Riddle of the Gnome Lords
From Card Hunter Wiki
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− | + | {{Adventurepage | |
+ | | name={{PAGENAME}} | ||
+ | | num_scenarios=3 | ||
+ | | level=15 | ||
+ | | splash_screen=Gnome Lords.jpg | ||
+ | | prereq1=ADVLVL15 | ||
+ | | comp1=ADVLVL16 | ||
+ | | comp2=ADVLVL17 | ||
+ | | comp3=GNOMDONE | ||
+ | | quest1 = {{NoDeathsQuest}} | ||
+ | | quest2 = {{LvltoNumQuest|7}} | ||
+ | | quest3 = {{UseOnly|race=Elf|class=Wizards}} | ||
+ | | quest4 = {{1HpQuest}} | ||
+ | | quest5 = {{DrawbackQuest}} | ||
+ | | scenario1= | ||
+ | {{Scenario | ||
+ | | number=1 | ||
+ | | title=The Gnome Hall Gate | ||
+ | | pre_description=After carefully following the directions given to you in the Gnome Lord’s letter, you reach the gates of the ancient underground Gnome Halls. You boldly call out to the occupants and the doors creak open. To your dismay, the Gnomes that emerge are frothing with berserk fury and they attack yoru party with unnatural vigor! | ||
+ | | post_description=The crazed Gnomes lie dead before you. You feel a great sorrow as you empty their pockets. What terrible force could have perverted these peace-loving folk? The answer surely lies within. | ||
+ | | raw_map=Riddle of the Gnome Lords Part1 Map.jpg | ||
+ | | victory_stars=5 | ||
+ | | loss_stars=6 | ||
+ | | mob1=[[Gnome Berserker| Gnome Berserkers]] | ||
+ | | mob1_quantity=4 | ||
+ | | mob2=[[Gnome Inciter| Gnome Inciter]] | ||
+ | | mob2_quantity=1 | ||
+ | }} | ||
+ | | scenario2= | ||
+ | {{Scenario | ||
+ | | number=2 | ||
+ | | title=Gnome Halls | ||
+ | | pre_description=You peer into the murky darkness of the once great abode of this diminutive people. The shadows conceal disrepair and un-Gnomely guttural screams echo from the hall’s depths. The patter of tiny, murderous feet heralds the arrival of a crazed contingent of Gnomish guardsmen. You must defend yourselves! | ||
+ | | post_description=Few things in Cardhuntria can match the horror of a horde of becrazed Gnomes. The Gnomes attacked you without rhyme or reason and without any regard for their personal safety. Despite your pleas for sanity, they threw themselves against you and you were forced to slay them. | ||
+ | | raw_map=Riddle of the Gnome Lords Part2 Map.jpg | ||
+ | | victory_stars=6 | ||
+ | | loss_stars=6 | ||
+ | | mob1=[[Gnome Berserker| Gnome Berserkers]] | ||
+ | | mob1_quantity=4 | ||
+ | | mob2=[[Gnome Inciter| Gnome Inciter]] | ||
+ | | mob2_quantity=1 | ||
+ | }} | ||
+ | | scenario3= | ||
+ | {{Scenario | ||
+ | | number=3 | ||
+ | | title= Dank Cellars | ||
+ | | pre_description=You press on into the depths of the Gnome stronghold. You pass the bodies of slaughtered innocents, evidence that terrible crimes have been committed here. Before you have time to ponder this, you see some feverish Gnomes up ahead trying to lock down the passageway. If allowed to complete their task, the door may never open again. You must seize the exit before it is too late! | ||
+ | | post_description= You breathe a sigh of relief and hammer in some iron spikes to keep the door open. You will require additional provisions to go further into the halls, but at least the way will be clear upon your return. Gnome assessors reward you as you leave, wishing you good fortune for your journey back. | ||
+ | | raw_map=Riddle of the Gnome Lords Part3 Map.jpg | ||
+ | | victory_stars=5 | ||
+ | | loss_stars=6 | ||
+ | | num_victory_squares=1 | ||
+ | | mob1=[[Gnome Berserker| Gnome Berserkers]] | ||
+ | | mob1_quantity=2 | ||
+ | | mob2=[[Wild Gnome| Wild Gnomes]] | ||
+ | | mob2_quantity=3 | ||
+ | }} | ||
+ | }} |
Latest revision as of 14:59, 10 August 2015
Number of Scenarios | 3 |
Quests | |
| |
Unlocked By | |
Citrine Demon Portal, Return to the Astral Shrine, Shrine of the Astral Guardians, The Jewel of Alet Zhav | |
Unlocks | |
Attack of the War Monkeys, Cliffs of the Wyverns, Into the Black Forest Dungeon of the Swamp King Secret of the Gnome Lords |
[edit] Part 1 - The Gnome Hall Gate
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
5 | 6 | ||
Enemies | Quantity | ||
Gnome Berserkers | 4 | ||
Gnome Inciter | 1 | ||
Pre-Battle Description | |||
After carefully following the directions given to you in the Gnome Lord’s letter, you reach the gates of the ancient underground Gnome Halls. You boldly call out to the occupants and the doors creak open. To your dismay, the Gnomes that emerge are frothing with berserk fury and they attack yoru party with unnatural vigor! | |||
Post-Battle Description | |||
The crazed Gnomes lie dead before you. You feel a great sorrow as you empty their pockets. What terrible force could have perverted these peace-loving folk? The answer surely lies within. |
[edit] Part 2 - Gnome Halls
Win/Loss | |||
---|---|---|---|
Victory Stars | Loss Stars | ||
6 | 6 | ||
Enemies | Quantity | ||
Gnome Berserkers | 4 | ||
Gnome Inciter | 1 | ||
Pre-Battle Description | |||
You peer into the murky darkness of the once great abode of this diminutive people. The shadows conceal disrepair and un-Gnomely guttural screams echo from the hall’s depths. The patter of tiny, murderous feet heralds the arrival of a crazed contingent of Gnomish guardsmen. You must defend yourselves! | |||
Post-Battle Description | |||
Few things in Cardhuntria can match the horror of a horde of becrazed Gnomes. The Gnomes attacked you without rhyme or reason and without any regard for their personal safety. Despite your pleas for sanity, they threw themselves against you and you were forced to slay them. |
[edit] Part 3 - Dank Cellars
Win/Loss | |||||
---|---|---|---|---|---|
Victory Stars | Loss Stars | Victory Squares | |||
5 | 6 | 1 | |||
Enemies | Quantity | ||||
Gnome Berserkers | 2 | ||||
Wild Gnomes | 3 | ||||
Pre-Battle Description | |||||
You press on into the depths of the Gnome stronghold. You pass the bodies of slaughtered innocents, evidence that terrible crimes have been committed here. Before you have time to ponder this, you see some feverish Gnomes up ahead trying to lock down the passageway. If allowed to complete their task, the door may never open again. You must seize the exit before it is too late! | |||||
Post-Battle Description | |||||
You breathe a sigh of relief and hammer in some iron spikes to keep the door open. You will require additional provisions to go further into the halls, but at least the way will be clear upon your return. Gnome assessors reward you as you leave, wishing you good fortune for your journey back. |