Cone

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  • In-Game Text: "Affects all characters or squares in forward arc."


Game Effect

  • This card has an area of effect that becomes wider with distance from the character who uses it.

Cone has an area of effect that starts from, but does NOT include, the square on which a character stands. On playing a cone card, the character may choose one of the four cardinal directions for the target area. The range of the card defines how far the cone will reach, with an area that is three tiles wide in the first row, five tiles wide in the second row, and so forth. However, Blocked terrain stops the cone, so only squares within the character's line of sight may be targeted. Within the area of effect, the card's instructions are performed on every character and/or tile as if a number of identical copies were played to each one individually. The exact order in which the copies take effect is determined by the game engine; effects that target characters are processed before effects that target terrain if both are present on the same card.

As of version Beta 1.21, the yellow preview overlay for the area of effect only displays for the character's current facing, which may not be the direction eventually chosen. This is a known issue with a fix in the works. Until then, mousing over a character with no card selected shows the overall area of sight; a player can count outward to get an idea of where the cone will fall.


General Strategy

  • Use cone effects to target multiple characters at one time. Try to find a placement with many targets in order to increase the power of your card. You may want to save your card until the enemy has moved into a suitable configuration.
  • By default, the cone includes all characters, including yours. Avoid collateral damage unless you're sure the payoff is worth the pain.
  • Cone works on line of sight, so areas with Blocked terrain hinder the effectiveness of these cards.

Against opponents who use Cones:

  • Because the cone affects an area forward of the character, it is not possible to target two cardinal directions at the same time. If you are mindful of the diagonals, you can keep your characters positioned so that they will not be targeted together.
      
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