile in which a character can move onto and move pass freely. It does not impede line of sight and movement. Figure 1 shows a dwarf wizard (Dumkolaz) in a Streams of Blood pvp map. The terrain A is an open terrain. The picture on the left shows his line of sight, while the right shows his possible moves. As a dwarf, Dumkolaz can walk two spaces in any direction. You can right-click on any terrain to show its information (Fig. 2).
Fig. 1: Open terrain around Dumkolaz
Fig. 2: Open terrain information

Difficult Terrain

A difficult terrain represents a tile in which a character can move onto but cannot move pass freely. It does not impede line of sight but all moves into a difficult terrain forces the character to end its move. Figure 3 shows an elf wizard (Lomi) in a Bridge pvp map. The terrain B is a difficult terrain. The picture on the left shows her line of sight, while the right shows her possible moves. As an elf, Lomi can dash four spaces in any direction. However, due to the difficult terrain at B, Lomi is only able to move one space instead of four. You can right-click on any terrain to show its information (Fig. 3).
Fig. 3: Difficult terrain around Lomi
Fig. 4: Difficult terrain information

Blocked Terrain

A blocked terrain represents a tile in which a character cannot move onto and cannot see pass. It impedes line of sight and movement. Figure 5 shows a human wizard (Kolo) in a custom scenario pvp map. The terrain C is a blocked terrain. The picture on the left shows his line of sight, while the right shows his possible moves. As a human, Kolo can run three spaces in any direction. However, due to the blocked terrain at C, Kolo is unable to move or see pass the terrain. Blocked terrains typically come with thick black borders. You can right-click on any terrain to show its information (Fig. 3).
Fig. 5: Blocked terrain around Kolo
Fig. 6: Blocked terrain information

Impassable Terrain

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Victory Terrain

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