High Mountain Pass
From Card Hunter Wiki
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| num_scenarios=4 | | num_scenarios=4 | ||
| level=13 | | level=13 | ||
− | | splash_screen= | + | | splash_screen=Ogre Pass.jpg |
− | | | + | | prereq1=ADVLVL13 |
| reward1=Magnetic Shield | | reward1=Magnetic Shield | ||
| pizza_cost=40 | | pizza_cost=40 | ||
| quest1 = {{NoDeathsQuest}} | | quest1 = {{NoDeathsQuest}} | ||
− | | quest2 = | + | | quest2 = {{LvltoNumQuest|5}} |
| quest3 = {{1HpQuest}} | | quest3 = {{1HpQuest}} | ||
| quest4 = {{DrawbackQuest}} | | quest4 = {{DrawbackQuest}} | ||
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| number=1 | | number=1 | ||
| title=Mountain Road | | title=Mountain Road | ||
− | | pre_description=A single pass offers passage through the Swampy Mountains to the lands to the north. Traders bring valuable supplies of salt to the kingdom in exchange for iron and coal. A band of | + | | pre_description=A single pass offers passage through the Swampy Mountains to the lands to the north. Traders bring valuable supplies of salt to the kingdom in exchange for iron and coal. A band of Ogres and Goblins has taken residence nearby and is waylaying caravans, damaging trade and scaring off merchants. Fortunately for you, these masters are as stupid as they are violent, and tracking them is a simple task. |
− | | post_description=After the monsters are dispatched, you search the surroundings. The | + | | post_description=After the monsters are dispatched, you search the surroundings. The Ogres and Goblins have a camp nearby and this contains some valuables, most of which were looted from earlier caravans. It is unclear whether you should return these to their rightful owners or not. Much will depend on your alignment. |
− | | raw_map= High Mountain | + | | raw_map=High Mountain Pass Part1 Map.jpg |
| victory_stars=12 | | victory_stars=12 | ||
| loss_stars=6 | | loss_stars=6 | ||
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| pre_description=Continuing through the pass leads you into an ambush. You pass an intelligence and observation check and this gives you the time to take up a defensive position against the ambushers. The pass is narrow and has many rocky outcrops. You can use this terrain to neutralize you ropponents’ superior numbers. | | pre_description=Continuing through the pass leads you into an ambush. You pass an intelligence and observation check and this gives you the time to take up a defensive position against the ambushers. The pass is narrow and has many rocky outcrops. You can use this terrain to neutralize you ropponents’ superior numbers. | ||
| post_description=The Swampy Mountains are so-called and named after the original pioneer who circumvented them. They are completely bereft of any swampland, which often surprises travelers. | | post_description=The Swampy Mountains are so-called and named after the original pioneer who circumvented them. They are completely bereft of any swampland, which often surprises travelers. | ||
− | | raw_map= High Mountain | + | | raw_map=High Mountain Pass Part2 Map.jpg |
| victory_stars=13 | | victory_stars=13 | ||
| loss_stars=6 | | loss_stars=6 | ||
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| title= Ogre Lookouts | | title= Ogre Lookouts | ||
| pre_description=An Ogre Magicker guards the approach to the lair. These extraordinary creatures are a curious blend of bestial fury and arcane sophistication. Though familiar with the works of the Seer Gnosis, they would rather eat you than debate arcana, a fact they point out to you by the way of fierce threats and belly-slapping. | | pre_description=An Ogre Magicker guards the approach to the lair. These extraordinary creatures are a curious blend of bestial fury and arcane sophistication. Though familiar with the works of the Seer Gnosis, they would rather eat you than debate arcana, a fact they point out to you by the way of fierce threats and belly-slapping. | ||
− | | post_description= The Ogres have a lot of booty stashed about their persons, as a normal sized being might carry pocket change. The Ogre | + | | post_description= The Ogres have a lot of booty stashed about their persons, as a normal sized being might carry pocket change. The Ogre hideout lies ahead. You must being the final assault on these miscreants. |
− | | raw_map= High Mountain | + | | raw_map=High Mountain Pass Part3 Map.jpg |
| victory_stars=10 | | victory_stars=10 | ||
| loss_stars=6 | | loss_stars=6 | ||
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| title=Ogre Lair | | title=Ogre Lair | ||
| pre_description=The Ogre lair makes Shieldhaven’s sewers look and smell like the Arboretum of Tysis. The floor is littered with bones and decaying animal matter. Raw sewage lies in foul-smelling pools. The Ogre leader Cloudspell is at the back of the cave, protected by his lieutenants Meatfist and Bonecrunch. You are treated less as an irritant and more as an unexpected dining opportunity. | | pre_description=The Ogre lair makes Shieldhaven’s sewers look and smell like the Arboretum of Tysis. The floor is littered with bones and decaying animal matter. Raw sewage lies in foul-smelling pools. The Ogre leader Cloudspell is at the back of the cave, protected by his lieutenants Meatfist and Bonecrunch. You are treated less as an irritant and more as an unexpected dining opportunity. | ||
− | | post_description= With the | + | | post_description=With the Ogres defeated, the trade route can now be opened again and salt will return to Cardhuntria. Delicious! |
− | | raw_map= High Mountain | + | | raw_map=High Mountain Pass Part4 Map.jpg |
| victory_stars=10 | | victory_stars=10 | ||
| loss_stars=6 | | loss_stars=6 |
Latest revision as of 08:57, 10 August 2015
Number of Scenarios | 4 |
Pizza Cost to Unlock | 40 |
Guaranteed Reward for Completion | |
Quests | |
| |
Unlocked By | |
The Tomb of Tvericus | |
Unlocks | |
Contents |
[edit] Part 1 - Mountain Road
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
12 | 6 | ||
Enemies | Quantity | ||
Mottled Ogres | 2 | ||
Goblin Grunts | 5 | ||
Goblin Grunts | 5 | ||
Pre-Battle Description | |||
A single pass offers passage through the Swampy Mountains to the lands to the north. Traders bring valuable supplies of salt to the kingdom in exchange for iron and coal. A band of Ogres and Goblins has taken residence nearby and is waylaying caravans, damaging trade and scaring off merchants. Fortunately for you, these masters are as stupid as they are violent, and tracking them is a simple task. | |||
Post-Battle Description | |||
After the monsters are dispatched, you search the surroundings. The Ogres and Goblins have a camp nearby and this contains some valuables, most of which were looted from earlier caravans. It is unclear whether you should return these to their rightful owners or not. Much will depend on your alignment. |
[edit] Part 2 - Boulder Ambush
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
13 | 6 | ||
Enemies | Quantity | ||
Ogre Bruiser | 1 | ||
Goblin Grunts | 4 | ||
Goblin Grunts | 4 | ||
Goblin Shredders | 3 | ||
Pre-Battle Description | |||
Continuing through the pass leads you into an ambush. You pass an intelligence and observation check and this gives you the time to take up a defensive position against the ambushers. The pass is narrow and has many rocky outcrops. You can use this terrain to neutralize you ropponents’ superior numbers. | |||
Post-Battle Description | |||
The Swampy Mountains are so-called and named after the original pioneer who circumvented them. They are completely bereft of any swampland, which often surprises travelers. |
[edit] Part 3 - Ogre Lookouts
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
10 | 6 | ||
Enemies | Quantity | ||
Ogre Bruiser | 1 | ||
Ogre Magicker | 1 | ||
Goblin Grunts | 3 | ||
Goblin Shredders | 3 | ||
Pre-Battle Description | |||
An Ogre Magicker guards the approach to the lair. These extraordinary creatures are a curious blend of bestial fury and arcane sophistication. Though familiar with the works of the Seer Gnosis, they would rather eat you than debate arcana, a fact they point out to you by the way of fierce threats and belly-slapping. | |||
Post-Battle Description | |||
The Ogres have a lot of booty stashed about their persons, as a normal sized being might carry pocket change. The Ogre hideout lies ahead. You must being the final assault on these miscreants. |
[edit] Part 4 - Ogre Lair
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
10 | 6 | ||
Enemies | Quantity | ||
Mottled Ogres | 2 | ||
Ogre Magicker | 1 | ||
Goblin Grunts | 4 | ||
Goblin Shredders | 2 | ||
Pre-Battle Description | |||
The Ogre lair makes Shieldhaven’s sewers look and smell like the Arboretum of Tysis. The floor is littered with bones and decaying animal matter. Raw sewage lies in foul-smelling pools. The Ogre leader Cloudspell is at the back of the cave, protected by his lieutenants Meatfist and Bonecrunch. You are treated less as an irritant and more as an unexpected dining opportunity. | |||
Post-Battle Description | |||
With the Ogres defeated, the trade route can now be opened again and salt will return to Cardhuntria. Delicious! |